--- cf.schmorp.de/maps/start/tutorial_part2.map 2007/12/16 20:38:26 1.6 +++ cf.schmorp.de/maps/start/tutorial_part2.map 2008/12/09 01:42:41 1.17 @@ -1,9 +1,13 @@ arch map name Tutorial Part 2 -width 25 +width 29 height 22 enter_x 3 enter_y 1 +msg +- 2008-07-03 10:39:33 CEST by elmex: +Added old man and info sign about chatting. +endmsg per_player 1 end arch woodfloor @@ -64,16 +68,16 @@ arch wall_2_2_1 y 9 end -arch woodfloor +arch evergreen y 10 end -arch woodfloor +arch evergreen y 11 end -arch woodfloor +arch evergreen y 12 end -arch woodfloor +arch evergreen y 13 end arch woodfloor @@ -166,31 +170,36 @@ x 1 y 8 end -arch goldcoin +arch silvercoin x 1 y 8 +nrof 10 end arch woodfloor x 1 y 9 end -arch wall_2_1_2 +arch window_win2 x 1 y 9 end -arch woodfloor +arch grass x 1 y 10 end -arch woodfloor +arch grasspond x 1 y 11 end -arch woodfloor +arch grass x 1 y 12 end -arch woodfloor +arch bird +x 1 +y 12 +end +arch grass x 1 y 13 end @@ -198,7 +207,7 @@ x 1 y 14 end -arch wall_2_1_2 +arch window_win2 x 1 y 14 end @@ -296,7 +305,7 @@ x 2 y 10 end -arch wall_2_1_1 +arch window_win1 x 2 y 10 end @@ -304,7 +313,7 @@ x 2 y 11 end -arch wall_2_1_1 +arch window_win1 x 2 y 11 end @@ -312,7 +321,7 @@ x 2 y 12 end -arch wall_2_1_1 +arch window_win1 x 2 y 12 end @@ -320,7 +329,7 @@ x 2 y 13 end -arch wall_2_1_1 +arch window_win1 x 2 y 13 end @@ -336,11 +345,11 @@ x 2 y 15 end -arch rune_heal +arch woodfloor x 2 -y 15 +y 16 end -arch woodfloor +arch rune_heal x 2 y 16 end @@ -375,20 +384,20 @@ x 2 y 21 end -arch woodfloor +arch woodfloor2 x 3 end arch exit -slaying tutorial_part1 -hp 3 -sp 19 +slaying tutorial_class +hp 4 +sp 14 x 3 end -arch woodfloor +arch woodfloor2 x 3 y 1 end -arch woodfloor +arch woodfloor2 x 3 y 2 end @@ -403,8 +412,6 @@ arch sign name Earthwalls msg -=== Earthwalls === - Some walls, called "earthwalls," are soft and can be battered down and destroyed. Run at the wall to your east until you pass through. @@ -438,7 +445,7 @@ x 3 y 8 end -arch platinacoin +arch goldcoin x 3 y 8 end @@ -524,7 +531,7 @@ x 4 y 1 end -arch woodfloor +arch woodfloor2 x 4 y 2 end @@ -675,7 +682,7 @@ x 5 y 1 end -arch woodfloor +arch woodfloor2 x 5 y 2 end @@ -707,9 +714,10 @@ x 5 y 8 end -arch goldcoin +arch silvercoin x 5 y 8 +nrof 15 end arch woodfloor x 5 @@ -793,7 +801,7 @@ x 6 y 1 end -arch woodfloor +arch woodfloor2 x 6 y 2 end @@ -817,7 +825,7 @@ x 6 y 5 end -arch wall_2_1_1 +arch wall_3_2 x 6 y 5 end @@ -869,6 +877,7 @@ hp 40 x 6 y 11 +randomitems end arch woodfloor x 6 @@ -961,7 +970,7 @@ x 7 y 1 end -arch woodfloor +arch woodfloor2 x 7 y 2 end @@ -981,6 +990,10 @@ x 7 y 5 end +arch wall_2_1_2 +x 7 +y 5 +end arch woodfloor x 7 y 6 @@ -1067,7 +1080,7 @@ x 8 y 1 end -arch woodfloor +arch woodfloor2 x 8 y 2 end @@ -1080,7 +1093,7 @@ be secret areas nearby. Sometimes walls are illusions that can be walked -through. Go south from here. +through. Go east from here. endmsg x 8 y 2 @@ -1101,10 +1114,18 @@ x 8 y 5 end +arch