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Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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|
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TODO: ridify us from FLAG_NO_FIX_PLAYER |
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TODO: picking up the torches in nimbus seemingly works, but after |
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a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
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TODO: dragons should not be able to change their title via the settings tab in playerbook |
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|
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- reloading archetypes while a user was in the character creation phase |
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could crash the server. |
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- merge items with different arch pointers refering to the same arch |
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(due to archetype reloads). |
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- completely rewrite the weight handling, fixing a number of bugs. |
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- refactored the object remove/insert functions. |
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|
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2.51 Sun Apr 20 21:27:37 CEST 2008 |
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- properly link against libgthread as that is needed to make the slice |
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allocator thread-safe. |
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- support perls not compiled with 64 bit support (though this is not a |
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recommended configuration) (reported by Samuel Gondouin). |
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- always put godgiven items into the player inventory, never any containers. |
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- (arch) |
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- (maps, arch) the scorn go club was founded! |
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- (arch) do no longer support player abilities, they didn't work anyways. |
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- (arch) the alchemy spell is now of the alchemy spell school, which |
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became a real spell-class. |
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- (arch) the alchemist class now get an alchemy spell book for new characters. |
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- (arch) considerably strengthened spark shower and destruction. |
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- match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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finally reloadable at runtime. |
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- changed archetype loading algorithm to only require one pass and |
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use delayed resolving of references. |
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- examine command now uses the examine infobox. |
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- implement an "incremental garbage collector" for archetypes. |
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- enable slice allocator again. |
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- implement optional free memory poisoning. |
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|
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2.5 Wed Apr 16 15:06:53 CEST 2008 |
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- the two handed weapon skill can no longer be used as unarmed combat |
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skill. |
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- append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
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names (also update all maps to use money instead of coins). |
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- add uuid accessors to perl. |
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- add coin names and archetype accessors to perl. |
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- fix runtime uuid file format to use "." instead of ",". |
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- change perl extensions to not use hardcoded coins and values. |
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- write uuids asynchronously (no hiccups due to uuid writes) |
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and be more parsimonous of uuid usage by the exact value out on exit. |
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- write log messages in another thread, removing another sync point. |
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- support multi-line log messages in a nicer way. |
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- be more portable w.r.t. uuids and format specifiers everywhere. |
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- fix a minor memleak in the random map generator. |
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- some parts of the random map generator are not coroutine-safe, |
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so only call it "single-threaded". |
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- major cleanup of memory management in random map generator. |
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- slight refactoring of the random map generator, faster too. |
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- solve the "slice_alloc becomes negative" mystery - no allocation bug, |
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bookkeeping bug. |
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- work around "player is on active list" problem by deactivating player |
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after loading. |
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- garbage collect shstr's more evenly and adaptively only when |
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there have in fact been allocations. |
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- fix object::insert to do as documented and insert into the env |
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if necessary. |
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- fix cf::map::unique_maps. |
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- fix nrof overflow check in can_merge_slow. |
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- fix converter code to handle >31 bit values. |
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- added support for the player_sold flag |
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- converters no longer accept unpaid items. |
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- canonicalize random map meta files for better unification. |
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|
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2.43 Sun Apr 6 20:35:29 CEST 2008 |
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- work around a glibc bug that causes calloc to return non-zero memory |
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when mlockall has been used. |
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- pass environment to perl_sys_init3, as required by newer perls. |
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- use separate thread for ticker timing (and more in the future). |
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this greatly increases timing accuracy and gets rid of an enourmous |
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number of gettimeofday calls. |
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- use a separate thread to signal aio completion, for lower latency. |
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- require Coro 4.47, which fixes a data corruption bug with its C API. |
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|
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2.42 Sat Mar 15 12:05:21 CET 2008 |
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- rebalanced default experience table to be more exponential |
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and much easier up to level ~40, then moderately harder. |
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- change attuned/repelled level boni to +-8 from +-2. |
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- use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
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- do not exit on reload/load errors but properly cleanup. |
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- fix a 32 bit uncleanlyness in the slice debugging wrapper. |
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|
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2.41 Fri Jan 25 13:15:37 CET 2008 |
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- get rid of YAML::Syck, it's too buggy and misparses many files |
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(this fixes the jeweler skill). |
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- back-to-back perl_reloads don't freeze the ticker anymore. |
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- convert cfutil from Event to EV (forgot to do this earlier...). |
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- move tombstone to real map if player died due to cave-in (even if |
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it has reset, which is better than putting it on the savebed, also as |
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proof that the palyer didn't use a savebed). |
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|
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2.4 Sun Jan 13 13:41:29 CET 2008 |
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- work around perl bug in configure perl module version check. |
