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9 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
9 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
10 | finally reloadable at runtime. |
10 | finally reloadable at runtime. |
11 | - always put godgiven items into the player inventory, never any containers. |
11 | - always put godgiven items into the player inventory, never any containers. |
12 | - changed archetype loading algorithm to only require one pass and |
12 | - changed archetype loading algorithm to only require one pass and |
13 | use delayed resolving of references. |
13 | use delayed resolving of references. |
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14 | - implement an "incremental garbage collector" for archetypes. |
14 | - enable slice allocator again. |
15 | - enable slice allocator again. |
15 | - (maps, arch) the scorn go club was founded! |
16 | - (maps, arch) the scorn go club was founded! |
16 | - (arch) do no longer support player abilities, they didn't work anyways. |
17 | - (arch) do no longer support player abilities, they didn't work anyways. |
17 | - (arch) the alchemy spell is now of the alchemy spell school. |
18 | - (arch) the alchemy spell is now of the alchemy spell school. |
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19 | - implement optional free memory poisoning. |
18 | |
20 | |
19 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
21 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
20 | - the two handed weapon skill can no longer be used as unarmed combat |
22 | - the two handed weapon skill can no longer be used as unarmed combat |
21 | skill. |
23 | skill. |
22 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
24 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |