--- cf.schmorp.de/maps/start/tutorial_part2.map 2007/10/25 11:54:33 1.4 +++ cf.schmorp.de/maps/start/tutorial_part2.map 2008/12/13 22:27:16 1.19 @@ -1,9 +1,14 @@ arch map name Tutorial Part 2 -width 25 +width 29 height 22 enter_x 3 enter_y 1 +msg +- 2008-07-03 10:39:33 CEST by elmex: +Added old man and info sign about chatting. +endmsg +per_player 1 end arch woodfloor end @@ -63,16 +68,16 @@ arch wall_2_2_1 y 9 end -arch woodfloor +arch evergreen y 10 end -arch woodfloor +arch evergreen y 11 end -arch woodfloor +arch evergreen y 12 end -arch woodfloor +arch evergreen y 13 end arch woodfloor @@ -165,31 +170,36 @@ x 1 y 8 end -arch goldcoin +arch silvercoin x 1 y 8 +nrof 10 end arch woodfloor x 1 y 9 end -arch wall_2_1_2 +arch window_win2 x 1 y 9 end -arch woodfloor +arch grass x 1 y 10 end -arch woodfloor +arch grasspond x 1 y 11 end -arch woodfloor +arch grass x 1 y 12 end -arch woodfloor +arch bird +x 1 +y 12 +end +arch grass x 1 y 13 end @@ -197,7 +207,7 @@ x 1 y 14 end -arch wall_2_1_2 +arch window_win2 x 1 y 14 end @@ -295,7 +305,7 @@ x 2 y 10 end -arch wall_2_1_1 +arch window_win1 x 2 y 10 end @@ -303,7 +313,7 @@ x 2 y 11 end -arch wall_2_1_1 +arch window_win1 x 2 y 11 end @@ -311,7 +321,7 @@ x 2 y 12 end -arch wall_2_1_1 +arch window_win1 x 2 y 12 end @@ -319,7 +329,7 @@ x 2 y 13 end -arch wall_2_1_1 +arch window_win1 x 2 y 13 end @@ -335,11 +345,11 @@ x 2 y 15 end -arch rune_heal +arch woodfloor x 2 -y 15 +y 16 end -arch woodfloor +arch rune_heal x 2 y 16 end @@ -374,20 +384,20 @@ x 2 y 21 end -arch woodfloor +arch woodfloor2 x 3 end arch exit -slaying tutorial_part1 -hp 3 -sp 19 +slaying tutorial_class +hp 4 +sp 14 x 3 end -arch woodfloor +arch woodfloor2 x 3 y 1 end -arch woodfloor +arch woodfloor2 x 3 y 2 end @@ -402,8 +412,6 @@ arch sign name Earthwalls msg -=== Earthwalls === - Some walls, called "earthwalls," are soft and can be battered down and destroyed. Run at the wall to your east until you pass through. @@ -437,7 +445,7 @@ x 3 y 8 end -arch platinacoin +arch goldcoin x 3 y 8 end @@ -523,7 +531,7 @@ x 4 y 1 end -arch woodfloor +arch woodfloor2 x 4 y 2 end @@ -584,7 +592,6 @@ y 11 end arch silvercoin -name silver coins x 4 y 11 nrof 5 @@ -675,7 +682,7 @@ x 5 y 1 end -arch woodfloor +arch woodfloor2 x 5 y 2 end @@ -707,9 +714,10 @@ x 5 y 8 end -arch goldcoin +arch silvercoin x 5 y 8 +nrof 15 end arch woodfloor x 5 @@ -793,7 +801,7 @@ x 6 y 1 end -arch woodfloor +arch woodfloor2 x 6 y 2 end @@ -817,7 +825,7 @@ x 6 y 5 end -arch wall_2_1_1 +arch wall_3_2 x 6 y 5 end @@ -869,6 +877,7 @@ hp 40 x 6 y 11 +randomitems end arch woodfloor x 6 @@ -961,7 +970,7 @@ x 7 y 1 end -arch woodfloor +arch woodfloor2 x 7 y 2 end @@ -973,7 +982,7 @@ x 7 y 4 end -arch wall_2_1_2 +arch wall_3_3 x 7 y 4 end @@ -981,6 +990,10 @@ x 7 y 5 