--- cf.schmorp.de/maps/start/tutorial_part1.map 2008/05/10 14:55:06 1.10 +++ cf.schmorp.de/maps/start/tutorial_part1.map 2008/12/09 02:10:21 1.19 @@ -320,7 +320,7 @@ x 2 y 19 end -arch wall_1_3 +arch wall_2_1_2 x 2 y 19 end @@ -449,42 +449,27 @@ x 3 y 14 end -arch woodfloor2 -x 3 -y 15 -end -arch sign -name Triggering Buttons with Weights -msg -The portal to the south will bring you to the next -part of this tutorial. - -Did you already figure out what the boulder does -in the north? -endmsg +arch woodfloor x 3 y 15 end -arch woodfloor2 +arch woodfloor x 3 y 16 end -arch woodfloor2 +arch woodfloor x 3 y 17 end -arch woodfloor2 +arch woodfloor x 3 y 18 end -arch woodfloor2 +arch woodfloor x 3 y 19 end -arch exit -slaying tutorial_part2 -hp 3 -sp 1 +arch wall_1_3 x 3 y 19 end @@ -584,23 +569,39 @@ x 4 y 15 end -arch woodfloor +arch sign +name Triggering Buttons with Weights +msg +The portal to the south will bring you to the class +selection, where you have to choose a class for your +character. + +But did you already figure out what the boulder does +in the north? +endmsg +x 4 +y 15 +end +arch woodfloor2 x 4 y 16 end -arch woodfloor +arch woodfloor2 x 4 y 17 end -arch woodfloor +arch woodfloor2 x 4 y 18 end -arch woodfloor +arch woodfloor2 x 4 y 19 end -arch wall_1_4 +arch exit +slaying tutorial_class +hp 4 +sp 1 x 4 y 19 end @@ -993,7 +994,7 @@ arch sign name Press space bar to read me msg -Welcome to Deliantra! +T You are now in the beginner's area, which will teach you the fundamentals of playing Deliantra, @@ -1017,7 +1018,7 @@ arch sign name Press space to read me msg -=== Commands === +T There are many commands you can use to do everything from movement to attacking @@ -1077,7 +1078,7 @@ arch sign name Press space to read me msg -=== Movement === +T You can move in any of eight directions: north, south, east, west, and the four in between. @@ -1095,7 +1096,8 @@ and all eight directions including diagonals on the numeric keypad. For laptop users without numeric keypads you can also use B-arrow key to get a diagonal movement. -Now run to the end of this hallway (by pressing and holding B), and read +Now run to the end of this hallway +(by pressing and holding B), and read the sign there. endmsg x 8 @@ -1454,6 +1456,10 @@ x 11 y 7 end +arch wall_0 +x 11 +y 7 +end arch woodfloor x 11 y 8 @@ -1539,10 +1545,8 @@ arch sign name Food msg -=== Food === - Eating food is very important. Without food you cannot heal or regenerate magical -energy. Go north to learn more about food, and cash in some free food +energy. Go east to learn more about food, and cash in some free food at the same time! endmsg x 12 @@ -1564,34 +1568,11 @@ x 12 y 6 end -arch magic_mouth -msg -A magic voice says: - -Here is a note you can pick up and take with you. (You may have already picked it up -automatically if your client is set to do that. If so, find it in your inventory and read it by -clicking with the middle mouse button or scroll wheel). You may wish -to read it first (press B to apply it), and then pick it up (press the B key or use the B command). -Now it will be in your inventory, so you can read it anytime you need to. -endmsg -x 12 -y 7 -end arch woodfloor2 x 12 y 7 end -arch note -msg -Hah! Made you look! - -You can go to the next sign now :) -endmsg -x 12 -y 7 -identified 1 -end -arch woodfloor +arch woodfloor2 x 12 y 8 end @@ -1701,11 +1682,15 @@ x 13 y 6 end -arch woodfloor2 +arch woodfloor x 13 y 7 end -arch woodfloor +arch wall_0 +x 13 +y 7 +end +arch woodfloor2 x 13 y 8 end @@ -1781,7 +1766,7 @@ end arch magic_mouth msg -A message scrawled on the wall says: +A message scrawled