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1.36 |
Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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1.6 |
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1.75 |
2.43 Sun Apr 6 20:35:29 CEST 2008 |
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root |
1.72 |
- work around a glibc bug that causes calloc to return non-zero memory |
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when mlockall has been used. |
6 |
root |
1.71 |
- pass environment to perl_sys_init3, as required by newer perls. |
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root |
1.72 |
- use separate thread for ticker timing (and more in the future). |
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this greatly increases timing accuracy and gets rid of an enourmous |
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number of gettimeofday calls. |
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root |
1.74 |
- use a seperate thread to signal aio completion, for lower latency. |
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root |
1.73 |
- require Coro 4.47, which fixes a data corruption bug with its C API. |
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1.71 |
|
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root |
1.69 |
2.42 Sat Mar 15 12:05:21 CET 2008 |
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1.68 |
- rebalanced default experience table to be more exponential |
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and much easier up to level ~40, then moderately harder. |
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root |
1.67 |
- change attuned/repelled level boni to +-8 from +-2. |
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root |
1.66 |
- use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
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- do not exit on reload/load errors but properly cleanup. |
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root |
1.69 |
- fix a 32 bit uncleanlyness in the slice debugging wrapper. |
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1.66 |
|
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root |
1.64 |
2.41 Fri Jan 25 13:15:37 CET 2008 |
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1.59 |
- get rid of YAML::Syck, it's too buggy and misparses many files |
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(this fixes the jeweler skill). |
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1.60 |
- back-to-back perl_reloads don't freeze the ticker anymore. |
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1.61 |
- convert cfutil from Event to EV (forgot to do this earlier...). |
26 |
root |
1.63 |
- move tombstone to real map if player died due to cave-in (even if |
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it has reset, which is better than putting it on the savebed, also as |
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proof that the palyer didn't use a savebed). |
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1.59 |
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1.58 |
2.4 Sun Jan 13 13:41:29 CET 2008 |
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1.56 |
- work around perl bug in configure perl module version check. |
32 |
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1.49 |
- fix bug in golem move code that would cause a crash at tiling borders. |
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1.50 |
- fix a freeze bug when looking for an arrow in the inventory. |
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1.52 |
- fix a bug in animate_weapon, causing a crash. |
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1.54 |
- no longer exit when a coroutine throws an exception. |
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1.57 |
- fix a potential double free bug (nicely exploited by g++ 4.2). |
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1.53 |
- fix the "<player> is nuts" message. |
38 |
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1.58 |
- fix an exception at logout due to the json_coder being gone. |
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1.43 |
- upgrade to EV version 2.0 API. |
40 |
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1.47 |
- when players don't apply a savebed correctly but stand above one, |
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do not move or kill them. |
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1.46 |
- implement client-side settings page in playerbook (0.9963+ required). |
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1.43 |
- implement generic framework for server-side resource files. |
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- implement resource file update event. |
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- hook experience table update into the framework. |
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- move jeweler.yaml to resources (arch/). |
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1.44 |
- switch from Crossfire to Deliantra perl module. |
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- implement json2json arch filter. |
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1.45 |
- implement widget protocol version 2, support for ui templates. |
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1.54 |
- mapinfo is now handled fully asynchronously. |
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1.48 |
- ext/irc: also log irc messages. |
52 |
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1.51 |
- ext/schmorplog: write user stat files asynchronously. |
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1.43 |
|
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root |
1.42 |
2.32 Sun Dec 2 18:11:01 CET 2007 |
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elmex |
1.41 |
- limited the number of items that can be picked up and dropped |
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root |
1.42 |
as temporary measurement against bad performance or dropping things |
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(this lead to long freezes and triggered the watchdog). |
58 |
elmex |
1.41 |
- improved the performance of the drop command a bit. |
59 |
root |
1.38 |
- switch from Event to EV for higher performance, easier usage, |
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less bugs... |
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1.39 |
- updated to release version of the gnu affero license. |
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1.38 |
|
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1.37 |
2.31 Sun Nov 11 17:26:28 CET 2007 |
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1.36 |
- more thoroughly rename the binaries, contact addresses. |
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- update the copyrights. |
66 |
root |
1.37 |
- avoid backtraces due to old spells on some maps, sometimes causing |
67 |
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crashes. |
68 |
root |
1.36 |
- fix a problem where facedata wasn't initialised to zero properly, |
69 |
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potentially causing crashes. |
70 |
root |
1.35 |
- assign weapons on user load time, not login-time, avoiding |
71 |
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crashes. |
72 |
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|
