1 |
root |
1.36 |
Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 |
root |
1.6 |
|
3 |
root |
1.116 |
TODO: ridify us from FLAG_NO_FIX_PLAYER |
4 |
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TODO: dragons should not be able to change their title via the settings tab in playerbook |
5 |
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TODO: emergency swap mode is not working |
6 |
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08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied |
7 |
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some spellcasting. if I then started using karate, I would get all the |
8 |
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stateffects from the bow |
9 |
root |
1.124 |
TODO: find_style => move to perl, remove syncpoints |
10 |
root |
1.116 |
|
11 |
elmex |
1.113 |
2.53 |
12 |
root |
1.119 |
- bugfix: custom skill settings were not saved by the server. |
13 |
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- bugfix: remove did not actually remove items from the inventory, leaving |
14 |
root |
1.116 |
ghost items. |
15 |
root |
1.119 |
- bugfix: properly update items identified on the ground. |
16 |
root |
1.120 |
- bugfix: use localtime_r in the logger thread. |
17 |
root |
1.122 |
- bugfix: player starvation will now give the correct kill reason. |
18 |
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- bugfix: archetype reloads could crash the server. |
19 |
root |
1.123 |
- implement kill & death statistics. |
20 |
root |
1.120 |
- make the killer a real object pointer instead of a string. |
21 |
root |
1.116 |
- dropping items a shop is not interested in won't sell them anymore. |
22 |
root |
1.119 |
- bugfix: the mailscrolls are now correctly handed out even when the destination |
23 |
elmex |
1.114 |
player is not logged in. |
24 |
elmex |
1.113 |
- rods and horns with a too low maximum charge allow now at least one discharge. |
25 |
root |
1.119 |
- bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
26 |
root |
1.117 |
server startup. |
27 |
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- take advantage of new aio_close and aio_chmod. |
28 |
root |
1.120 |
- implement archetype::get. |
29 |
root |
1.125 |
- change_abil is much faster. |
30 |
root |
1.126 |
- update the floorbox more often to work around the reverses item order |
31 |
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display in clients. |
32 |
root |
1.125 |
- cleaned up object copying by encapsulating it to a single place. |
33 |
root |
1.126 |
- add hints to the invite messages. |
34 |
elmex |
1.113 |
|
35 |
root |
1.112 |
2.52 Thu Apr 24 11:47:19 CEST 2008 |
36 |
root |
1.106 |
- completely automate the item add/delete on remove/insert. this should fix |
37 |
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all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
38 |
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- completely automate the weight handling, should fix all weight |
39 |
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accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
40 |
root |
1.103 |
- reloading archetypes while a user was in the character creation phase |
41 |
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could crash the server. |
42 |
root |
1.106 |
- fix a nontrivial number of cases of code commented similar |
43 |
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to "is this really correct?", as many of those cases are now handles |
44 |
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automatically by lower level code. |
45 |
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- replace many ad-hoc checks for client visibility by object::visible_to, |
46 |
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should result in broader applicability of functions using it. |
47 |
root |
1.104 |
- merge items with different arch pointers refering to the same arch |
48 |
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(due to archetype reloads). |
49 |
root |
1.106 |
- refactored the object remove/insert functions and most related |
50 |
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functions (decrease, split, merge_ob etc.). |
51 |
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1.105 |
- make it compile better on freebsd (reported by pippijn). |
52 |
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1.106 |
- remove GT_UPDATE_INV (no longer applicable). |
53 |
root |
1.108 |
- fix the longstanding "container stays open" bug. |
54 |
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1.107 |
- improved floorbox updating to be incremental and other protocol |
55 |
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optimisations. |
56 |
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- get rid of update_after_inventory_change and only do update stats |
57 |
