Revision: | 1.1.1.1 (vendor branch) |
Committed: | Sun Feb 5 00:01:09 2006 UTC (18 years, 11 months ago) by root |
Branch: | UPSTREAM, MAIN |
CVS Tags: | post_fixaltar, last_stable, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, UPSTREAM_2006_03_15, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, UPSTREAM_2006_02_01, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD |
Changes since 1.1: | +0 -0 lines |
Log Message: | Initial Import |
# | Content |
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1 | The under_world maps are somewhat analogous. At current time, it |
2 | is but a small selection, but as time passes, a bit of an underworld |
3 | could exist, interconnected with each other. For that reason, they |
4 | should follow a layout/naming conventions somewhat similiar to that |
5 | of the above world, simply so that interconnects make sense. If |
6 | things are named like 'cave1' 'tunnel16', etc, there is no clear idea |
7 | if a cave/tunnel you are making should connect in any way with those. |
8 | |
9 | Note that the naming here is a bit looser - it is quite so critical |
10 | that everything matches up perfectly as on the surface world - this |
11 | is largely because the underworld will have fewer interconnections, |
12 | and don't really need to use the map tiling as heavily as the surface |
13 | world - they may not need to use map tiling at all, and rather have |
14 | staircases or other map changers to lead from one area to the next. |
15 | |
16 | For now, for the one I have done, I named it for the map it is mostly on - |
17 | the passage does in fact span two maps. |
18 | |
19 | |
20 | Mark Wedel |
21 | Sept 2002. |