end +arch wall_3_1 +x 7 +y 5 +end arch woodfloor x 7 y 6 @@ -1067,7 +1080,7 @@ x 8 y 1 end -arch woodfloor +arch woodfloor2 x 8 y 2 end @@ -1080,7 +1093,7 @@ be secret areas nearby. Sometimes walls are illusions that can be walked -through. Go south from here. +through. Go east from here. endmsg x 8 y 2 @@ -1093,7 +1106,7 @@ x 8 y 4 end -arch wall_2_1_2 +arch wall_3_3 x 8 y 4 end @@ -1101,10 +1114,18 @@ x 8 y 5 end +arch wall_3_1 +x 8 +y 5 +end arch woodfloor x 8 y 6 end +arch woodfloor2 +x 8 +y 7 +end arch sign msg How did you do? Watch your hit points (HP) @@ -1117,13 +1138,9 @@ to eat this food now. endmsg x 8 -y 6 -end -arch woodfloor -x 8 y 7 end -arch woodfloor +arch woodfloor2 x 8 y 8 end @@ -1131,15 +1148,15 @@ x 8 y 8 end -arch woodfloor +arch woodfloor2 x 8 y 9 end -arch woodfloor +arch woodfloor2 x 8 y 10 end -arch woodfloor +arch woodfloor2 x 8 y 11 end @@ -1234,7 +1251,7 @@ x 9 y 1 end -arch woodfloor +arch woodfloor2 x 9 y 2 end @@ -1246,7 +1263,7 @@ x 9 y 4 end -arch wall_2_1_2 +arch wall_3_3 x 9 y 4 end @@ -1254,6 +1271,10 @@ x 9 y 5 end +arch wall_3_1 +x 9 +y 5 +end arch check_floor race ant x 9 @@ -1265,7 +1286,7 @@ x 9 y 6 end -arch woodfloor +arch woodfloor2 x 9 y 7 end @@ -1285,7 +1306,7 @@ x 9 y 10 end -arch woodfloor +arch woodfloor2 x 9 y 11 end @@ -1351,7 +1372,7 @@ x 10 y 1 end -arch woodfloor +arch woodfloor2 x 10 y 2 end @@ -1379,7 +1400,7 @@ x 10 y 5 end -arch wall_2_2_1 +arch wall_4 x 10 y 5 end @@ -1387,11 +1408,23 @@ x 10 y 6 end -arch woodfloor +arch wall_2_2_1 +x 10 +y 6 +end +arch check_floor +race ant x 10 y 7 +last_sp 0 +move_block all end -arch wall_2_2_2 +arch woodfloor2 +x 10 +y 7 +end +arch locked_door2 +slaying ant_king_key x 10 y 7 end @@ -1399,7 +1432,7 @@ x 10 y 8 end -arch wall_2_1_1 +arch wall_2_2_2 x 10 y 8 end @@ -1415,7 +1448,7 @@ x 10 y 10 end -arch woodfloor +arch woodfloor2 x 10 y 11 end @@ -1495,7 +1528,7 @@ x 11 y 1 end -arch woodfloor +arch woodfloor2 x 11 y 2 end @@ -1507,7 +1540,7 @@ x 11 y 4 end -arch wall_2_1_2 +arch wall_3_3 x 11 y 4 end @@ -1515,31 +1548,29 @@ x 11 y 5 end -arch wall_2_1_2 +arch wall_4 x 11 y 5 end -arch check_floor -race ant +arch woodfloor x 11 y 6 -last_sp 0 -move_block all end -arch woodfloor +arch wall_3_1 x 11 y 6 end -arch locked_door2 -slaying ant_king_key +arch woodfloor2 x 11 -y 6 +y 7 end -arch woodfloor +arch key2 +name Key of the Ant King +slaying ant_king_key x 11 y 7 end -arch wall_2_1_2 +arch generate_ant x 11 y 7 end @@ -1547,11 +1578,15 @@ x 11 y 8 end +arch wall_3_3 +x 11 +y 8 +end arch woodfloor x 11 y 9 end -arch wall_3_3 +arch wall_4 x 11 y 9 end @@ -1563,7 +1598,7 @@ x 11 y 10 end -arch woodfloor +arch woodfloor2 x 11 y 11 end @@ -1642,7 +1677,7 @@ x 12 y 1 end -arch woodfloor +arch woodfloor2 x 12 y 2 end @@ -1658,7 +1693,7 @@ x 