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for weight once/tick/player at max. |
58 |
root |
1.109 |
- rewrite party commands, use party channel. |
59 |
root |
1.103 |
|
60 |
root |
1.102 |
2.51 Sun Apr 20 21:27:37 CEST 2008 |
61 |
root |
1.97 |
- properly link against libgthread as that is needed to make the slice |
62 |
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allocator thread-safe. |
63 |
root |
1.91 |
- support perls not compiled with 64 bit support (though this is not a |
64 |
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recommended configuration) (reported by Samuel Gondouin). |
65 |
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1.94 |
- always put godgiven items into the player inventory, never any containers. |
66 |
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1.102 |
- (arch) |
67 |
root |
1.92 |
- (maps, arch) the scorn go club was founded! |
68 |
root |
1.93 |
- (arch) do no longer support player abilities, they didn't work anyways. |
69 |
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1.100 |
- (arch) the alchemy spell is now of the alchemy spell school, which |
70 |
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became a real spell-class. |
71 |
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1.102 |
- (arch) the alchemist class now get an alchemy spell book for new characters. |
72 |
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- (arch) considerably strengthened spark shower and destruction. |
73 |
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- match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
74 |
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finally reloadable at runtime. |
75 |
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- changed archetype loading algorithm to only require one pass and |
76 |
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use delayed resolving of references. |
77 |
root |
1.101 |
- examine command now uses the examine infobox. |
78 |
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1.102 |
- implement an "incremental garbage collector" for archetypes. |
79 |
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1.98 |
- enable slice allocator again. |
80 |
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1.96 |
- implement optional free memory poisoning. |
81 |
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1.91 |
|
82 |
root |
1.89 |
2.5 Wed Apr 16 15:06:53 CEST 2008 |
83 |
root |
1.90 |
- the two handed weapon skill can no longer be used as unarmed combat |
84 |
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1.85 |
skill. |
85 |
root |
1.84 |
- append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
86 |
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names (also update all maps to use money instead of coins). |
87 |
root |
1.78 |
- add uuid accessors to perl. |
88 |
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- add coin names and archetype accessors to perl. |
89 |
root |
1.80 |
- fix runtime uuid file format to use "." instead of ",". |
90 |
root |
1.78 |
- change perl extensions to not use hardcoded coins and values. |
91 |
root |
1.79 |
- write uuids asynchronously (no hiccups due to uuid writes) |
92 |
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and be more parsimonous of uuid usage by the exact value out on exit. |
93 |
root |
1.86 |
- write log messages in another thread, removing another sync point. |
94 |
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- support multi-line log messages in a nicer way. |
95 |
root |
1.80 |
- be more portable w.r.t. uuids and format specifiers everywhere. |
96 |
root |
1.81 |
- fix a minor memleak in the random map generator. |
97 |
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- some parts of the random map generator are not coroutine-safe, |
98 |
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so only call it "single-threaded". |
99 |
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- major cleanup of memory management in random map generator. |
100 |
root |
1.87 |
- slight refactoring of the random map generator, faster too. |
101 |
root |
1.81 |
- solve the "slice_alloc becomes negative" mystery - no allocation bug, |
102 |
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bookkeeping bug. |
103 |
root |
1.87 |
- work around "player is on active list" problem by deactivating player |
104 |
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after loading. |
105 |
root |
1.81 |
- garbage collect shstr's more evenly and adaptively only when |
106 |
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there have in fact been allocations. |
107 |
root |
1.82 |
- fix object::insert to do as documented and insert into the env |
108 |
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if necessary. |
109 |
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- fix cf::map::unique_maps. |
110 |
