1 | Crossfire TRT Server ChangeLog |
1 | Crossfire TRT Server ChangeLog |
2 | |
2 | |
3 | 2.1 |
3 | 2.1 |
|
|
4 | - complete rewrite of the range/attack skill slot system: |
|
|
5 | there are now two slots, one for combat, one for ranged |
|
|
6 | attacks. |
|
|
7 | - introduce the concept of a current weapon (either a ranged |
|
|
8 | or a combat weapon/skill/tool) and switch between them as |
|
|
9 | needed. |
|
|
10 | - rewrite bow code so bows get more useful: apply damage, |
|
|
11 | attacktype and other stats to the arrows and treat |
|
|
12 | bows as weapons. also rebalance the missile weapons skill |
|
|
13 | so its damage increases with level. |
|
|
14 | - rewrite the complete player speed logic: weapon_speed now |
|
|
15 | works as documented and there are no unnatural speed boosts. |
4 | - implement a utility - cfutil - that simplifies arch and map |
16 | - implement a utility - cfutil - that simplifies arch and map |
5 | installation, replacing the old collect scripts and |
17 | installation, replacing the old collect scripts and |
6 | simplying deployment by scaling and cutting faces as required. |
18 | simplying deployment by scaling and cutting faces as required. |
7 | - simplify the map protocol extensively by taking advantage |
19 | - simplify the map protocol extensively by taking advantage |
8 | of missing bigfaces, speeding up map generation immensely. |
20 | of missing bigfaces, speeding up map generation immensely. |