--- cf.schmorp.de/maps/start/tutorial_part2.map 2008/12/08 21:14:20 1.16 +++ cf.schmorp.de/maps/start/tutorial_part2.map 2008/12/09 01:42:41 1.17 @@ -345,11 +345,11 @@ x 2 y 15 end -arch rune_heal +arch woodfloor x 2 -y 15 +y 16 end -arch woodfloor +arch rune_heal x 2 y 16 end @@ -412,8 +412,6 @@ arch sign name Earthwalls msg -=== Earthwalls === - Some walls, called "earthwalls," are soft and can be battered down and destroyed. Run at the wall to your east until you pass through. @@ -827,7 +825,7 @@ x 6 y 5 end -arch wall_2_1_1 +arch wall_3_2 x 6 y 5 end @@ -992,6 +990,10 @@ x 7 y 5 end +arch wall_2_1_2 +x 7 +y 5 +end arch woodfloor x 7 y 6 @@ -1112,10 +1114,18 @@ x 8 y 5 end +arch wall_2_1_2 +x 8 +y 5 +end arch woodfloor x 8 y 6 end +arch woodfloor2 +x 8 +y 7 +end arch sign msg How did you do? Watch your hit points (HP) @@ -1128,13 +1138,9 @@ to eat this food now. endmsg x 8 -y 6 -end -arch woodfloor -x 8 y 7 end -arch woodfloor +arch woodfloor2 x 8 y 8 end @@ -1142,15 +1148,15 @@ x 8 y 8 end -arch woodfloor +arch woodfloor2 x 8 y 9 end -arch woodfloor +arch woodfloor2 x 8 y 10 end -arch woodfloor +arch woodfloor2 x 8 y 11 end @@ -1265,6 +1271,10 @@ x 9 y 5 end +arch wall_2_1_2 +x 9 +y 5 +end arch check_floor race ant x 9 @@ -1276,7 +1286,7 @@ x 9 y 6 end -arch woodfloor +arch woodfloor2 x 9 y 7 end @@ -1296,7 +1306,7 @@ x 9 y 10 end -arch woodfloor +arch woodfloor2 x 9 y 11 end @@ -1382,7 +1392,7 @@ x 10 y 4 end -arch wall_3_3 +arch wall_2_1_2 x 10 y 4 end @@ -1390,7 +1400,7 @@ x 10 y 5 end -arch wall_2_2_1 +arch wall_3_3 x 10 y 5 end @@ -1398,11 +1408,23 @@ x 10 y 6 end -arch woodfloor +arch wall_2_2_1 +x 10 +y 6 +end +arch check_floor +race ant x 10 y 7 +last_sp 0 +move_block all end -arch wall_2_2_2 +arch woodfloor2 +x 10 +y 7 +end +arch locked_door2 +slaying ant_king_key x 10 y 7 end @@ -1410,7 +1432,7 @@ x 10 y 8 end -arch wall_2_1_1 +arch wall_2_2_2 x 10 y 8 end @@ -1426,7 +1448,7 @@ x 10 y 10 end -arch woodfloor +arch woodfloor2 x 10 y 11 end @@ -1530,27 +1552,25 @@ x 11 y 5 end -arch check_floor -race ant +arch woodfloor x 11 y 6 -last_sp 0 -move_block all end -arch woodfloor +arch wall_2_1_2 x 11 y 6 end -arch locked_door2 -slaying ant_king_key +arch woodfloor2 x 11 -y 6 +y 7 end -arch woodfloor +arch key2 +name Key of the Ant King +slaying ant_king_key x 11 y 7 end -arch wall_2_1_2 +arch generate_ant x 11 y 7 end @@ -1558,6 +1578,10 @@ x 11 y 8 end +arch wall_2_1_2 +x 11 +y 8 +end arch woodfloor x 11 y 9 @@ -1574,7 +1598,7 @@ x 11 y 10 end -arch woodfloor +arch woodfloor2 x 11 y 11 end @@ -1669,7 +1693,7 @@ x 12 y 4 end -arch wall_3_1 +arch wall_2_1_2 x 12 y 4 end @@ -1677,7 +1701,7 @@ x 12 y 5 end -arch wall_2_1_2 +arch wall_3_3 x 12 y 5 end @@ -1685,25 +1709,19 @@ x 12 y 6 end -arch key2 -name Key of the Ant King -slaying ant_king_key -x 12 -y 6 -end -arch generate_ant +arch wall_2_2_4 x 12 y 6 end -arch woodfloor +arch woodfloor2 x 12 y 7 end -arch wall_2_1_2 +arch woodfloor x 12 -y 7 +y 8 end -arch woodfloor +arch wall_2_2_3 x 12 y 8 end @@ -1711,7 +1729,7 @@ x 12 y 9 end -arch wall_2_1_2 +arch wall_3_1 x 12 y 9 end @@ -1719,7 +1737,7 @@ x 12 y 10 end -arch woodfloor +arch woodfloor2 x 12 y 11 end @@ -1809,7 +1827,7 @@ x 13 y 4 end -arch wall_3_3 +arch wall_2_1_2 x 13 y 4 end @@ -1817,7 +1835,7 @@ x 13 y 5 end -arch wall_2_2_4 +arch wall_2_1_2 x 13 y 5 end @@ -1825,11 +1843,11 @@ x 13 y 6 end -arch woodfloor +arch woodfloor2 x 13 y 7 end -arch wall_2_2_3 +arch ant x 13 y 7 end @@ -1837,15 +1855,11 @@ x 13 y 8 end -arch wall_2_1_1 -x 13 -y 8 -end arch woodfloor x 13 y 9 end -arch wall_3_1 +arch wall_2_1_2 x 13 y 9 end @@ -1853,7 +1867,7 @@ x 13 y 10 end -arch woodfloor +arch woodfloor2 x 13 y 11 end @@ -1935,6 +1949,10 @@ x 14 y 5 end +arch wall_2_1_2 +x 14 +y 5 +end arch woodfloor x 14 y 6 @@ -1943,7 +1961,7 @@ x 14 y 6 end -arch woodfloor +arch woodfloor2 x 14 y 7 end @@ -1955,6 +1973,10 @@ x 14 y 8 end +arch ant +x 14 +y 8 +end arch woodfloor x 14 y 9 @@ -1967,7 +1989,7 @@ x 14 y 10 end -arch woodfloor +arch woodfloor2 x 14 y 11 end @@ -2062,8 +2084,6 @@ arch sign name Inventory msg -=== Inventory === - Stop and take a look at your inventory for a moment. If you started the game with any armor or a hand-to-hand weapon like a sword, you probably should ready them now. @@ -2094,15 +2114,15 @@ x 15 y 5 end -arch woodfloor +arch wall_2_1_2 x 15 -y 6 +y 5 end -arch ant +arch woodfloor x 15 y 6 end -arch woodfloor +arch woodfloor2 x 15 y 7 end @@ -2126,7 +2146,7 @@ x 15 y 10 end -arch woodfloor +arch woodfloor2 x 15 y 11 end @@ -2200,7 +2220,7 @@ x 16 y 4 end -arch wall_2_1_2 +arch wall_3_3 x 16 y 4 end @@ -2208,31 +2228,41 @@ x 16 y 5 end +arch wall_3_4 +x 16 +y 5 +end arch woodfloor x 16 y 6 end -arch ant +arch wall_1_2 x 16 y 6 end -arch woodfloor +arch woodfloor2 x 16 y 7 end -arch ant +arch door_1 +hp 4 x 16 y 7 +randomitems end arch woodfloor x 16 y 8 end +arch wall_1_1 +x 16 +y 8 +end arch woodfloor x 16 y 9 end -arch wall_2_1_2 +arch wall_3_1 x 16 y 9 end @@ -2240,7 +2270,7 @@ x 16 y 10 end -arch woodfloor +arch woodfloor2 x 16 y 11 end @@ -2342,15 +2372,7 @@ x 17 y 6 end -arch ant -x 17 -y 6 -end -arch woodfloor -x 17 -y 7 -end -arch ant +arch woodfloor2 x 17 y 7 end @@ -2370,16 +2392,7 @@ x 17 y 10 end -arch woodfloor -x 17 -y 11 -end -arch sign -name Challenge -msg -Now explore the rune on the ground to the south -and have an eye on the Message window. -endmsg +arch woodfloor2 x 17 y 11 end @@ -2457,7 +2470,7 @@ x 18 y 4 end -arch wall_4 +arch wall_3_1 x 18 y 4 end @@ -2465,25 +2478,11 @@ x 18 y 5 end -arch wall_1_2 -x 18 -y 5 -end arch woodfloor x 18 y 6 end -arch door_1 -hp 4 -x 18 -y 6 -randomitems -end -arch woodfloor -x 18 -y 7 -end -arch wall_1_1 +arch woodfloor2 x 18 y 7 end @@ -2491,15 +2490,11 @@ x 18 y 8 end -arch wall_2_1_1 -x 18 -y 8 -end arch woodfloor x 18 y 9 end -arch wall_3_1 +arch wall_2_1_2 x 18 y 9 end @@ -2523,6 +2518,15 @@ x 18 y 14 end +arch sign +name Runes +msg +Now explore the rune on the ground to the south +and have an eye on the Message window. +endmsg +x 18 +y 14 +end arch woodfloor2 x 18 y 15 @@ -2551,8 +2555,10 @@ but other runes can be very dangerous, so step carefully! +You can learn more about runes by looking at the runes to the west. + When you are finished with the runes or don't -want to explore them further go to the east. +want to explore them further go to east. endmsg x 18 y 19 @@ -2599,11 +2605,28 @@ x 19 y 5 end -arch woodfloor +arch woodfloor2 x 19 y 6 end -arch woodfloor +arch woodfloor2 +x 19 +y 7 +end +arch sign +name