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- fix nrof overflow check in can_merge_slow. |
111 |
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- fix converter code to handle >31 bit values. |
112 |
elmex |
1.83 |
- added support for the player_sold flag |
113 |
root |
1.84 |
- converters no longer accept unpaid items. |
114 |
root |
1.88 |
- canonicalize random map meta files for better unification. |
115 |
root |
1.77 |
|
116 |
root |
1.75 |
2.43 Sun Apr 6 20:35:29 CEST 2008 |
117 |
root |
1.72 |
- work around a glibc bug that causes calloc to return non-zero memory |
118 |
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when mlockall has been used. |
119 |
root |
1.71 |
- pass environment to perl_sys_init3, as required by newer perls. |
120 |
root |
1.72 |
- use separate thread for ticker timing (and more in the future). |
121 |
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this greatly increases timing accuracy and gets rid of an enourmous |
122 |
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number of gettimeofday calls. |
123 |
root |
1.82 |
- use a separate thread to signal aio completion, for lower latency. |
124 |
root |
1.73 |
- require Coro 4.47, which fixes a data corruption bug with its C API. |
125 |
root |
1.71 |
|
126 |
root |
1.69 |
2.42 Sat Mar 15 12:05:21 CET 2008 |
127 |
root |
1.68 |
- rebalanced default experience table to be more exponential |
128 |
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and much easier up to level ~40, then moderately harder. |
129 |
root |
1.67 |
- change attuned/repelled level boni to +-8 from +-2. |
130 |
root |
1.66 |
- use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
131 |
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- do not exit on reload/load errors but properly cleanup. |
132 |
root |
1.69 |
- fix a 32 bit uncleanlyness in the slice debugging wrapper. |
133 |
root |
1.66 |
|
134 |
root |
1.64 |
2.41 Fri Jan 25 13:15:37 CET 2008 |
135 |
root |
1.59 |
- get rid of YAML::Syck, it's too buggy and misparses many files |
136 |
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(this fixes the jeweler skill). |
137 |
root |
1.60 |
- back-to-back perl_reloads don't freeze the ticker anymore. |
138 |
root |
1.61 |
- convert cfutil from Event to EV (forgot to do this earlier...). |
139 |
root |
1.63 |
- move tombstone to real map if player died due to cave-in (even if |
140 |
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it has reset, which is better than putting it on the savebed, also as |
141 |
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proof that the palyer didn't use a savebed). |
142 |
root |
1.59 |
|
143 |
root |
1.58 |
2.4 Sun Jan 13 13:41:29 CET 2008 |
144 |
root |
1.56 |
- work around perl bug in configure perl module version check. |
145 |
root |
1.49 |
- fix bug in golem move code that would cause a crash at tiling borders. |
146 |
root |
1.50 |
- fix a freeze bug when looking for an arrow in the inventory. |
147 |
root |
1.52 |
- fix a bug in animate_weapon, causing a crash. |
148 |
root |
1.54 |
- no longer exit when a coroutine throws an exception. |
149 |
root |
1.57 |
- fix a potential double free bug (nicely exploited by g++ 4.2). |
150 |
root |
1.53 |
- fix the "<player> is nuts" message. |
151 |
root |
1.58 |
- fix an exception at logout due to the json_coder being gone. |
152 |
root |
1.43 |
- upgrade to EV version 2.0 API. |
153 |
root |
1.47 |
- when players don't apply a savebed correctly but stand above one, |
154 |
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do not move or kill them. |
155 |
root |
1.46 |
- implement client-side settings page in playerbook (0.9963+ required). |
156 |
root |
1.43 |
- implement generic framework for server-side resource files. |
157 |
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- implement resource file update event. |
158 |
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- hook experience table update into the framework. |
159 |
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- move jeweler.yaml to resources (arch/). |
160 |
root |
1.44 |
- switch from Crossfire to Deliantra perl module. |
161 |
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- implement json2json arch filter. |
162 |
root |
1.45 |
- implement widget protocol version 2, support for ui templates. |
163 |
root |
1.54 |
- mapinfo is now handled fully asynchronously. |
164 |
root |
1.48 |
- ext/irc: also log irc messages. |
165 |
root |
1.51 |
- ext/schmorplog: write user stat files asynchronously. |
166 |
root |
1.43 |
|
167 |
root |
1.42 |
2.32 Sun Dec 2 18:11:01 CET 2007 |
168 |
elmex |
1.41 |
- limited the number of items that can be picked up and dropped |
169 |
root |
1.42 |
as temporary measurement against bad performance or dropping things |
170 |
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(this lead to long freezes and triggered the watchdog). |
171 |
elmex |
1.41 |