on the floor says: This is a standard food. You can apply it while it's on the ground, the same way you apply @@ -1823,11 +1808,11 @@ x 14 y 6 end -arch woodfloor2 +arch woodfloor x 14 y 7 end -arch woodfloor +arch woodfloor2 x 14 y 8 end @@ -1839,13 +1824,6 @@ x 14 y 9 end -arch magic_mouth -msg -A sign on the wall says: Slow Down!! -endmsg -x 14 -y 10 -end arch woodfloor2 x 14 y 10 @@ -1908,19 +1886,6 @@ x 15 y 1 end -arch magic_mouth -msg -A message scrawled on the wall says: - -There are many types of food you can eat. -Be careful, though: food that you find may be -poisonous, so to be safe, don't eat food until -you've identified it. (More on identifying items -later.) -endmsg -x 15 -y 2 -end arch woodfloor2 x 15 y 2 @@ -1941,7 +1906,7 @@ x 15 y 5 end -arch wall_2_1_2 +arch wall_3_3 x 15 y 5 end @@ -1949,12 +1914,20 @@ x 15 y 6 end -arch woodfloor2 +arch wall_2_1_1 x 15 -y 7 +y 6 end arch woodfloor x 15 +y 7 +end +arch wall_1_2 +x 15 +y 7 +end +arch woodfloor2 +x 15 y 8 end arch woodfloor @@ -2043,7 +2016,7 @@ end arch magic_mouth msg -A message scrawled on the wall says: +A message scrawled on the floor says: There are many types of food you can eat. Be careful, though: food that you find may be @@ -2082,7 +2055,7 @@ x 16 y 5 end -arch woodfloor +arch woodfloor2 x 16 y 6 end @@ -2090,7 +2063,7 @@ x 16 y 7 end -arch woodfloor +arch woodfloor2 x 16 y 8 end @@ -2173,10 +2146,6 @@ x 17 y 1 end -arch magic_mouth -x 17 -y 2 -end arch woodfloor2 x 17 y 2 @@ -2201,11 +2170,15 @@ x 17 y 5 end -arch woodfloor +arch woodfloor2 x 17 y 6 end -arch woodfloor2 +arch woodfloor +x 17 +y 7 +end +arch wall_2_2_2 x 17 y 7 end @@ -2213,11 +2186,15 @@ x 17 y 8 end +arch wall_2_1_1 +x 17 +y 8 +end arch woodfloor x 17 y 9 end -arch wall_2_1_2 +arch wall_3_1 x 17 y 9 end @@ -2299,7 +2276,7 @@ end arch magic_mouth msg -A message scrawled on the wall says: +A message scrawled on the floor says: When you kill monsters, sometimes they leave body parts behind, and these can be taken and @@ -2337,11 +2314,15 @@ x 18 y 5 end -arch woodfloor +arch woodfloor2 x 18 y 6 end -arch woodfloor2 +arch woodfloor +x 18 +y 7 +end +arch wall_2_2_3 x 18 y 7 end @@ -2349,11 +2330,15 @@ x 18 y 8 end +arch wall_2_1_1 +x 18 +y 8 +end arch woodfloor x 18 y 9 end -arch wall_1_3 +arch wall_2_2_4 x 18 y 9 end @@ -2447,7 +2432,7 @@ x 19 y 5 end -arch woodfloor +arch woodfloor2 x 19 y 6 end @@ -2468,30 +2453,10 @@ y 10 end arch sign -name Gathering Information +name Movement 2 msg -=== Information === - -There are many sources of information other -than signs like this one. Did you see the sign -on the wall as you were running here? -Sometimes information comes from non-visible -sources like that, so always keep your eyes -open and don't miss anything that shows up -in your B window. - -Information also comes from books, notes, and -many other sources. The smallest note can be -the first clue to a large treasure or heroic quest, -so always gather as much information as possible. -Some notes and books you will be able to pick -up and take with you, while others will be -fixed where they are, but they all may be -important to read. - -It is possible for your character to be unable to read -such notes. If that is the case and your INT stat is high enough -you cna later learn to read by learning the literacy skill. +Now practice some more movement in the next room +before you read the next sign. endmsg x 19 y 10 @@ -2525,22 +2490,8 @@ y 15 end arch sign -name Traps, and Automatic Doors +name Automatic Doors msg -By the way, it's a good idea to always check -for traps before trying to open a door. Do -this with the command