12 y 4 end -arch wall_3_1 +arch wall_3_3 x 12 y 4 end @@ -1666,7 +1701,7 @@ x 12 y 5 end -arch wall_2_1_2 +arch wall_4 x 12 y 5 end @@ -1674,25 +1709,19 @@ x 12 y 6 end -arch key2 -name Key of the Ant King -slaying ant_king_key -x 12 -y 6 -end -arch generate_ant +arch wall_2_2_4 x 12 y 6 end -arch woodfloor +arch woodfloor2 x 12 y 7 end -arch wall_2_1_2 +arch woodfloor x 12 -y 7 +y 8 end -arch woodfloor +arch wall_2_2_3 x 12 y 8 end @@ -1700,7 +1729,7 @@ x 12 y 9 end -arch wall_2_1_2 +arch wall_3_1 x 12 y 9 end @@ -1708,7 +1737,7 @@ x 12 y 10 end -arch woodfloor +arch woodfloor2 x 12 y 11 end @@ -1786,7 +1815,7 @@ x 13 y 1 end -arch woodfloor +arch woodfloor2 x 13 y 2 end @@ -1806,7 +1835,7 @@ x 13 y 5 end -arch wall_2_2_4 +arch wall_3_1 x 13 y 5 end @@ -1814,11 +1843,11 @@ x 13 y 6 end -arch woodfloor +arch woodfloor2 x 13 y 7 end -arch wall_2_2_3 +arch ant x 13 y 7 end @@ -1826,15 +1855,11 @@ x 13 y 8 end -arch wall_2_1_1 -x 13 -y 8 -end arch woodfloor x 13 y 9 end -arch wall_3_1 +arch wall_2_1_2 x 13 y 9 end @@ -1842,7 +1867,7 @@ x 13 y 10 end -arch woodfloor +arch woodfloor2 x 13 y 11 end @@ -1904,7 +1929,7 @@ x 14 y 1 end -arch woodfloor +arch woodfloor2 x 14 y 2 end @@ -1916,7 +1941,7 @@ x 14 y 4 end -arch wall_2_1_2 +arch wall_3_3 x 14 y 4 end @@ -1924,6 +1949,10 @@ x 14 y 5 end +arch wall_3_1 +x 14 +y 5 +end arch woodfloor x 14 y 6 @@ -1932,7 +1961,7 @@ x 14 y 6 end -arch woodfloor +arch woodfloor2 x 14 y 7 end @@ -1944,6 +1973,10 @@ x 14 y 8 end +arch ant +x 14 +y 8 +end arch woodfloor x 14 y 9 @@ -1956,7 +1989,7 @@ x 14 y 10 end -arch woodfloor +arch woodfloor2 x 14 y 11 end @@ -2044,15 +2077,13 @@ x 15 y 1 end -arch woodfloor +arch woodfloor2 x 15 y 2 end arch sign name Inventory msg -=== Inventory === - Stop and take a look at your inventory for a moment. If you started the game with any armor or a hand-to-hand weapon like a sword, you probably should ready them now. @@ -2075,7 +2106,7 @@ x 15 y 4 end -arch wall_2_1_2 +arch wall_3_3 x 15 y 4 end @@ -2083,15 +2114,15 @@ x 15 y 5 end -arch woodfloor +arch wall_3_1 x 15 -y 6 +y 5 end -arch ant +arch woodfloor x 15 y 6 end -arch woodfloor +arch woodfloor2 x 15 y 7 end @@ -2115,7 +2146,14 @@ x 15 y 10 end -arch woodfloor +arch magic_mouth +msg +*cough* +endmsg +x 15 +y 11 +end +arch woodfloor2 x 15 y 11 end @@ -2177,7 +2215,7 @@ x 16 y 1 end -arch woodfloor +arch woodfloor2 x 16 y 2 end @@ -2189,7 +2227,7 @@ x 16 y 4 end -arch wall_2_1_2 +arch wall_3_3 x 16 y 4 end @@ -2197,31 +2235,41 @@ x 16 y 5 end +arch wall_3_4 +x 16 +y 5 +end arch woodfloor x 16 y 6 end -arch ant +arch wall_1_2 x 16 y 6 end -arch woodfloor +arch woodfloor2 x 16 y 7 end -arch ant +arch door_1 +hp 4 x 16 y 7 +randomitems end arch woodfloor x 16 y 8 end +arch wall_1_1 +x 16 +y 8 +end arch woodfloor x 