- improved the performance of the drop command a bit. |
172 |
root |
1.38 |
- switch from Event to EV for higher performance, easier usage, |
173 |
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less bugs... |
174 |
root |
1.39 |
- updated to release version of the gnu affero license. |
175 |
root |
1.38 |
|
176 |
root |
1.37 |
2.31 Sun Nov 11 17:26:28 CET 2007 |
177 |
root |
1.36 |
- more thoroughly rename the binaries, contact addresses. |
178 |
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- update the copyrights. |
179 |
root |
1.37 |
- avoid backtraces due to old spells on some maps, sometimes causing |
180 |
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crashes. |
181 |
root |
1.36 |
- fix a problem where facedata wasn't initialised to zero properly, |
182 |
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potentially causing crashes. |
183 |
root |
1.35 |
- assign weapons on user load time, not login-time, avoiding |
184 |
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crashes. |
185 |
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|
186 |
root |
1.34 |
2.3 Sat Oct 27 11:22:38 CEST 2007 |
187 |
root |
1.32 |
- fixed an important bug that caused passwords to be forgotten. |
188 |
root |
1.31 |
- implement *tag destinations for goto, slaying etc. and use it |
189 |
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in some of the maps. |
190 |
root |
1.32 |
- bigworldised many maps (islands as in pupland and aldwulf), |
191 |
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which is now trivial to do. |
192 |
root |
1.33 |
- removed all traces of the old (and never working) plug-in interface |
193 |
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(70kb code less on amd64). |
194 |
root |
1.34 |
- improve/tune scheduling priorities. |
195 |
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- fix some freezing bugs. |
196 |
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- fix a memory corruption problem in dynbuf.printf. |
197 |
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- use channels for chat and many informational commands. |
198 |
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- improved the tutorial. |
199 |
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- create missile is now fixed. |
200 |
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- race fields must now contain archetypes. |
201 |
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- jumping skill now works as advertised. |
202 |
root |
1.31 |
|
203 |
root |
1.29 |
2.2 Tue Sep 11 15:41:24 CEST 2007 |
204 |
root |
1.24 |
- relicense under the gnu affero license. |
205 |
root |
1.25 |
- new inscription skill, can only inscribe INSCRIBABLE items. |
206 |
root |
1.24 |
- implement server-side framework for generic resources. |
207 |
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- use resource framework for server-provided ambient |
208 |
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music. |
209 |
root |
1.27 |
- save object owners (players only atm). |
210 |
root |
1.24 |
- replace limited sound api with server-provided sound effects. |
211 |
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- new sc (sound control) protocol command. |
212 |
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- improve fxix protocol to include types. |
213 |
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- exactly fill tcp segments, if possible. |
214 |
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- output-rate is now an upper limit, the server will automatically |
215 |
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(and quite perfectly) adjust to the network conditions, ensuring |
216 |
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low latency even during bulk transfers (music, images, sounds etc.). |
217 |
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- implement server-side widgets (i.e. client widgets controlled |
218 |
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in the server side). this will allow future expansion without |
219 |
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having to upgrade clients. |
220 |
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- implement a (artwork) world map with realtime player position |
221 |
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tracking. |
222 |
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- new and more efficient extcmd (server still supports old extcmd |
223 |
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protocol). |
224 |
root |
1.26 |
- fixed lots of underflow/overflow bugs in diseases and general stats |
225 |
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calcluation that could be easily exploited by users. |
226 |
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- rebalanced diseases to spread more naturally/evenly. |
227 |