Fighting +msg +Ready for your first fight? On the other side +of this door are some ants. They're mostly +harmless, so run into them as fast as you can, +until you kill them. Be sure to kill the anthill +too, so it can't produce more ants. Many +monsters have "generators" like this which +produce more monsters every so often. + +After you kill the ants, go through the next +door. +endmsg x 19 y 7 end @@ -2623,7 +2646,7 @@ x 19 y 10 end -arch woodfloor2 +arch woodfloor x 19 y 11 end @@ -2685,46 +2708,6 @@ x 20 y 2 end -arch sign -name Talking to NPCs -msg -=== Talking to People === - -There are two different types of "people" in the game: PCs (player characters, i.e. other players) -and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) - -To talk to other players, for example to get help, you can use the B command, whose text -is displayed in the B tab in the client. All players currently logged in can see that. -You can simply type B+ to chat with others without activating the Chat tab. -There is also the B command (short "sh") for use in emergencies, and B (short "s") -which all players on a map and all NPCs near you can hear. - -You can also get information from non-player characters (NPCs) in the game by talking to them. -NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. - -To talk to the man at the end of this hallway when you're finished reading this, -walk up next to him and left-click on him with your mouse. - -Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say -command is more tedious, but works when you can't see the NPC, or you need to say a password. - -Many NPC have useful information, but they will only tell you about it if you ask the -right questions. If the NPC talks to you, look for words in his reply -that might be important (often they are underlined), and ask about them. -For example, if he says, "Hello, do you have any food?" ask him about food, -and he may say something else in response to that. -Saying words like quest, key, treasure, and other things you're interested in may -start up very interesting conversations! - -Be careful not to run into friendly NPCs: dead men tell no tales. - -Now go talk to that old man. - -If you can't find out what to do, take the short cut behind the back of the man. -endmsg -x 20 -y 2 -end arch woodfloor x 20 y 3 @@ -2733,7 +2716,7 @@ x 20 y 4 end -arch wall_1_3 +arch wall_2_1_2 x 20 y 4 end @@ -2741,26 +2724,7 @@ x 20 y 5 end -arch woodfloor -x 20 -y 6 -end -arch sign -name Fighting -msg -=== Fighting === - -Ready for your first fight? On the other side -of this door are some ants. They're mostly -harmless, so run into them as fast as you can, -until you kill them. Be sure to kill the anthill -too, so it can't produce more ants. Many -monsters have "generators" like this which -produce more monsters every so often. - -After you kill the ants, go through the next -door. -endmsg +arch woodfloor2 x 20 y 6 end @@ -2776,7 +2740,7 @@ x 20 y 9 end -arch wall_2_2_3 +arch wall_3_3 x 20 y 9 end @@ -2784,19 +2748,19 @@ x 20 y 10 end -arch wall_1_2 +arch wall_2_1_1 x 20 y 10 end -arch woodfloor2 +arch woodfloor x 20 y 11 end -arch woodfloor +arch wall_1_2 x 20 -y 12 +y 11 end -arch wall_1_1 +arch woodfloor x 20 y 12 end @@ -2804,7 +2768,7 @@ x 20 y 13 end -arch wall_3_2 +arch wall_2_2_2 x 20 y 13 end @@ -2897,16 +2861,15 @@ x 21 y 4 end -arch grate_closed_1 +arch wall_2_1_2 x 21 y 4 -connected 2 end arch woodfloor x 21 y 5 end -arch woodfloor +arch woodfloor2 x 21 y 6 end @@ -2922,11 +2885,15 @@ x 21 y 9 end +arch wall_2_1_2 +x 21 +y 9 +end arch woodfloor x 21 y 10 end -arch woodfloor2 +arch woodfloor x 21 y 11 end @@ -2956,20 +2923,23 @@ x 22 y 2 end -arch woodfloor2 +arch woodfloor x 22 y 3 end -arch woodfloor2 +arch woodfloor x 22 y 4 end -arch grate_closed_1 +arch wall_3_3 x 22 y 4 -connected 2 end -arch woodfloor2 +arch woodfloor +x 22 +y 5 +end +arch wall_1_2 x 22 y 5 end @@ -2977,23 +2947,45 @@ x 22 y 6 end -arch woodfloor2 +arch door_1 +hp 4 +x 22 +y 6 +randomitems +end +arch woodfloor x 22 y 7 end -arch woodfloor2 +arch wall_1_1 +x 22 +y 7 +end +arch woodfloor x 22 y 8 end -arch woodfloor2 +arch wall_2_1_1 +x 22 +y 8 +end +arch woodfloor x 22 y 9 end -arch woodfloor2 +arch wall_3_1 +x 22 +y 9 +end +arch woodfloor x 22 y 10 end -arch woodfloor2 +arch woodfloor +x 22 +y 11 +end +arch wall_2_2_2 x 22 y 11 end @@ -3001,11 +2993,15 @@ x 22 y 12 end +arch wall_2_1_1 +x 22 +y 12 +end arch woodfloor x 22 y 13 end -arch wall_2_1_2 +arch wall_2_2_4 x 22 y 13 end @@ -3019,23 +3015,7 @@ x 23 y 1 end -arch woodfloor -x 23 -y 2 -move_block all -end -arch sign -name old man -msg -@match gate -Say the word "open" to get through. Bye now! -@match open -@trigger 2 1 -Here you go, have fun! -@match * -Hi there! If you want to go through the gate, just ask me to open it. -endmsg -face sage.x11 +arch woodfloor2 x 23 y 2 end @@ -3047,16 +3027,15 @@ x 23 y 4 end -arch grate_closed_1 +arch wall_2_1_2 x 23 y 4 -connected 2 end arch woodfloor x 23 y 5 end -arch woodfloor +arch woodfloor2 x 23 y 6 end @@ -3072,6 +3051,10 @@ x 23 y 9 end +arch wall_2_1_2 +x 23 +y 9 +end arch woodfloor x 23 y 10 @@ -3080,15 +3063,15 @@ x 23 y 11 end -arch woodfloor +arch wall_2_1_2 x 23 -y 12 +y 11 end arch woodfloor x 23 -y 13 +y 12 end -arch wall_2_1_2 +arch woodfloor x 23 y 13 end @@ -3102,11 +3085,7 @@ x 24 y 1 end -arch woodfloor -x 24 -y 2 -end -arch wall_1_1 +arch woodfloor2 x 24 y 2 end @@ -3114,15 +3093,11 @@ x 24 y 3 end -arch wall_2_1_1 -x 24 -y 3 -end arch woodfloor x 24 y 4 end -arch wall_2_1_1 +arch wall_1_3 x 24 y 4 end @@ -3130,15 +3105,7 @@ x 24 y 5 end -arch wall_2_1_1 -x 24 -y 5 -end -arch woodfloor -x 24 -y 6 -end -arch wall_1_2 +arch woodfloor2 x 24 y 6 end @@ -3150,15 +3117,11 @@ x 24 y 8 end -arch wall_2_2_2 -x 24 -y 8 -end arch woodfloor x 24 y 9 end -arch wall_2_1_1 +arch wall_1_3 x 24 y 9 end @@ -3166,15 +3129,11 @@ x 24 y 10 end -arch wall_2_1_1 -x 24 -y 10 -end arch woodfloor x 24 y 11 end -arch wall_2_1_1 +arch wall_2_1_2 x 24 y 11 end @@ -3182,18 +3141,10 @@ x 24 y 12 end -arch wall_2_1_1 -x 24 -y 12 -end arch woodfloor x 24 y 13 end -arch wall_2_2_4 -x 24 -y 13 -end arch woodfloor x 25 end @@ -3204,7 +3155,7 @@ x 25 y 1 end -arch woodfloor +arch woodfloor2 x 25 y 2 end @@ -3220,7 +3171,40 @@ x 25 y 5 end -arch woodfloor +arch woodfloor2 +x 25 +y 6 +end +arch sign +name Bashing Doors +msg +Some doors in Deliantra need to be bashed open +by pure force. + +Ordinary locked doors can be +bashed open by attacking them or using +lockpicks. Stronger