16 y 9 end -arch wall_2_1_2 +arch wall_3_1 x 16 y 9 end @@ -2229,7 +2277,7 @@ x 16 y 10 end -arch woodfloor +arch woodfloor2 x 16 y 11 end @@ -2245,7 +2293,7 @@ x 16 y 14 end -arch wall_2_2_3 +arch wall_3_3 x 16 y 14 end @@ -2307,7 +2355,7 @@ x 17 y 1 end -arch woodfloor +arch woodfloor2 x 17 y 2 end @@ -2331,15 +2379,7 @@ x 17 y 6 end -arch ant -x 17 -y 6 -end -arch woodfloor -x 17 -y 7 -end -arch ant +arch woodfloor2 x 17 y 7 end @@ -2359,16 +2399,7 @@ x 17 y 10 end -arch woodfloor -x 17 -y 11 -end -arch sign -name Challenge -msg -Now explore the rune on the ground to the south -and have an eye on the Message window. -endmsg +arch woodfloor2 x 17 y 11 end @@ -2384,6 +2415,10 @@ x 17 y 14 end +arch wall_1_3 +x 17 +y 14 +end arch woodfloor x 17 y 15 @@ -2430,7 +2465,7 @@ x 18 y 1 end -arch woodfloor +arch woodfloor2 x 18 y 2 end @@ -2446,7 +2481,7 @@ x 18 y 4 end -arch wall_3_4 +arch wall_3_1 x 18 y 4 end @@ -2454,24 +2489,11 @@ x 18 y 5 end -arch wall_1_2 -x 18 -y 5 -end arch woodfloor x 18 y 6 end -arch door_1 -hp 4 -x 18 -y 6 -end -arch woodfloor -x 18 -y 7 -end -arch wall_1_1 +arch woodfloor2 x 18 y 7 end @@ -2479,15 +2501,11 @@ x 18 y 8 end -arch wall_2_1_1 -x 18 -y 8 -end arch woodfloor x 18 y 9 end -arch wall_3_1 +arch wall_2_1_2 x 18 y 9 end @@ -2495,52 +2513,104 @@ x 18 y 10 end -arch woodfloor +arch woodfloor2 x 18 y 11 end -arch woodfloor +arch sign +name Gathering Information +msg +There are many sources of information other +than signs like this one. + +Did you hear a voice when you came here? +Sometimes information comes from non-visible +sources like that, so always keep your eyes +open and don't miss anything that shows up +in your B window. + +Information also comes from books, notes, and +many other sources. The smallest note can be +the first clue to a large treasure or heroic quest, +so always gather as much information as possible. +Some notes and books you will be able to pick +up and take with you, while others will be +fixed where they are, but they all may be +important to read. + +It is possible for your character to be unable to read +such notes. If that is the case and your INT stat is high enough +you can later learn to read by learning the literacy skill. +endmsg +x 18 +y 11 +end +arch woodfloor2 x 18 y 12 end -arch woodfloor +arch woodfloor2 x 18 y 13 end -arch woodfloor +arch note +name Mysterious Note +msg +Hah! Made you look! + +You can go to the next sign now :) +endmsg +x 18 +y 13 +identified 1 +end +arch woodfloor2 x 18 y 14 end -arch woodfloor +arch woodfloor2 x 18 y 15 end -arch woodfloor +arch woodfloor2 x 18 y 16 end -arch woodfloor +arch woodfloor2 x 18 y 17 end -arch woodfloor +arch sign +name Runes +msg +Now explore the rune on the ground to the south +and have an eye on the Message