2.71
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tweaks
minor improvements
many minor text layout fixes
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require newer Coro for Coro::Storable
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instrument login problem
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fix some comman outputs
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fixed a bug i introduced in the last 'fix'. we still need to fix the maps sometime in the future.
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fix merge bug
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remove listen(ing)?
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fix flags updating, make ->player rely on P_PLAYER
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2.61
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4.3
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use key_random_map
changes for next release
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fixed bug in jeweler skill
2.6
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2.6
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introduce and use object::has_dialogue ()
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auto apply event and shop tiles
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minor rebalancement of the jeweler skill. and added function to safe environment
always send player count
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fixed identification of converted stuff. Only need_identify() objects will be identified now => fixed gold coin merging problem a bit.
tutorial contains clues about NPC and player interaction (chatting)
dragon scales got proper type now
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correctly (hopefully) set starvation kill reason
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removed elevation and inserted proper caching of spell/grace/eat values
2.56
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2.55
newmap optimisation
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many bugfixes
a fix
sigh, no clue what i am doing
sigh, no clue what i am doing
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fixed mismatched '"'
added some changes
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hack to avoid most syncopoints on log-in
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added nrof for object::wrap and added changelog entry for the nimbus-fix
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lotsa
lotsa
kv rewrite
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remove all easy cases of copy_to, mostly replace by clone or instance
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probably fix starvation message
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selling of things a shop is not interested doesn't work anymore
fixed the mailscroll bug in the ipo
added workaround/bugfix for some broken rods on maps, to allow at least one possible discharge for them.
2.52
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see Changes
bug1
weight system rewrite, also simplified and streamlined most related functions
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2.51
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alchemy class change
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- implement archetype gc - implement "proper" refcounting for arches - serialise resource file loads - implement memory poisoning - minor cleanups
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reloadable archetypes, maybe
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fix.bug.
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better logging, remove cruft
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added support for player_sold flag
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fixaltar
grr
2.43
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more const correctness and 5.10 gartituous breakage, sigh
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more exp balancing
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lots of bugs have accidentally been fixed
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fix a freeze bug when looking for an arrow in the inventory
fix possible crash bug
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define safe spots as anything with a savebed and do not kill players there
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rename, json2json
upgrade to EV 2.0
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moved update_stats from the inner drop/put loop to the callers. and converted some old messages. also hard limited pick_up now.
implemented drop item limit and fixed small performance problem in is_in_shop()
yeah, finally
switch from Event to EV
add smother command
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finally remove the old buggy plug-in cruft
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first tag target support, goto *tag and slaying *tag should now work
2.2 release
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update changes... boy, we did a lot
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- inherit some flags from the head (probably should inherit everything, the whole object, but thats for later). this makes speed-relevant code faster and simpler.
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fix magicmap
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initial 2.2
2.1 cleanups
- restore after combined mainboard+harddisk crash - cleanup/fixes for 2.1 release - fix invoke to actually do work - refactor invoke shortcuts, gcc cannot inline varargs functions. - optimised invoke to 4-5 insns in the common case. - optimised (For no good reason) the int-to-ascii conversions of dynbuf_text into division-less and branchless code (of which I am pretty proud). - actually move players to their savebed when they did not use one and the map has been reste in the meantime. does not kill (yet) when too long. - enter_map is now handled completely in perl. - goto is now using generation counting to ensure that only the most-recently-issues goto will succeed. - make some heavy use of __builtin_expect to streamline rare callbacks even more. - optimised thawer.
add books from books.pod via some most dire hacks
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get rid of X in configure.ac
major clenaup in utils/
- implement cf::map::unique_maps () - support string overloading for cf::path objects - minor cleanups
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