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- fix bug in golem move code that would cause a crash at tiling borders. |
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- fix a freeze bug when looking for an arrow in the inventory. |
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- fix a bug in animate_weapon, causing a crash. |
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- no longer exit when a coroutine throws an exception. |
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- fix a potential double free bug (nicely exploited by g++ 4.2). |
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- fix the "<player> is nuts" message. |
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- fix an exception at logout due to the json_coder being gone. |
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- upgrade to EV version 2.0 API. |
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- when players don't apply a savebed correctly but stand above one, |
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do not move or kill them. |
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- implement client-side settings page in playerbook (0.9963+ required). |
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- implement generic framework for server-side resource files. |
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- implement resource file update event. |
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- hook experience table update into the framework. |
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- move jeweler.yaml to resources (arch/). |
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- switch from Crossfire to Deliantra perl module. |
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- implement json2json arch filter. |
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- implement widget protocol version 2, support for ui templates. |
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- mapinfo is now handled fully asynchronously. |
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- ext/irc: also log irc messages. |
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- ext/schmorplog: write user stat files asynchronously. |
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|
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2.32 Sun Dec 2 18:11:01 CET 2007 |
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- limited the number of items that can be picked up and dropped |
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as temporary measurement against bad performance or dropping things |
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(this lead to long freezes and triggered the watchdog). |
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- improved the performance of the drop command a bit. |
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- switch from Event to EV for higher performance, easier usage, |
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less bugs... |
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- updated to release version of the gnu affero license. |
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|
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2.31 Sun Nov 11 17:26:28 CET 2007 |
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- more thoroughly rename the binaries, contact addresses. |
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- update the copyrights. |
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- avoid backtraces due to old spells on some maps, sometimes causing |
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crashes. |
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- fix a problem where facedata wasn't initialised to zero properly, |
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potentially causing crashes. |
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- assign weapons on user load time, not login-time, avoiding |
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crashes. |
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|
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2.3 Sat Oct 27 11:22:38 CEST 2007 |
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- fixed an important bug that caused passwords to be forgotten. |
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- implement *tag destinations for goto, slaying etc. and use it |
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in some of the maps. |
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- bigworldised many maps (islands as in pupland and aldwulf), |
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which is now trivial to do. |
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- removed all traces of the old (and never working) plug-in interface |
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(70kb code less on amd64). |
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- improve/tune scheduling priorities. |
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- fix some freezing bugs. |
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- fix a memory corruption problem in dynbuf.printf. |
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- use channels for chat and many informational commands. |
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- improved the tutorial. |
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- create missile is now fixed. |
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- race fields must now contain archetypes. |
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- jumping skill now works as advertised. |
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|
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2.2 Tue Sep 11 15:41:24 CEST 2007 |
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- relicense under the gnu affero license. |
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- new inscription skill, can only inscribe INSCRIBABLE items. |
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- implement server-side framework for generic resources. |
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- use resource framework for server-provided ambient |
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music. |
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- save object owners (players only atm). |
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- replace limited sound api with server-provided sound effects. |
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- new sc (sound control) protocol command. |
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- improve fxix protocol to include types. |
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- exactly fill tcp segments, if possible. |
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- output-rate is now an upper limit, the server will automatically |
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(and quite perfectly) adjust to the network conditions, ensuring |
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low latency even during bulk transfers (music, images, sounds etc.). |
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- implement server-side widgets (i.e. client widgets controlled |
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in the server side). this will allow future expansion without |
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having to upgrade clients. |
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- implement a (artwork) world map with realtime player position |
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tracking. |
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- new and more efficient extcmd (server still supports old extcmd |
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protocol). |
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- fixed lots of underflow/overflow bugs in diseases and general stats |
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calcluation that could be easily exploited by users. |
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- rebalanced diseases to spread more naturally/evenly. |
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- completely asynchronous map loading even for tiled maps. |
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- replace simple messaging protocol with channels carrying metadata |
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(similar to message types, but more directed at the user). |
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- reduce command processing latency by a whopping 120ms by |
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reordering some processing steps inside the server. this directly |
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reduces lag by 120ms. |
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- actually send spell faces to the client. |
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- implement player genders. |
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- unclean logout/login results in: nothing if map hasn't reset, |
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otherwise return to savebed and possible kill if the log-out |
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was for too long. |
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- fast socket-dead detection (kick player after 8 seconds without ack). |
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- greatly reduce the cpu time needed to draw maps _again_. |
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- archetypes are now subclasses of objects. |
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- rebalanced shop greed and approval functions to be more realistic |
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(and likely match the actual intention). |
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- implement "crossfire pod" format for messages, with working bold, |
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italic, gender-specific text, paragraphs etc. |