window. +endmsg +x 18 +y 17 +end +arch woodfloor2 x 18 y 18 end -arch woodfloor +arch woodfloor2 x 18 y 19 end arch rune_mark msg +T + Marking runes like this one are created with magic spells, but they contain messages just like signs do. Marking runes are harmless, but other runes can be very dangerous, so step carefully! +You can learn more about runes by looking at the runes to the west. + When you are finished with the runes or don't -want to explore them further go to the east. +want to explore them further go to east. endmsg x 18 y 19 @@ -2567,7 +2637,7 @@ x 19 y 1 end -arch woodfloor +arch woodfloor2 x 19 y 2 end @@ -2579,15 +2649,36 @@ x 19 y 4 end +arch wall_2_1_2 +x 19 +y 4 +end arch woodfloor x 19 y 5 end -arch woodfloor +arch woodfloor2 x 19 y 6 end -arch woodfloor +arch woodfloor2 +x 19 +y 7 +end +arch sign +name Fighting +msg +Ready for your first fight? On the other side +of this door are some ants. They're mostly +harmless, so run into them as fast as you can, +until you kill them. Be sure to kill the anthill +too, so it can't produce more ants. Many +monsters have "generators" like this which +produce more monsters every so often. + +After you kill the ants, go through the next +door. +endmsg x 19 y 7 end @@ -2623,6 +2714,10 @@ x 19 y 14 end +arch wall_1_4 +x 19 +y 14 +end arch woodfloor x 19 y 15 @@ -2639,7 +2734,7 @@ x 19 y 18 end -arch woodfloor +arch woodfloor2 x 19 y 19 end @@ -2665,7 +2760,7 @@ x 20 y 1 end -arch woodfloor +arch woodfloor2 x 20 y 2 end @@ -2677,30 +2772,15 @@ x 20 y 4 end -arch woodfloor +arch wall_2_1_2 x 20 -y 5 +y 4 end arch woodfloor x 20 -y 6 +y 5 end -arch sign -name Fighting -msg -=== Fighting === - -Ready for your first fight? On the other side -of this door are some ants. They're mostly -harmless, so run into them as fast as you can, -until you kill them. Be sure to kill the anthill -too, so it can't produce more ants. Many -monsters have "generators" like this which -produce more monsters every so often. - -After you kill the ants, go through the next -door. -endmsg +arch woodfloor2 x 20 y 6 end @@ -2716,7 +2796,7 @@ x 20 y 9 end -arch wall_2_2_3 +arch wall_2_1_2 x 20 y 9 end @@ -2724,11 +2804,11 @@ x 20 y 10 end -arch wall_1_2 +arch woodfloor x 20 -y 10 +y 11 end -arch woodfloor +arch wall_2_2_2 x 20 y 11 end @@ -2736,7 +2816,7 @@ x 20 y 12 end -arch wall_1_1 +arch wall_2_1_1 x 20 y 12 end @@ -2744,7 +2824,7 @@ x 20 y 13 end -arch wall_3_2 +arch wall_2_1_1 x 20 y 13 end @@ -2752,7 +2832,7 @@ x 20 y 14 end -arch wall_2_1_1 +arch wall_3_4 x 20 y 14 end @@ -2788,13 +2868,13 @@ x 20 y 18 end -arch woodfloor +arch woodfloor2 x 20 y 19 end arch exit slaying tutorial_part3 -hp 0 +hp 1 sp 6 x 20 y 19 @@ -2825,7 +2905,7 @@ x 21 y 1 end -arch woodfloor +arch woodfloor2 x 21 y 2 end @@ -2837,11 +2917,15 @@ x 21 y 4 end +arch wall_2_1_2 +x 21 +y 4 +end arch woodfloor x 21 y 5 end -arch woodfloor +arch woodfloor2 x 21 y 6 end @@ -2857,25 +2941,21 @@ x 21 y 9 end -arch woodfloor -x 21 -y 10 -end -arch woodfloor +arch wall_2_1_2 x 21 -y 11 +y 9 end arch woodfloor x 21 -y 12 +y 10 end arch woodfloor x 21 -y 13 +y 11 end arch wall_2_1_2 x 21 -y 13 +y 11 end arch woodfloor x 22 @@ -2887,7 +2967,7 @@ x 22 y 1 end -arch woodfloor +arch woodfloor2 x 22 y 2 end @@ -2899,45 +2979,63 @@ x 22 y 4 end +arch wall_3_3 +x 22 +y 4 +end arch woodfloor x 22 y 5 end -arch woodfloor +arch wall_1_2 +x 22 +y 5 +end +arch woodfloor2 +x 22 +y 6 +end +arch door_1 +hp 4 x 22 y 6 +randomitems end arch woodfloor x 22 y 7 end +arch wall_1_1 +x 22 +y 7 +end arch woodfloor x 22 y 8 end -arch woodfloor +arch wall_2_1_1 x 22 -y 9 +y 8 end arch woodfloor x 22 -y 10 +y 9 end -arch woodfloor +arch wall_3_1 x 22 -y 11 +y 9 end arch woodfloor x 22 -y 12 +y 10 end arch woodfloor x 22 -y 13 +y 11 end arch wall_2_1_2 x 22 -y 13 +y 11 end arch woodfloor x 23 @@ -2949,7 +3047,7 @@ x 23 y 1 end -arch woodfloor +arch woodfloor2 x 23 y 2 end @@ -2961,11 +3059,15 @@ x 23 y 4 end +arch wall_2_1_2 +x 23 +y 4 +end arch woodfloor x 23 y 5 end -arch woodfloor +arch woodfloor2 x 23 y 6 end @@ -2981,6 +3083,10 @@ x 23 y 9 end +arch wall_2_1_2 +x 23 +y 9 +end arch woodfloor x 23 y 10 @@ -2989,125 +3095,351 @@ x 23 y 11 end -arch woodfloor +arch wall_2_1_2 x 23 -y 12 +y 11 end arch woodfloor -x 23 -y 13 +x 24 end arch wall_2_1_2 -x 23 -y 13 +x 24 end arch woodfloor x 24 +y 1 end -arch wall_2_2_3 +arch woodfloor2 x 24 +y 2 end arch woodfloor x 24 -y 1 +y 3 end -arch wall_2_1_1 +arch woodfloor x 24 -y 1 +y 4 +end +arch wall_1_3 +x 24 +y 4 end arch woodfloor x 24 -y 2 +y 5 end -arch wall_2_1_1 +arch woodfloor2 x 24 -y 2 +y 6 end arch woodfloor x 24 -y 3 +y 7 end -arch wall_2_1_1 +arch woodfloor x 24 -y 3 +y 8 end arch woodfloor x 24 -y 4 +y 9 end -arch wall_2_1_1 +arch wall_1_3 x 24 -y 4 +y 9 end arch woodfloor x 24 -y 5 +y 10 end -arch wall_2_1_1 +arch woodfloor x 24 -y 5 +y 11 end -arch woodfloor +arch wall_2_1_2 x 24 +y 11 +end +arch woodfloor +x 25 +end +arch wall_2_1_2 +x 25 +end +arch woodfloor +x 25 +y 1 +end +arch woodfloor2 +x 25 +y 2 +end +arch woodfloor +x 25 +y 3 +end +arch woodfloor +x 25 +y 4 +end +arch woodfloor +x 25 +y 5 +end +arch woodfloor2 +x 25 y 6 end -arch wall_2_1_1 -x 24 +arch sign +name Bashing Doors +msg +Some doors in Deliantra need to be bashed open +by pure force. + +Ordinary locked doors can be +bashed open by attacking them or using +lockpicks. Stronger locked doors may require +a certain key, or open when you speak a magic +word or activate a certain trigger somewhere. + +To get through this first door, run into it until +you break through. If