locked doors may require +a certain key, or open when you speak a magic +word or activate a certain trigger somewhere. + +To get through this first door, run into it until +you break through. If you are too weak it might take a long time. +Either be persistent or create a new character with a higher Strength stat. + +By the way, it's a good idea to always check +for traps before trying to bash open a door. Do +this with the command B (short B, by default +bound to the B key) and then keep firing into the +direction where you want to search for traps (by pressing and holding B + a direction key, here +B). + +If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with +B (short B, bound to B) and again firing +into the direction of the trap you found. + +You can only find and disable traps if you have those skills. If you don't, you should +learn them early. +endmsg x 25 y 6 end @@ -3232,77 +3216,262 @@ x 25 y 8 end +arch woodfloor +x 25 +y 9 +end +arch sign +name Weakling Path +msg +Only use this shortcut when you do B want to learn about the exciting +topics of bashing down doors, killing ants or using keys to open doors. +endmsg +x 25 +y 9 +end +arch woodfloor +x 25 +y 10 +end +arch woodfloor +x 25 +y 11 +end arch wall_2_1_2 x 25 -y 8 +y 11 +end +arch woodfloor +x 25 +y 12 +end +arch woodfloor +x 25 +y 13 end arch woodfloor x 26 end -arch wall_2_2_3 +arch wall_2_1_2 x 26 end arch woodfloor x 26 y 1 end +arch woodfloor2 +x 26 +y 2 +end +arch woodfloor2 +x 26 +y 3 +end +arch woodfloor2 +x 26 +y 4 +end +arch woodfloor2 +x 26 +y 5 +end +arch woodfloor2 +x 26 +y 6 +end +arch woodfloor +x 26 +y 7 +end +arch woodfloor +x 26 +y 8 +end +arch woodfloor +x 26 +y 9 +end +arch wall_2_2_2 +x 26 +y 9 +end +arch woodfloor +x 26 +y 10 +end arch wall_2_1_1 x 26 -y 1 +y 10 +end +arch woodfloor +x 26 +y 11 +end +arch wall_2_2_4 +x 26 +y 11 +end +arch woodfloor +x 26 +y 12 end arch woodfloor x 26 +y 13 +end +arch woodfloor +x 27 +end +arch wall_2_1_2 +x 27 +end +arch woodfloor +x 27 +y 1 +end +arch woodfloor +x 27 y 2 end +arch woodfloor +x 27 +y 3 +end +arch woodfloor +x 27 +y 4 +end +arch woodfloor +x 27 +y 5 +end +arch woodfloor +x 27 +y 6 +end +arch woodfloor +x 27 +y 7 +end +arch woodfloor +x 27 +y 8 +end +arch woodfloor +x 27 +y 9 +end +arch wall_2_1_2 +x 27 +y 9 +end +arch woodfloor +x 27 +y 10 +end +arch woodfloor +x 27 +y 11 +end +arch woodfloor +x 27 +y 12 +end +arch woodfloor +x 27 +y 13 +end +arch woodfloor +x 28 +end +arch wall_2_2_3 +x 28 +end +arch woodfloor +x 28 +y 1 +end arch wall_2_1_1 -x 26 +x 28 +y 1 +end +arch woodfloor +x 28 +y 2 +end +arch wall_2_1_1 +x 28 y 2 end arch woodfloor -x 26 +x 28 y 3 end arch wall_2_1_1 -x 26 +x 28 y 3 end arch woodfloor -x 26 +x 28 y 4 end arch wall_2_1_1 -x 26 +x 28 y 4 end arch woodfloor -x 26 +x 28 y 5 end arch wall_2_1_1 -x 26 +x 28 y 5 end arch woodfloor -x 26 +x 28 y 6 end arch wall_2_1_1 -x 26 +x 28 y 6 end arch woodfloor -x 26 +x 28 y 7 end arch wall_2_1_1 -x 26 +x 28 y 7 end arch woodfloor -x 26 +x 28 y 8 end -arch wall_2_2_4 -x 26 +arch wall_2_1_1 +x 28 y 8 end +arch woodfloor +x 28 +y 9 +end +arch wall_2_2_4 +x 28 +y 9 +end +arch woodfloor +x 28 +y 10 +end +arch woodfloor +x 28 +y 11 +end +arch woodfloor +x 28 +y 12 +end +arch woodfloor +x 28 +y 13 +end