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Comparing cf.schmorp.de/maps/start/tutorial_part3.map (file contents):
Revision 1.14 by sf-asarth, Sun Dec 7 14:42:08 2008 UTC vs.
Revision 1.16 by elmex, Tue Dec 9 11:42:56 2008 UTC

341y 11 341y 11
342end 342end
343arch sign 343arch sign
344name Missile Weapon Training 344name Missile Weapon Training
345msg 345msg
346Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. 346Ready your bow, crossbow or rod by (middle) clicking on it in the inventory.
347Arrows or bolts in your inventory will be used automatically.
347 348
348If you want to use a spell you learned (you might check your inventory for any spellbooks and read them 349If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
349by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply 350by applying them (middle click for apply)), use the B<cast name of spell> command, as in B<cast burning hands> or simply
350B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. 351B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
351 352
352To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), 353To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
353and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how 354and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
354you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it 355you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
965x 6 966x 6
966y 3 967y 3
967end 968end
968arch rune_mark 969arch rune_mark
969msg 970msg
970=== Altars === 971T<Altars>
971 972
972Altars have many different uses. Some altars are consecrated to a particular god. 973Altars have many different uses. Some altars are consecrated to a particular god.
973Do not pray over these altars unless you wish to worship that god! (More on gods later). 974Do not pray over these altars unless you wish to worship that god! (More on gods later).
974Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 975Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
975 976
1700x 10 1701x 10
1701y 3 1702y 3
1702end 1703end
1703arch rune_mark 1704arch rune_mark
1704msg 1705msg
1706T<Detect Curse>
1707
1705This altar to your south is a I<detect curse> altar. 1708This altar to your south is a I<detect curse> altar.
1706It works the same as the I<detect magic> altar below. 1709It works the same as the I<detect magic> altar below.
1707Altars like these are often found in shops in towns. 1710Altars like these are often found in shops in towns.
1708 1711
1709Always detect curse on items you find before applying them. 1712Always detect curse on items you find before applying them.
2401x 14 2404x 14
2402y 3 2405y 3
2403end 2406end
2404arch rune_mark 2407arch rune_mark
2405msg 2408msg
2409T<Tables>
2410
2406Tables work much like altars. The table to the 2411Tables work much like altars. The table to the
2407east is an I<identify item> table. It will identify the 2412east is an I<identify item> table. It will identify the
2408unidentified items in your inventory, one at a time, for 20 2413unidentified items in your inventory, one at a time, for 20
2409gold pieces each. Tables are often found in shops 2414gold pieces each. Tables are often found in shops
2410too, especially magic shops. 2415too, especially magic shops.

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