you are too weak it might take a long time. +Either be persistent or create a new character with a higher Strength stat. + +By the way, it's a good idea to always check +for traps before trying to bash open a door. Do +this with the command B (short B, by default +bound to the B key) and then keep firing into the +direction where you want to search for traps (by pressing and holding B + a direction key, here +B). + +If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with +B (short B, bound to B) and again firing +into the direction of the trap you found. + +You can only find and disable traps if you have those skills. If you don't, you should +learn them early. +endmsg +x 25 y 6 end arch woodfloor -x 24 -y 7 -end -arch wall_2_1_1 -x 24 +x 25 y 7 end arch woodfloor -x 24 +x 25 y 8 end -arch wall_2_1_1 -x 24 +arch woodfloor +x 25 +y 9 +end +arch sign +name Weakling Path +msg +Only use this shortcut when you do B want to learn about the exciting +topics of bashing down doors, killing ants or using keys to open doors. +endmsg +x 25 +y 9 +end +arch woodfloor +x 25 +y 10 +end +arch woodfloor +x 25 +y 11 +end +arch wall_2_1_2 +x 25 +y 11 +end +arch woodfloor +x 26 +end +arch wall_2_1_2 +x 26 +end +arch woodfloor +x 26 +y 1 +end +arch woodfloor2 +x 26 +y 2 +end +arch woodfloor2 +x 26 +y 3 +end +arch woodfloor2 +x 26 +y 4 +end +arch woodfloor2 +x 26 +y 5 +end +arch woodfloor2 +x 26 +y 6 +end +arch woodfloor +x 26 +y 7 +end +arch woodfloor +x 26 y 8 end arch woodfloor -x 24 +x 26 y 9 end -arch wall_2_1_1 -x 24 +arch wall_2_2_2 +x 26 y 9 end arch woodfloor -x 24 +x 26 y 10 end arch wall_2_1_1 -x 24 +x 26 y 10 end arch woodfloor -x 24 +x 26 y 11 end -arch wall_2_1_1 -x 24 +arch wall_2_2_4 +x 26 y 11 end arch woodfloor -x 24 -y 12 +x 27 +end +arch wall_2_1_2 +x 27 +end +arch woodfloor +x 27 +y 1 +end +arch woodfloor +x 27 +y 2 +end +arch woodfloor +x 27 +y 3 +end +arch woodfloor +x 27 +y 4 +end +arch woodfloor +x 27 +y 5 +end +arch woodfloor +x 27 +y 6 +end +arch woodfloor +x 27 +y 7 +end +arch woodfloor +x 27 +y 8 +end +arch woodfloor +x 27 +y 9 +end +arch wall_2_1_2 +x 27 +y 9 +end +arch woodfloor +x 28 +end +arch wall_2_2_3 +x 28 +end +arch woodfloor +x 28 +y 1 end arch wall_2_1_1 -x 24 -y 12 +x 28 +y 1 end arch woodfloor -x 24 -y 13 +x 28 +y 2 +end +arch wall_2_1_1 +x 28 +y 2 +end +arch woodfloor +x 28 +y 3 +end +arch wall_2_1_1 +x 28 +y 3 +end +arch woodfloor +x 28 +y 4 +end +arch wall_2_1_1 +x 28 +y 4 +end +arch woodfloor +x 28 +y 5 +end +arch wall_2_1_1 +x 28 +y 5 +end +arch woodfloor +x 28 +y 6 +end +arch wall_2_1_1 +x 28 +y 6 +end +arch woodfloor +x 28 +y 7 +end +arch wall_2_1_1 +x 28 +y 7 +end +arch woodfloor +x 28 +y 8 +end +arch wall_2_1_1 +x 28 +y 8 +end +arch woodfloor +x 28 +y 9 end arch wall_2_2_4 -x 24 -y 13 +x 28 +y 9 end