wall_2_1_2 +x 8 +y 5 +end arch woodfloor x 8 y 6 end +arch woodfloor2 +x 8 +y 7 +end arch sign msg How did you do? Watch your hit points (HP) @@ -1117,13 +1138,9 @@ to eat this food now. endmsg x 8 -y 6 -end -arch woodfloor -x 8 y 7 end -arch woodfloor +arch woodfloor2 x 8 y 8 end @@ -1131,15 +1148,15 @@ x 8 y 8 end -arch woodfloor +arch woodfloor2 x 8 y 9 end -arch woodfloor +arch woodfloor2 x 8 y 10 end -arch woodfloor +arch woodfloor2 x 8 y 11 end @@ -1234,7 +1251,7 @@ x 9 y 1 end -arch woodfloor +arch woodfloor2 x 9 y 2 end @@ -1254,6 +1271,10 @@ x 9 y 5 end +arch wall_2_1_2 +x 9 +y 5 +end arch check_floor race ant x 9 @@ -1265,7 +1286,7 @@ x 9 y 6 end -arch woodfloor +arch woodfloor2 x 9 y 7 end @@ -1285,7 +1306,7 @@ x 9 y 10 end -arch woodfloor +arch woodfloor2 x 9 y 11 end @@ -1351,7 +1372,7 @@ x 10 y 1 end -arch woodfloor +arch woodfloor2 x 10 y 2 end @@ -1371,7 +1392,7 @@ x 10 y 4 end -arch wall_3_3 +arch wall_2_1_2 x 10 y 4 end @@ -1379,7 +1400,7 @@ x 10 y 5 end -arch wall_2_2_1 +arch wall_3_3 x 10 y 5 end @@ -1387,11 +1408,23 @@ x 10 y 6 end -arch woodfloor +arch wall_2_2_1 +x 10 +y 6 +end +arch check_floor +race ant x 10 y 7 +last_sp 0 +move_block all end -arch wall_2_2_2 +arch woodfloor2 +x 10 +y 7 +end +arch locked_door2 +slaying ant_king_key x 10 y 7 end @@ -1399,7 +1432,7 @@ x 10 y 8 end -arch wall_2_1_1 +arch wall_2_2_2 x 10 y 8 end @@ -1415,7 +1448,7 @@ x 10 y 10 end -arch woodfloor +arch woodfloor2 x 10 y 11 end @@ -1495,7 +1528,7 @@ x 11 y 1 end -arch woodfloor +arch woodfloor2 x 11 y 2 end @@ -1519,27 +1552,25 @@ x 11 y 5 end -arch check_floor -race ant +arch woodfloor x 11 y 6 -last_sp 0 -move_block all end -arch woodfloor +arch wall_2_1_2 x 11 y 6 end -arch locked_door2 -slaying ant_king_key +arch woodfloor2 x 11 -y 6 +y 7 end -arch woodfloor +arch key2 +name Key of the Ant King +slaying ant_king_key x 11 y 7 end -arch wall_2_1_2 +arch generate_ant x 11 y 7 end @@ -1547,6 +1578,10 @@ x 11 y 8 end +arch wall_2_1_2 +x 11 +y 8 +end arch woodfloor x 11 y 9 @@ -1563,7 +1598,7 @@ x 11 y 10 end -arch woodfloor +arch woodfloor2 x 11 y 11 end @@ -1642,7 +1677,7 @@ x 12 y 1 end -arch woodfloor +arch woodfloor2 x 12 y 2 end @@ -1658,7 +1693,7 @@ x 12 y 4 end -arch wall_3_1 +arch wall_2_1_2 x 12 y 4 end @@ -1666,7 +1701,7 @@ x 12 y 5 end -arch wall_2_1_2 +arch wall_3_3 x 12 y 5 end @@ -1674,25 +1709,19 @@ x 12 y 6 end -arch key2 -name Key of the Ant King -slaying ant_king_key -x 12 -y 6 -end -arch generate_ant +arch wall_2_2_4 x 12 y 6 end -arch woodfloor +arch woodfloor2 x 12 y 7 end -arch wall_2_1_2 +arch woodfloor x 12 -y 7 +y 8 end -arch woodfloor +arch wall_2_2_3 x 12 y 8 end @@ -1700,7 +1729,7 @@ x 12 y 9 end -arch wall_2_1_2 +arch wall_3_1 x 12 y 9 end @@ -1708,7 +1737,7 @@ x 12 y 10 end -arch woodfloor +arch woodfloor2 x 12 y 11 end @@ -1786,7 +1815,7 @@ x 13 y 1 end -arch woodfloor +arch woodfloor2 x 13 y 2 end @@ -1798,7 +1827,7 @@ x 13 y 4 end -arch wall_3_3 +arch wall_2_1_2 x 13 y 4 end @@ -1806,7 +1835,7 @@ x 13 y 5 end -arch wall_2_2_4 +arch wall_2_1_2 x 13 y 5 end @@ -1814,11 +1843,11 @@ x 13 y 6 end -arch woodfloor +arch woodfloor2 x 13 y 7 end -arch wall_2_2_3 +arch ant x 13 y 7 end @@ -1826,15 +1855,11 @@ x 13 y 8 end -arch wall_2_1_1 -x 13 -y 8 -end arch woodfloor x 13 y 9 end -arch wall_3_1 +arch wall_2_1_2 x 13 y 9 end @@ -1842,7 +1867,7 @@ x 13 y 10 end -arch woodfloor +arch woodfloor2 x 13 y 11 end @@ -1904,7 +1929,7 @@ x 14 y 1 end -arch woodfloor +arch woodfloor2 x 14 y 2 end @@ -1924,6 +1949,10 @@ x 14 y 5 end +arch wall_2_1_2 +x 14 +y 5 +end arch woodfloor x 14 y 6 @@ -1932,7 +1961,7 @@ x 14 y 6 end -arch woodfloor +arch woodfloor2 x 14 y 7 end @@ -1944,6 +1973,10 @@ x 14 y 8 end +arch ant +x 14 +y 8 +end arch woodfloor x 14 y 9 @@ -1956,7 +1989,7 @@ x 14 y 10 end -arch woodfloor +arch woodfloor2 x 14 y 11 end @@ -2044,15 +2077,13 @@ x 15 y 1 end -arch woodfloor +arch woodfloor2 x 15 y 2 end arch sign name Inventory msg -=== Inventory === - Stop and take a look at your inventory for a moment. If you started the game with any armor or a hand-to-hand weapon like a sword, you probably should ready them now. @@ -2083,15 +2114,15 @@ x 15 y 5 end -arch woodfloor +arch wall_2_1_2 x 15 -y 6 +y 5 end -arch ant +arch woodfloor x 15 y 6 end -arch woodfloor +arch woodfloor2 x 15 y 7 end @@ -2115,7 +2146,7 @@ x 15 y 10 end -arch woodfloor +arch woodfloor2 x 15 y 11 end @@ -2177,7 +2208,7 @@ x 16 y 1 end -arch woodfloor +arch woodfloor2 x 16 y 2 end @@ -2189,7 +2220,7 @@ x 16 y 4 end -arch wall_2_1_2 +arch wall_3_3 x 16 y 4 end @@ -2197,31 +2228,41 @@ x 16 y 5 end +arch wall_3_4 +x 16 +y 5 +end arch woodfloor x 16 y 6 end -arch ant +arch wall_1_2 x 16 y 6 end -arch woodfloor +arch woodfloor2 x 16 y 7 end -arch ant +arch door_1 +hp 4 x 16 y 7 +randomitems end arch woodfloor x 16 y 8 end +arch wall_1_1 +x 16 +y 8 +end arch woodfloor x 16 y 9 end -arch wall_2_1_2 +arch wall_3_1 x 16 y 9 end @@ -2229,7 +2270,7 @@ x 16 y 10 end -arch woodfloor +arch woodfloor2 x 16 y 11 end @@ -2307,7 +2348,7 @@ x 17 y 1 end -arch woodfloor +arch woodfloor2 x 17 y 2 end @@ -2331,15 +2372,7 @@ x 17 y 6 end -arch ant -x 17 -y 6 -end -arch woodfloor -x 17 -y 7 -end -arch ant +arch woodfloor2 x 17 y 7 end @@ -2359,16 +2392,7 @@ x 17 y 10 end -arch woodfloor -x 17 -y 11 -end -arch sign -name Challenge -msg -Now explore the rune on the ground to the south -and have an eye on the Message window. -endmsg +arch woodfloor2 x 17 y 11 end @@ -2430,7 +2454,7 @@ x 18 y 1 end -arch woodfloor +arch woodfloor2 x 18 y 2 end @@ -2446,7 +2470,7 @@ x 18 y 4 end -arch wall_3_4 +arch wall_3_1 x 18 y 4 end @@ -2454,24 +2478,11 @@ x 18 y 5 end -arch wall_1_2 -x 18 -y 5 -end arch woodfloor x 18 y 6 end -arch door_1 -hp 4 -x 18 -y 6 -end -arch woodfloor -x 18 -y 7 -end -arch wall_1_1 +arch woodfloor2 x 18 y 7 end @@ -2479,15 +2490,11 @@ x 18 y 8 end -arch wall_2_1_1 -x 18 -y 8 -end arch woodfloor x 18 y 9 end -arch wall_3_1 +arch wall_2_1_2 x 18 y 9 end @@ -2495,39 +2502,48 @@ x 18 y 10 end -arch woodfloor +arch woodfloor2 x 18 y 11 end -arch woodfloor +arch woodfloor2 x 18 y 12 end -arch woodfloor +arch woodfloor2 x 18 y 13 end -arch woodfloor +arch woodfloor2 x 18 y 14 end -arch woodfloor +arch sign +name Runes +msg +Now explore the rune on the ground to the south +and have an eye on the Message window. +endmsg +x 18 +y 14 +end +arch woodfloor2 x 18 y 15 end -arch woodfloor +arch woodfloor2 x 18 y 16 end -arch woodfloor +arch woodfloor2 x 18 y 17 end -arch woodfloor +arch woodfloor2 x 18 y 18 end -arch woodfloor +arch woodfloor2 x 18 y 19 end @@ -2539,8 +2555,10 @@ but other runes can be very dangerous, so step carefully! +You can learn more about runes by looking at the runes to the west. + When you are finished with the runes or don't -want to explore them further go to the east. +want to explore them further go to east. endmsg x 18 y 19 @@ -2567,7 +2585,7 @@ x 19 y 1 end -arch woodfloor +arch woodfloor2 x 19 y 2 end @@ -2579,15 +2597,36 @@ x 19 y 4 end +arch wall_2_1_2 +x 19 +y 4 +end arch woodfloor x 19 y 5 end -arch woodfloor +arch woodfloor2 x 19 y 6 end -arch woodfloor +arch woodfloor2 +x 19 +y 7 +end +arch sign +name Fighting +msg +Ready for your first fight? On the other side +of this door are some ants. They're mostly +harmless, so run into them as fast as you can, +until you kill them. Be sure to kill the anthill +too, so it can't produce more ants. Many +monsters have "generators" like this which +produce more monsters every so often. + +After you kill the ants, go through the next +door. +endmsg x 19 y 7 end @@ -2639,7 +2678,7 @@ x 19 y 18 end -arch woodfloor +arch woodfloor2 x 19 y 19 end @@ -2665,7 +2704,7 @@ x 20 y 1 end -arch woodfloor +arch woodfloor2 x 20 y 2 end @@ -2677,30 +2716,15 @@ x 20 y 4 end -arch woodfloor +arch wall_2_1_2 x 20 -y 5 +y 4 end arch woodfloor x 20 -y 6 +y 5 end -arch sign -name Fighting -msg -=== Fighting === - -Ready for your first fight? On the other side -of this door are some ants. They're mostly -harmless, so run into them as fast as you can, -until you kill them. Be sure to kill the anthill -too, so it can't produce more ants. Many -monsters have "generators" like this which -produce more monsters every so often. - -After you kill the ants, go through the next -door. -endmsg +arch woodfloor2 x 20 y 6 end @@ -2716,7 +2740,7 @@ x 20 y 9 end -arch wall_2_2_3 +arch wall_3_3 x 20 y 9 end @@ -2724,7 +2748,7 @@ x 20 y 10 end -arch wall_1_2 +arch wall_2_1_1 x 20 y 10 end @@ -2732,11 +2756,11 @@ x 20 y 11 end -arch woodfloor +arch wall_1_2 x 20 -y 12 +y 11 end -arch wall_1_1 +arch woodfloor x 20 y 12 end @@ -2744,7 +2768,7 @@ x 20 y 13 end -arch wall_3_2 +arch wall_2_2_2 x 20 y 13 end @@ -2788,13 +2812,13 @@ x 20 y 18 end -arch woodfloor +arch woodfloor2 x 20 y 19 end arch exit slaying tutorial_part3 -hp 0 +hp 1 sp 6 x 20 y 19 @@ -2825,7 +2849,7 @@ x 21 y 1 end -arch woodfloor +arch woodfloor2 x 21 y 2 end @@ -2837,11 +2861,15 @@ x 21 y 4 end +arch wall_2_1_2 +x 21 +y 4 +end arch woodfloor x 21 y 5 end -arch woodfloor +arch woodfloor2 x 21 y 6 end @@ -2857,6 +2885,10 @@ x 21 y 9 end +arch wall_2_1_2 +x 21 +y 9 +end arch woodfloor x 21 y 10 @@ -2887,7 +2919,7 @@ x 22 y 1 end -arch woodfloor +arch woodfloor2 x 22 y 2 end @@ -2899,26 +2931,52 @@ x 22 y 4 end +arch wall_3_3 +x 22 +y 4 +end arch woodfloor x 22 y 5 end -arch woodfloor +arch wall_1_2 +x 22 +y 5 +end +arch woodfloor2 +x 22 +y 6 +end +arch door_1 +hp 4 x 22 y 6 +randomitems end arch woodfloor x 22 y 7 end +arch wall_1_1 +x 22 +y 7 +end arch woodfloor x 22 y 8 end +arch wall_2_1_1 +x 22 +y 8 +end arch woodfloor x 22 y 9 end +arch wall_3_1 +x 22 +y 9 +end arch woodfloor x 22 y 10 @@ -2927,15 +2985,23 @@ x 22 y 11 end +arch wall_2_2_2 +x 22 +y 11 +end arch woodfloor x 22 y 12 end +arch wall_2_1_1 +x 22 +y 12 +end arch woodfloor x 22 y 13 end -arch wall_2_1_2 +arch wall_2_2_4 x 22 y 13 end @@ -2949,7 +3015,7 @@ x 23 y 1 end -arch woodfloor +arch woodfloor2 x 23 y 2 end @@ -2961,11 +3027,15 @@ x 23 y 4 end +arch wall_2_1_2 +x 23 +y 4 +end arch woodfloor x 23 y 5 end -arch woodfloor +arch woodfloor2 x 23 y 6 end @@ -2981,6 +3051,10 @@ x 23 y 9 end +arch wall_2_1_2 +x 23 +y 9 +end arch woodfloor x 23 y 10 @@ -2989,125 +3063,415 @@ x 23 y 11 end -arch woodfloor +arch wall_2_1_2 x 23 -y 12 +y 11 end arch woodfloor x 23 -y 13 +y 12 end -arch wall_2_1_2 +arch woodfloor x 23 y 13 end arch woodfloor x 24 end -arch wall_2_2_3 +arch wall_2_1_2 x 24 end arch woodfloor x 24 y 1 end -arch wall_2_1_1 +arch woodfloor2 x 24 -y 1 +y 2 end arch woodfloor x 24 -y 2 +y 3 end -arch wall_2_1_1 +arch woodfloor x 24 -y 2 +y 4 +end +arch wall_1_3 +x 24 +y 4 end arch woodfloor x 24 -y 3 +y 5 end -arch wall_2_1_1 +arch woodfloor2 x 24 -y 3 +y 6 end arch woodfloor x 24 -y 4 +y 7 end -arch wall_2_1_1 +arch woodfloor x 24 -y 4 +y 8 end arch woodfloor x 24 -y 5 +y 9 end -arch wall_2_1_1 +arch wall_1_3 x 24 -y 5 +y 9 end arch woodfloor x 24 -y 6 +y 10 end -arch wall_2_1_1 +arch woodfloor x 24 -y 6 +y 11 +end +arch wall_2_1_2 +x 24 +y 11 end arch woodfloor x 24 -y 7 +y 12 end -arch wall_2_1_1 +arch woodfloor x 24 +y 13 +end +arch woodfloor +x 25 +end +arch wall_2_1_2 +x 25 +end +arch woodfloor +x 25 +y 1 +end +arch woodfloor2 +x 25 +y 2 +end +arch woodfloor +x 25 +y 3 +end +arch woodfloor +x 25 +y 4 +end +arch woodfloor +x 25 +y 5 +end +arch woodfloor2 +x 25 +y 6 +end +arch sign +name Bashing Doors +msg +Some doors in Deliantra need to be bashed open +by pure force. + +Ordinary locked doors can be +bashed open by attacking them or using +lockpicks. Stronger locked doors may require +a certain key, or open when you speak a magic +word or activate a certain trigger somewhere. + +To get through this first door, run into it until +you break through. If you are too weak it might take a long time. +Either be persistent or create a new character with a higher Strength stat. + +By the way, it's a good idea to always