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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | |
10 | |
11 | |
11 | |
12 | TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? |
12 | TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? |
13 | TODO: cf::player::exists is a sync_job??? |
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14 | 2.71 |
13 | 2.71 |
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14 | - removed all command line parsing, only env variables are supported |
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15 | anymore. |
15 | - region-specific monsters will now once more be on the worldmap. |
16 | - region-specific monsters will now once more be on the worldmap. |
16 | - fix a disastrous "memleak" where temporary memory allocations |
17 | - fix a disastrous "memleak" where temporary memory allocations |
17 | would grow out of bounds. |
18 | would grow out of bounds. |
18 | - server now writes a pidfile and makes sure its alter ego is killed. |
19 | - server now writes a pidfile and makes sure its alter ego is killed. |
19 | - fixed a double-escaping bug in the pod-parser. |
20 | - fixed a double-escaping bug in the pod-parser. |
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30 | and data corruption (but apparently was never triggered). |
31 | and data corruption (but apparently was never triggered). |
31 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
32 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
32 | - make sure Compress::LZF acquires the storable lock, might fix some |
33 | - make sure Compress::LZF acquires the storable lock, might fix some |
33 | data corruption bug. |
34 | data corruption bug. |
34 | - tweak coredumping/monitoring a bit. |
35 | - tweak coredumping/monitoring a bit. |
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36 | - completely redid server initialisation to hopefully avoid rare races. |
35 | - do not crash in the loader when an inventory object could not be loaded |
37 | - do not crash in the loader when an inventory object could not be loaded |
36 | (from a corrupted file). |
38 | (from a corrupted file). |
37 | - redid skills comamnd to send output to proper channel. |
39 | - redid skills command to send output to proper channel. |
38 | - object->map is no longer refcounting. |
40 | - object->map is no longer refcounting. |
39 | - add FLAG_DEBUG for internal debugging. |
41 | - add FLAG_DEBUG for internal debugging. |
40 | - add NDI_VERBATIM flag to send_msg. |
42 | - add NDI_VERBATIM flag to send_msg. |
41 | - add perl backtraces to logBacktrace-initiated backtraces. |
43 | - add perl backtraces to logBacktrace-initiated backtraces. |
42 | - player->exists is no longer a sync_job. |
44 | - player->exists is no longer a sync_job. |