grr
2.43
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more const correctness and 5.10 gartituous breakage, sigh
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more exp balancing
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lots of bugs have accidentally been fixed
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fix a freeze bug when looking for an arrow in the inventory
fix possible crash bug
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define safe spots as anything with a savebed and do not kill players there
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rename, json2json
upgrade to EV 2.0
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moved update_stats from the inner drop/put loop to the callers. and converted some old messages. also hard limited pick_up now.
implemented drop item limit and fixed small performance problem in is_in_shop()
yeah, finally
switch from Event to EV
add smother command
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finally remove the old buggy plug-in cruft
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first tag target support, goto *tag and slaying *tag should now work
2.2 release
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update changes... boy, we did a lot
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- inherit some flags from the head (probably should inherit everything, the whole object, but thats for later). this makes speed-relevant code faster and simpler.
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fix magicmap
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initial 2.2
2.1 cleanups
- restore after combined mainboard+harddisk crash - cleanup/fixes for 2.1 release - fix invoke to actually do work - refactor invoke shortcuts, gcc cannot inline varargs functions. - optimised invoke to 4-5 insns in the common case. - optimised (For no good reason) the int-to-ascii conversions of dynbuf_text into division-less and branchless code (of which I am pretty proud). - actually move players to their savebed when they did not use one and the map has been reste in the meantime. does not kill (yet) when too long. - enter_map is now handled completely in perl. - goto is now using generation counting to ensure that only the most-recently-issues goto will succeed. - make some heavy use of __builtin_expect to streamline rare callbacks even more. - optimised thawer.
add books from books.pod via some most dire hacks
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get rid of X in configure.ac
major clenaup in utils/
- implement cf::map::unique_maps () - support string overloading for cf::path objects - minor cleanups
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS See the Changes file for details
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