check +for traps before trying to bash open a door. Do +this with the command B (short B, by default +bound to the B key) and then keep firing into the +direction where you want to search for traps (by pressing and holding B + a direction key, here +B). + +If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with +B (short B, bound to B) and again firing +into the direction of the trap you found. + +You can only find and disable traps if you have those skills. If you don't, you should +learn them early. +endmsg +x 25 +y 6 +end +arch woodfloor +x 25 y 7 end arch woodfloor -x 24 +x 25 y 8 end -arch wall_2_1_1 -x 24 +arch woodfloor +x 25 +y 9 +end +arch sign +name Weakling Path +msg +Only use this shortcut when you do B want to learn about the exciting +topics of bashing down doors, killing ants or using keys to open doors. +endmsg +x 25 +y 9 +end +arch woodfloor +x 25 +y 10 +end +arch woodfloor +x 25 +y 11 +end +arch wall_2_1_2 +x 25 +y 11 +end +arch woodfloor +x 25 +y 12 +end +arch woodfloor +x 25 +y 13 +end +arch woodfloor +x 26 +end +arch wall_2_1_2 +x 26 +end +arch woodfloor +x 26 +y 1 +end +arch woodfloor2 +x 26 +y 2 +end +arch woodfloor2 +x 26 +y 3 +end +arch woodfloor2 +x 26 +y 4 +end +arch woodfloor2 +x 26 +y 5 +end +arch woodfloor2 +x 26 +y 6 +end +arch woodfloor +x 26 +y 7 +end +arch woodfloor +x 26 y 8 end arch woodfloor -x 24 +x 26 y 9 end -arch wall_2_1_1 -x 24 +arch wall_2_2_2 +x 26 y 9 end arch woodfloor -x 24 +x 26 y 10 end arch wall_2_1_1 -x 24 +x 26 y 10 end arch woodfloor -x 24 +x 26 y 11 end -arch wall_2_1_1 -x 24 +arch wall_2_2_4 +x 26 y 11 end arch woodfloor -x 24 +x 26 y 12 end -arch wall_2_1_1 -x 24 +arch woodfloor +x 26 +y 13 +end +arch woodfloor +x 27 +end +arch wall_2_1_2 +x 27 +end +arch woodfloor +x 27 +y 1 +end +arch woodfloor +x 27 +y 2 +end +arch woodfloor +x 27 +y 3 +end +arch woodfloor +x 27 +y 4 +end +arch woodfloor +x 27 +y 5 +end +arch woodfloor +x 27 +y 6 +end +arch woodfloor +x 27 +y 7 +end +arch woodfloor +x 27 +y 8 +end +arch woodfloor +x 27 +y 9 +end +arch wall_2_1_2 +x 27 +y 9 +end +arch woodfloor +x 27 +y 10 +end +arch woodfloor +x 27 +y 11 +end +arch woodfloor +x 27 y 12 end arch woodfloor -x 24 +x 27 y 13 end +arch woodfloor +x 28 +end +arch wall_2_2_3 +x 28 +end +arch woodfloor +x 28 +y 1 +end +arch wall_2_1_1 +x 28 +y 1 +end +arch woodfloor +x 28 +y 2 +end +arch wall_2_1_1 +x 28 +y 2 +end +arch woodfloor +x 28 +y 3 +end +arch wall_2_1_1 +x 28 +y 3 +end +arch woodfloor +x 28 +y 4 +end +arch wall_2_1_1 +x 28 +y 4 +end +arch woodfloor +x 28 +y 5 +end +arch wall_2_1_1 +x 28 +y 5 +end +arch woodfloor +x 28 +y 6 +end +arch wall_2_1_1 +x 28 +y 6 +end +arch woodfloor +x 28 +y 7 +end +arch wall_2_1_1 +x 28 +y 7 +end +arch woodfloor +x 28 +y 8 +end +arch wall_2_1_1 +x 28 +y 8 +end +arch woodfloor +x 28 +y 9 +end arch wall_2_2_4 -x 24 +x 28 +y 9 +end +arch woodfloor +x 28 +y 10 +end +arch woodfloor +x 28 +y 11 +end +arch woodfloor +x 28 +y 12 +end +arch woodfloor +x 28 y 13 end