B (short B, by default -bound to the B key) and then keep firing into the -direction where you want to search for traps (by pressing and holding B + a direction key, here -B). - -If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with -B (short B, bound to B) and again firing -into the direction of the trap you found. - -You can only find and disable traps if you have those skills. If you don't, you should -learn them early. - Some doors will open when you walk up to them, then close after a moment. Be careful not to get crushed by standing in the doorway @@ -2580,16 +2531,8 @@ y 1 end arch magic_mouth -x 20 -y 2 -end -arch woodfloor2 -x 20 -y 2 -end -arch waybread msg -A message scrawled on the wall says: +A message scrawled on the floor says: Waybreads are the MRE (Meals-Ready-to-Eat) of Deliantra. They weigh very little but pack @@ -2602,6 +2545,14 @@ x 20 y 2 end +arch woodfloor2 +x 20 +y 2 +end +arch waybread +x 20 +y 2 +end arch woodfloor x 20 y 3 @@ -2732,7 +2683,7 @@ x 21 y 4 end -arch wall_3_3 +arch wall_2_2_3 x 21 y 4 end @@ -2858,10 +2809,6 @@ x 22 y 4 end -arch wall_1_3 -x 22 -y 4 -end arch woodfloor x 22 y 5 @@ -2873,6 +2820,23 @@ arch woodfloor x 22 y 7 +move_block all +end +arch sign +name old man +msg +@match gate +Say the word "open" to get through. Bye now! +@match open +@trigger 6 1 +Here you go, have fun! +@match * +Hi there! If you want to go through the gate, just ask me to open it. +endmsg +face sage.x11 +x 22 +y 7 +connected 6 end arch woodfloor x 22 @@ -2882,6 +2846,11 @@ x 22 y 9 end +arch grate_closed_1 +x 22 +y 9 +connected 6 +end arch woodfloor x 22 y 10 @@ -2940,26 +2909,6 @@ x 23 y 2 end -arch sign -name Bashing Doors -msg -=== Doors === - -There are many kinds of doors in Deliantra. -Some doors will open for you, so you can walk -right through. Ordinary locked doors can be -bashed open by attacking them or using -lockpicks. Stronger locked doors may require -a certain key, or open when you speak a magic -word or activate a certain trigger somewhere. - -To get through this first door, run into it until -you break through. If you are too weak it might take a long time. -Either be persistent or create a new character with a higher Strength stat. -endmsg -x 23 -y 2 -end arch woodfloor2 x 23 y 3 @@ -2968,25 +2917,50 @@ x 23 y 4 end -arch door_2 -hp 4 -x 23 -y 4 -end arch woodfloor2 x 23 y 5 end -arch woodfloor2 -x 23 -y 6 -end arch sign -name Congrats! +name Talking to NPCs msg -Doors are stubborn, but at least they do not hit back... +There are two different types of "people" in the game: PCs (player characters, i.e. other players) +and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) + +To talk to other players, for example to get help, you can use the B command, whose text +is displayed in the B tab in the client. All players currently logged in can see that. +You can simply type B+ to chat with others without activating the Chat tab. +There is also the B command (short "sh") for use in emergencies, and B (short "s") +which all players on a map and all NPCs near you can hear. + +You can also get information from non-player characters (NPCs) in the game by talking to them. +NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. + +To talk to the man at the end of this hallway when you're finished reading this, +walk up next to him and left-click on him with your mouse. + +Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say +command is more tedious, but works when you can't see the NPC, or you need to say a password. + +Many NPC have useful information, but they will only tell you about it if you ask the +right questions. If