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- completely asynchronous map loading even for tiled maps. |
228 |
root |
1.24 |
- replace simple messaging protocol with channels carrying metadata |
229 |
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(similar to message types, but more directed at the user). |
230 |
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- reduce command processing latency by a whopping 120ms by |
231 |
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reordering some processing steps inside the server. this directly |
232 |
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reduces lag by 120ms. |
233 |
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- actually send spell faces to the client. |
234 |
root |
1.23 |
- implement player genders. |
235 |
root |
1.24 |
- unclean logout/login results in: nothing if map hasn't reset, |
236 |
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otherwise return to savebed and possible kill if the log-out |
237 |
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was for too long. |
238 |
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- fast socket-dead detection (kick player after 8 seconds without ack). |
239 |
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- greatly reduce the cpu time needed to draw maps _again_. |
240 |
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- archetypes are now subclasses of objects. |
241 |
|
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- rebalanced shop greed and approval functions to be more realistic |
242 |
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(and likely match the actual intention). |
243 |
root |
1.23 |
- implement "crossfire pod" format for messages, with working bold, |
244 |
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italic, gender-specific text, paragraphs etc. |
245 |
root |
1.24 |
- implemented hint framework, players can opt to receive hints. |
246 |
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- implemented (long) book framework, added some books from the cf wiki. |
247 |
root |
1.23 |
- implement generic message framework that uses xml, utf8 for the client |
248 |
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protocol and is capable of transmitting generic meta information. |
249 |
root |
1.21 |
- implement (in a suboptimal way) per-player instantiated maps. |
250 |
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- replace the nexus by a per-player tutorial map that teaches stuff |
251 |
|
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better than the newbie house. |
252 |
root |
1.18 |
- fix the magicmap colours. |
253 |
root |
1.19 |
- optimise map update even more by removing unneeded code and checks. |
254 |
|
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- decouple map and stats update from pl->ob and use pl->observe instead. |
255 |
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- implement observe command. |
256 |
root |
1.20 |
- major speed up in map refresh by replacing most get_map_from_coord |
257 |
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calls with a simple comparison. |
258 |
|
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- fix a latent crossfire bug that could crash the server because the |
259 |
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map refresh did not update the mapspace. |
260 |
root |
1.24 |
- support custom keys for regions and maps, regions are now |
261 |
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refcount-managed. |
262 |
|
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- allow worldmap overlays anywhere in the 000..999 range. |
263 |
|
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- new system to acquire time slices for background jobs, to reduce |
264 |
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jitter. |
265 |
root |
1.27 |
- semi-persistent object-referencing framework (currently only players |
266 |
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supported). |
267 |
root |
1.22 |
- dependency tracking for perl extensions. |
268 |
root |
1.24 |
- new slag-ex extension for cleaning cauldrons. |
269 |
|
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- fix invoke result processing. |
270 |
|
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- there are even less i/o syncpoints in the server now. |
271 |
root |
1.29 |
- added map-tags extension that scans all maps for object tags |
272 |
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and records them in the database (not used yet). |
273 |
root |
1.28 |
- metaserver 2 support. |
274 |
root |
1.22 |
- many more bugfixes and minor optimisations. |
275 |
root |
1.16 |
|
276 |
root |
1.15 |
2.1 Sun May 27 04:21:29 CEST 2007 |
277 |
root |
1.14 |
- optimised event invocation (non-wanted events can now be |
278 |
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skipped with 4-5 inlined instructions). |