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root |
1.34 |
2.3 Sat Oct 27 11:22:38 CEST 2007 |
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1.32 |
- fixed an important bug that caused passwords to be forgotten. |
75 |
root |
1.31 |
- implement *tag destinations for goto, slaying etc. and use it |
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in some of the maps. |
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root |
1.32 |
- bigworldised many maps (islands as in pupland and aldwulf), |
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which is now trivial to do. |
79 |
root |
1.33 |
- removed all traces of the old (and never working) plug-in interface |
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(70kb code less on amd64). |
81 |
root |
1.34 |
- improve/tune scheduling priorities. |
82 |
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- fix some freezing bugs. |
83 |
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- fix a memory corruption problem in dynbuf.printf. |
84 |
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- use channels for chat and many informational commands. |
85 |
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- improved the tutorial. |
86 |
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- create missile is now fixed. |
87 |
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- race fields must now contain archetypes. |
88 |
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- jumping skill now works as advertised. |
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root |
1.31 |
|
90 |
root |
1.29 |
2.2 Tue Sep 11 15:41:24 CEST 2007 |
91 |
root |
1.24 |
- relicense under the gnu affero license. |
92 |
root |
1.25 |
- new inscription skill, can only inscribe INSCRIBABLE items. |
93 |
root |
1.24 |
- implement server-side framework for generic resources. |
94 |
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- use resource framework for server-provided ambient |
95 |
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music. |
96 |
root |
1.27 |
- save object owners (players only atm). |
97 |
root |
1.24 |
- replace limited sound api with server-provided sound effects. |
98 |
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- new sc (sound control) protocol command. |
99 |
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- improve fxix protocol to include types. |
100 |
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- exactly fill tcp segments, if possible. |
101 |
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- output-rate is now an upper limit, the server will automatically |
102 |
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(and quite perfectly) adjust to the network conditions, ensuring |
103 |
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low latency even during bulk transfers (music, images, sounds etc.). |
104 |
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- implement server-side widgets (i.e. client widgets controlled |
105 |
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in the server side). this will allow future expansion without |
106 |
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having to upgrade clients. |
107 |
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- implement a (artwork) world map with realtime player position |
108 |
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tracking. |
109 |
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- new and more efficient extcmd (server still supports old extcmd |
110 |
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protocol). |
111 |
root |
1.26 |
- fixed lots of underflow/overflow bugs in diseases and general stats |
112 |
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calcluation that could be easily exploited by users. |
113 |
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- rebalanced diseases to spread more naturally/evenly. |
114 |
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- completely asynchronous map loading even for tiled maps. |
115 |
root |
1.24 |
- replace simple messaging protocol with channels carrying metadata |
116 |
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(similar to message types, but more directed at the user). |
117 |
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- reduce command processing latency by a whopping 120ms by |
118 |
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reordering some processing steps inside the server. this directly |
119 |
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reduces lag by 120ms. |
120 |
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- actually send spell faces to the client. |
121 |
root |
1.23 |
- implement player genders. |
122 |
root |
1.24 |
- unclean logout/login results in: nothing if map hasn't reset, |
123 |
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otherwise return to savebed and possible kill if the log-out |
124 |
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was for too long. |
125 |
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- fast socket-dead detection (kick player after 8 seconds without ack). |
126 |
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- greatly reduce the cpu time needed to draw maps _again_. |
127 |
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- archetypes are now subclasses of objects. |
128 |
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- rebalanced shop greed and approval functions to be more realistic |
129 |
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(and likely match the actual intention). |
130 |
root |
1.23 |
- implement "crossfire pod" format for messages, with working bold, |
131 |
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italic, gender-specific text, paragraphs etc. |
132 |
root |
1.24 |
- implemented hint framework, players can opt to receive hints. |
133 |
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- implemented (long) book framework, added some books from the cf wiki. |
134 |
root |
1.23 |
- implement generic message framework that uses xml, utf8 for the client |
135 |
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protocol and is capable of transmitting generic meta information. |
136 |
root |
1.21 |
- implement (in a suboptimal way) per-player instantiated maps. |
137 |
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- replace the nexus by a per-player tutorial map that teaches stuff |
138 |
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better than the newbie house. |
139 |
root |
1.18 |
- fix the magicmap colours. |
140 |
root |
1.19 |
- optimise map update even more by removing unneeded code and checks. |
141 |
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- decouple map and stats update from pl->ob and use pl->observe instead. |
142 |
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- implement observe command. |
143 |
root |
1.20 |
- major speed up in map refresh by replacing most get_map_from_coord |
144 |
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calls with a simple comparison. |
145 |
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- fix a latent crossfire bug that could crash the server because the |
146 |
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map refresh did not update the mapspace. |
147 |
root |
1.24 |
- support custom keys for regions and maps, regions are now |
148 |
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refcount-managed. |