the NPC talks to you, look for words in his reply +that might be important (often they are underlined), and ask about them. +For example, if he says, "Hello, do you have any food?" ask him about food, +and he may say something else in response to that. +Saying words like quest, key, treasure, and other things you're interested in may +start up very interesting conversations! + +Be careful not to run into friendly NPCs: dead men tell no tales. + +Now go talk to that old man. + +If you can't find out what to do, take the short cut behind the back of the man. endmsg x 23 +y 5 +end +arch woodfloor2 +x 23 y 6 end arch woodfloor2 @@ -3001,6 +2975,11 @@ x 23 y 9 end +arch grate_closed_1 +x 23 +y 9 +connected 6 +end arch woodfloor2 x 23 y 10 @@ -3067,10 +3046,6 @@ x 24 y 4 end -arch wall_1_4 -x 24 -y 4 -end arch woodfloor x 24 y 5 @@ -3091,6 +3066,11 @@ x 24 y 9 end +arch grate_closed_1 +x 24 +y 9 +connected 6 +end arch woodfloor x 24 y 10 @@ -3145,7 +3125,7 @@ x 25 y 1 end -arch window_win1 +arch wall_2_1_1 x 25 y 1 end @@ -3153,7 +3133,7 @@ x 25 y 2 end -arch wall_2_2_1 +arch window_win1 x 25 y 2 end @@ -3161,11 +3141,7 @@ x 25 y 3 end -arch sign_e -name Path of the Weak -msg -Weaklings go this way. Don't give up, try to bash the door first! Give it your best bang! -endmsg +arch wall_2_1_1 x 25 y 3 end @@ -3173,7 +3149,7 @@ x 25 y 4 end -arch wall_2_2_3 +arch wall_2_1_1 x 25 y 4 end @@ -3181,7 +3157,7 @@ x 25 y 5 end -arch wall_1_2 +arch window_win1 x 25 y 5 end @@ -3189,11 +3165,24 @@ x 25 y 6 end +arch wall_2_2_1 +x 25 +y 6 +end arch woodfloor x 25 y 7 end -arch wall_2_2_2 +arch sign_e +name This way if you are stuck! +msg +If you can't get the old man to open the +gates, you might want to ask other players +via the 'Chat' tab how to talk to NPCs. + +Or maybe you can find a hint about that +on the previous sign. +endmsg x 25 y 7 end @@ -3201,7 +3190,7 @@ x 25 y 8 end -arch window_win1 +arch wall_1_1 x 25 y 8 end @@ -3217,7 +3206,7 @@ x 25 y 10 end -arch wall_2_1_1 +arch wall_1_2 x 25 y 10 end @@ -3225,15 +3214,11 @@ x 25 y 11 end -arch window_win1 -x 25 -y 11 -end arch woodfloor x 25 y 12 end -arch wall_2_1_1 +arch wall_2_2_2 x 25 y 12 end @@ -3292,23 +3277,19 @@ x 26 y 1 end -arch woodfloor -x 26 -y 2 -end -arch window_win2 +arch grass x 26 y 2 end -arch woodfloor +arch grasspond x 26 y 3 end -arch woodfloor +arch grass x 26 y 4 end -arch woodfloor +arch grass x 26 y 5 end @@ -3316,31 +3297,35 @@ x 26 y 6 end -arch woodfloor +arch wall_2_1_2 x 26 -y 7 +y 6 end -arch window_win2 +arch woodfloor x 26 y 7 end -arch grass +arch woodfloor x 26 y 8 end -arch grass +arch woodfloor x 26 y 9 end -arch grasspond +arch woodfloor x 26 y 10 end -arch grass +arch woodfloor x 26 y 11 end -arch grass +arch woodfloor +x 26 +y 12 +end +arch wall_2_1_2 x 26 y 12 end @@ -3387,71 +3372,75 @@ x 27 y 1 end -arch woodfloor +arch evergreen x 27 y 2 end -arch wall_2_2_3 +arch evergreen x 27 -y 2 +y 3 end -arch woodfloor +arch evergreen x 27 -y 3 +y 4 end -arch wall_2_1_1 +arch evergreen x 27 -y 3 +y 5 end arch woodfloor x 27 -y 4 +y 6 end -arch wall_2_1_1 +arch wall_2_2_3 x 27 -y 4 +y 6 end arch woodfloor x 27 -y 5 +y 7 end arch wall_2_1_1 x 27 -y 5 +y 7 end arch woodfloor x 27 -y 6 +y 8 end arch wall_2_1_1 x 27 -y 6 +y 8 end arch woodfloor x 27 -y 7 +y 9 end -arch wall_2_2_4 +arch wall_2_1_1 x 27 -y 7 +y 9 end -arch evergreen +arch woodfloor x 27 -y 8 +y 10 end -arch evergreen +arch wall_2_1_1 x 27 -y 9 +y 10 end -arch evergreen +arch woodfloor x 27 -y 10 +y 11 end -arch evergreen +arch wall_2_1_1 x 27 y 11 end -arch evergreen +arch woodfloor +x 27 +y 12 +end +arch wall_2_2_4 x 27 y 12 end