279 |
root |
1.12 |
- complete rewrite of town_portal: it now creates a portal |
280 |
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to the "nearest" town only, travel is only possible |
281 |
root |
1.13 |
to the town and back, anybody can use it (also removes |
282 |
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one of the remaining syncpoints in the server). |
283 |
root |
1.10 |
- complete rewrite of the range/attack skill slot system: |
284 |
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there are now two slots, one for combat, one for ranged |
285 |
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attacks. |
286 |
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- introduce the concept of a current weapon (either a ranged |
287 |
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or a combat weapon/skill/tool) and switch between them as |
288 |
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needed. |
289 |
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- rewrite bow code so bows get more useful: apply damage, |
290 |
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attacktype and other stats to the arrows and treat |
291 |
|
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bows as weapons. also rebalance the missile weapons skill |
292 |
|
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so its damage increases with level. |
293 |
|
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- rewrite the complete player speed logic: weapon_speed now |
294 |
|
|
works as documented and there are no unnatural speed boosts. |
295 |
root |
1.6 |
- implement a utility - cfutil - that simplifies arch and map |
296 |
|
|
installation, replacing the old collect scripts and |
297 |
root |
1.9 |
simplying deployment by scaling and cutting faces as required. |
298 |
|
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- simplify the map protocol extensively by taking advantage |
299 |
|
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of missing bigfaces, speeding up map generation immensely. |
300 |
root |
1.6 |
- implement inherit keyword allowing archetypes to inherit from |
301 |
|
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other archetypes. |
302 |
|
|
- rationalise archetype, region and treasurelist file format |
303 |
|
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into a single file format and make them reloadable asynchronously. |
304 |
root |
1.9 |
- make the worldmap, facedata (smoothing, faces, magicmap) |
305 |
|
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reloadable at runtime. |
306 |
root |
1.6 |
- implement 64x64 faceset support. |
307 |
|
|
- implement fxixsx protocol that saves |
308 |
|
|
a lot of bandwidth over the old image/face/smooth packets |
309 |
root |
1.11 |
and allows images > packetsize, incremental and background |
310 |
|
|
transfers. |
311 |
root |
1.6 |
- implement a bandwidth-saving smoothing protocol that works |
312 |
|
|
on a face basis as opposed to a mapspace basis. |
313 |
root |
1.7 |
- the server can now rate-limit image uploads to not exceed |
314 |
|
|
a certain (client-configurable) speed while guarenteeing full |
315 |
|
|
freedom of movement. |
316 |
root |
1.8 |
- implement new ex command to request item descriptions. |
317 |
|
|
- implement new msg command for in-game messages with meta |
318 |
|
|
information (using xml). |
319 |
root |
1.9 |
- enforce utf-8 for all text messages. |
320 |
root |
1.13 |
- added micropather (not used yet). |
321 |
root |
1.6 |
- many, many bugfixes. |
322 |
root |
1.1 |
|
323 |
root |
1.5 |
2.0 Tue Mar 6 15:22:53 CET 2007 |
324 |
root |
1.1 |
- make coroapi accessible to cf+. |
325 |
|
|
- moved map handling logic completely to perl |
326 |
|
|
- per player maps are now marked in the map |
327 |
root |
1.2 |
- maps are saved completely differently now, |
328 |
|
|
and much more often. |
329 |
root |
1.17 |
- rewrote map header parser and writer, to be much faster. |
330 |
pippijn |
1.4 |
- maps and players are now (in the average case) loaded |
331 |
root |
1.2 |
and saved completely asynchronously, I/O contention will no |
332 |
|
|
longer freeze the server. |
333 |
pippijn |
1.4 |
- players and maps can be loaded anytime, without the player |
334 |
root |
1.2 |
being logged in. |
335 |
root |
1.1 |
- automatically generate method interfaces for perl from headers |
336 |
|
|
- unbundled freezethaw |
337 |
|
|
- mostly rewrote common/map.C |
338 |
|
|
- completely rewrite server/swap.C |
339 |
|
|
- introduced "runtime", the CCT clock (corrected crossfire time) :) |
340 |
|
|
- introduced new keyword for map files: file_format_version (integer, server version: 0) |
341 |
|
|
- better message for apply failures due to applymode |
342 |
|
|
- removed most all of the weather code |
343 |
|
|
- unified logging to stderr and file |
344 |
|
|
- too many minor changes to document |