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12 | finally reloadable at runtime. |
12 | finally reloadable at runtime. |
13 | - always put godgiven items into the player inventory, never any containers. |
13 | - always put godgiven items into the player inventory, never any containers. |
14 | - changed archetype loading algorithm to only require one pass and |
14 | - changed archetype loading algorithm to only require one pass and |
15 | use delayed resolving of references. |
15 | use delayed resolving of references. |
16 | - implement an "incremental garbage collector" for archetypes. |
16 | - implement an "incremental garbage collector" for archetypes. |
17 | - enable slice allocator again. |
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18 | - (maps, arch) the scorn go club was founded! |
17 | - (maps, arch) the scorn go club was founded! |
19 | - (arch) do no longer support player abilities, they didn't work anyways. |
18 | - (arch) do no longer support player abilities, they didn't work anyways. |
20 | - (arch) the alchemy spell is now of the alchemy spell school. |
19 | - (arch) the alchemy spell is now of the alchemy spell school. |
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20 | - enable slice allocator again. |
21 | - implement optional free memory poisoning. |
21 | - implement optional free memory poisoning. |
22 | |
22 | |
23 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
23 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
24 | - the two handed weapon skill can no longer be used as unarmed combat |
24 | - the two handed weapon skill can no longer be used as unarmed combat |
25 | skill. |
25 | skill. |