149 |
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- allow worldmap overlays anywhere in the 000..999 range. |
150 |
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- new system to acquire time slices for background jobs, to reduce |
151 |
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jitter. |
152 |
root |
1.27 |
- semi-persistent object-referencing framework (currently only players |
153 |
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supported). |
154 |
root |
1.22 |
- dependency tracking for perl extensions. |
155 |
root |
1.24 |
- new slag-ex extension for cleaning cauldrons. |
156 |
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- fix invoke result processing. |
157 |
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- there are even less i/o syncpoints in the server now. |
158 |
root |
1.29 |
- added map-tags extension that scans all maps for object tags |
159 |
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and records them in the database (not used yet). |
160 |
root |
1.28 |
- metaserver 2 support. |
161 |
root |
1.22 |
- many more bugfixes and minor optimisations. |
162 |
root |
1.16 |
|
163 |
root |
1.15 |
2.1 Sun May 27 04:21:29 CEST 2007 |
164 |
root |
1.14 |
- optimised event invocation (non-wanted events can now be |
165 |
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skipped with 4-5 inlined instructions). |
166 |
root |
1.12 |
- complete rewrite of town_portal: it now creates a portal |
167 |
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to the "nearest" town only, travel is only possible |
168 |
root |
1.13 |
to the town and back, anybody can use it (also removes |
169 |
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one of the remaining syncpoints in the server). |
170 |
root |
1.10 |
- complete rewrite of the range/attack skill slot system: |
171 |
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there are now two slots, one for combat, one for ranged |
172 |
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attacks. |
173 |
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- introduce the concept of a current weapon (either a ranged |
174 |
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or a combat weapon/skill/tool) and switch between them as |
175 |
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needed. |
176 |
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- rewrite bow code so bows get more useful: apply damage, |
177 |
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attacktype and other stats to the arrows and treat |
178 |
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bows as weapons. also rebalance the missile weapons skill |
179 |
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so its damage increases with level. |
180 |
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- rewrite the complete player speed logic: weapon_speed now |
181 |
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works as documented and there are no unnatural speed boosts. |
182 |
root |
1.6 |
- implement a utility - cfutil - that simplifies arch and map |
183 |
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installation, replacing the old collect scripts and |
184 |
root |
1.9 |
simplying deployment by scaling and cutting faces as required. |
185 |
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- simplify the map protocol extensively by taking advantage |
186 |
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of missing bigfaces, speeding up map generation immensely. |
187 |
root |
1.6 |
- implement inherit keyword allowing archetypes to inherit from |
188 |
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other archetypes. |
189 |
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- rationalise archetype, region and treasurelist file format |
190 |
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into a single file format and make them reloadable asynchronously. |
191 |
root |
1.9 |
- make the worldmap, facedata (smoothing, faces, magicmap) |
192 |
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reloadable at runtime. |
193 |
root |
1.6 |
- implement 64x64 faceset support. |
194 |
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- implement fxixsx protocol that saves |
195 |
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a lot of bandwidth over the old image/face/smooth packets |
196 |
root |
1.11 |
and allows images > packetsize, incremental and background |
197 |
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transfers. |
198 |
root |
1.6 |
- implement a bandwidth-saving smoothing protocol that works |
199 |
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on a face basis as opposed to a mapspace basis. |
200 |
root |
1.7 |
- the server can now rate-limit image uploads to not exceed |
201 |
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a certain (client-configurable) speed while guarenteeing full |
202 |
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freedom of movement. |
203 |
root |
1.8 |
- implement new ex command to request item descriptions. |
204 |
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- implement new msg command for in-game messages with meta |
205 |
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information (using xml). |
206 |
root |
1.9 |
- enforce utf-8 for all text messages. |
207 |
root |
1.13 |
- added micropather (not used yet). |
208 |
root |
1.6 |
- many, many bugfixes. |
209 |
root |
1.1 |
|
210 |
root |
1.5 |
2.0 Tue Mar 6 15:22:53 CET 2007 |
211 |
root |
1.1 |
- make coroapi accessible to cf+. |
212 |
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- moved map handling logic completely to perl |
213 |
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- per player maps are now marked in the map |
214 |
root |
1.2 |
- maps are saved completely differently now, |
215 |
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and much more often. |
216 |
root |
1.17 |
- rewrote map header parser and writer, to be much faster. |
217 |
pippijn |
1.4 |
- maps and players are now (in the average case) loaded |
218 |
root |
1.2 |
and saved completely asynchronously, I/O contention will no |
219 |
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longer freeze the server. |
220 |
pippijn |
1.4 |
- players and maps can be loaded anytime, without the player |
221 |
root |
1.2 |
being logged in. |
222 |
root |
1.1 |
- automatically generate method interfaces for perl from headers |
223 |
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- unbundled freezethaw |
224 |
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- mostly rewrote common/map.C |
225 |
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- completely rewrite server/swap.C |
226 |
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- introduced "runtime", the CCT clock (corrected crossfire time) :) |
227 |
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- introduced new keyword for map files: file_format_version (integer, server version: 0) |
228 |
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- better message for apply failures due to applymode |
229 |
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- removed most all of the weather code |
230 |
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- unified logging to stderr and file |
231 |
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- too many minor changes to document |