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- implemented hint framework, players can opt to receive hints. |
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- implemented (long) book framework, added some books from the cf wiki. |
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- implement generic message framework that uses xml, utf8 for the client |
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protocol and is capable of transmitting generic meta information. |
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- implement (in a suboptimal way) per-player instantiated maps. |
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- replace the nexus by a per-player tutorial map that teaches stuff |
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better than the newbie house. |
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- fix the magicmap colours. |
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- optimise map update even more by removing unneeded code and checks. |
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- decouple map and stats update from pl->ob and use pl->observe instead. |
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- implement observe command. |
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- major speed up in map refresh by replacing most get_map_from_coord |
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calls with a simple comparison. |
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- fix a latent crossfire bug that could crash the server because the |
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map refresh did not update the mapspace. |
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- support custom keys for regions and maps, regions are now |
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refcount-managed. |
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- allow worldmap overlays anywhere in the 000..999 range. |
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- new system to acquire time slices for background jobs, to reduce |
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jitter. |
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- semi-persistent object-referencing framework (currently only players |
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supported). |
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- dependency tracking for perl extensions. |
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- new slag-ex extension for cleaning cauldrons. |
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- fix invoke result processing. |
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- there are even less i/o syncpoints in the server now. |
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- added map-tags extension that scans all maps for object tags |
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and records them in the database (not used yet). |
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- metaserver 2 support. |
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- many more bugfixes and minor optimisations. |
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|
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2.1 Sun May 27 04:21:29 CEST 2007 |
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- optimised event invocation (non-wanted events can now be |
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skipped with 4-5 inlined instructions). |
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- complete rewrite of town_portal: it now creates a portal |
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to the "nearest" town only, travel is only possible |
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to the town and back, anybody can use it (also removes |
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one of the remaining syncpoints in the server). |
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- complete rewrite of the range/attack skill slot system: |
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there are now two slots, one for combat, one for ranged |
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attacks. |
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- introduce the concept of a current weapon (either a ranged |
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or a combat weapon/skill/tool) and switch between them as |
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needed. |
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- rewrite bow code so bows get more useful: apply damage, |
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attacktype and other stats to the arrows and treat |
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bows as weapons. also rebalance the missile weapons skill |
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so its damage increases with level. |
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- rewrite the complete player speed logic: weapon_speed now |
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works as documented and there are no unnatural speed boosts. |
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- implement a utility - cfutil - that simplifies arch and map |
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installation, replacing the old collect scripts and |
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simplying deployment by scaling and cutting faces as required. |
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- simplify the map protocol extensively by taking advantage |
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of missing bigfaces, speeding up map generation immensely. |
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- implement inherit keyword allowing archetypes to inherit from |
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other archetypes. |
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- rationalise archetype, region and treasurelist file format |
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into a single file format and make them reloadable asynchronously. |
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- make the worldmap, facedata (smoothing, faces, magicmap) |
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reloadable at runtime. |
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- implement 64x64 faceset support. |
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- implement fxixsx protocol that saves |
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a lot of bandwidth over the old image/face/smooth packets |
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and allows images > packetsize, incremental and background |
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transfers. |
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- implement a bandwidth-saving smoothing protocol that works |
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on a face basis as opposed to a mapspace basis. |
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- the server can now rate-limit image uploads to not exceed |
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a certain (client-configurable) speed while guarenteeing full |
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freedom of movement. |
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- implement new ex command to request item descriptions. |
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- implement new msg command for in-game messages with meta |
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information (using xml). |
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- enforce utf-8 for all text messages. |
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- added micropather (not used yet). |
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- many, many bugfixes. |
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|
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2.0 Tue Mar 6 15:22:53 CET 2007 |
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- make coroapi accessible to cf+. |
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- moved map handling logic completely to perl |
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- per player maps are now marked in the map |
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- maps are saved completely differently now, |
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and much more often. |
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- rewrote map header parser and writer, to be much faster. |
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- maps and players are now (in the average case) loaded |
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and saved completely asynchronously, I/O contention will no |
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longer freeze the server. |
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- players and maps can be loaded anytime, without the player |
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being logged in. |
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- automatically generate method interfaces for perl from headers |
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- unbundled freezethaw |
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- mostly rewrote common/map.C |
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- completely rewrite server/swap.C |
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- introduced "runtime", the CCT clock (corrected crossfire time) :) |
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- introduced new keyword for map files: file_format_version (integer, server version: 0) |
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- better message for apply failures due to applymode |
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- removed most all of the weather code |
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- unified logging to stderr and file |
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- too many minor changes to document |