1 |
Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 |
|
3 |
TODO: ridify us from FLAG_NO_FIX_PLAYER |
4 |
TODO: dragons should not be able to change their title via the settings tab in playerbook |
5 |
TODO: emergency swap mode is not working |
6 |
|
7 |
- completely automate the item add/delete on remove/insert. this should fix |
8 |
all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
9 |
- completely automate the weight handling, should fix all weight |
10 |
accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
11 |
- reloading archetypes while a user was in the character creation phase |
12 |
could crash the server. |
13 |
- fix a nontrivial number of cases of code commented similar |
14 |
to "is this really correct?", as many of those cases are now handles |
15 |
automatically by lower level code. |
16 |
- replace many ad-hoc checks for client visibility by object::visible_to, |
17 |
should result in broader applicability of functions using it. |
18 |
- merge items with different arch pointers refering to the same arch |
19 |
(due to archetype reloads). |
20 |
- refactored the object remove/insert functions and most related |
21 |
functions (decrease, split, merge_ob etc.). |
22 |
- make it compile better on freebsd (reported by pippijn). |
23 |
- remove GT_UPDATE_INV (no longer applicable). |
24 |
- fix the longstanding "container stays open" bug. |
25 |
- improved floorbox updating to be incremental and other protocol |
26 |
optimisations. |
27 |
- get rid of update_after_inventory_change and only do update stats |
28 |
for weight once/tick/player at max. |
29 |
- rewrite party commands, use party channel. |
30 |
|
31 |
2.51 Sun Apr 20 21:27:37 CEST 2008 |
32 |
- properly link against libgthread as that is needed to make the slice |
33 |
allocator thread-safe. |
34 |
- support perls not compiled with 64 bit support (though this is not a |
35 |
recommended configuration) (reported by Samuel Gondouin). |
36 |
- always put godgiven items into the player inventory, never any containers. |
37 |
- (arch) |
38 |
- (maps, arch) the scorn go club was founded! |
39 |
- (arch) do no longer support player abilities, they didn't work anyways. |
40 |
- (arch) the alchemy spell is now of the alchemy spell school, which |
41 |
became a real spell-class. |
42 |
- (arch) the alchemist class now get an alchemy spell book for new characters. |
43 |
- (arch) considerably strengthened spark shower and destruction. |
44 |
- match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
45 |
finally reloadable at runtime. |
46 |
- changed archetype loading algorithm to only require one pass and |
47 |
use delayed resolving of references. |
48 |
- examine command now uses the examine infobox. |
49 |
- implement an "incremental garbage collector" for archetypes. |
50 |
- enable slice allocator again. |
51 |
- implement optional free memory poisoning. |
52 |
|
53 |
2.5 Wed Apr 16 15:06:53 CEST 2008 |
54 |
- the two handed weapon skill can no longer be used as unarmed combat |
55 |
skill. |
56 |
- append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
57 |
names (also update all maps to use money instead of coins). |
58 |
- add uuid accessors to perl. |
59 |
- add coin names and archetype accessors to perl. |
60 |
- fix runtime uuid file format to use "." instead of ",". |
61 |
- change perl extensions to not use hardcoded coins and values. |
62 |
- write uuids asynchronously (no hiccups due to uuid writes) |
63 |
and be more parsimonous of uuid usage by the exact value out on exit. |
64 |
- write log messages in another thread, removing another sync point. |
65 |
- support multi-line log messages in a nicer way. |
66 |
- be more portable w.r.t. uuids and format specifiers everywhere. |
67 |
- fix a minor memleak in the random map generator. |
68 |
- some parts of the random map generator are not coroutine-safe, |
69 |
so only call it "single-threaded". |
70 |
- major cleanup of memory management in random map generator. |
71 |
- slight refactoring of the random map generator, faster too. |
72 |
- solve the "slice_alloc becomes negative" mystery - no allocation bug, |
73 |
bookkeeping bug. |
74 |
- work around "player is on active list" problem by deactivating player |
75 |
after loading. |
76 |
- garbage collect shstr's more evenly and adaptively only when |
77 |
there have in fact been allocations. |
78 |
- fix object::insert to do as documented and insert into the env |
79 |
if necessary. |
80 |
- fix cf::map::unique_maps. |
81 |
- fix nrof overflow check in can_merge_slow. |
82 |
- fix converter code to handle >31 bit values. |
83 |
- added support for the player_sold flag |
84 |
- converters no longer accept unpaid items. |
85 |
- canonicalize random map meta files for better unification. |
86 |
|
87 |
2.43 Sun Apr 6 20:35:29 CEST 2008 |
88 |
- work around a glibc bug that causes calloc to return non-zero memory |
89 |
when mlockall has been used. |
90 |
- pass environment to perl_sys_init3, as required by newer perls. |
91 |
- use separate thread for ticker timing (and more in the future). |
92 |
this greatly increases timing accuracy and gets rid of an enourmous |
93 |
number of gettimeofday calls. |
94 |
- use a separate thread to signal aio completion, for lower latency. |
95 |
- require Coro 4.47, which fixes a data corruption bug with its C API. |
96 |
|
97 |
2.42 Sat Mar 15 12:05:21 CET 2008 |
98 |
- rebalanced default experience table to be more exponential |
99 |
and much easier up to level ~40, then moderately harder. |
100 |
- change attuned/repelled level boni to +-8 from +-2. |
101 |
- use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
102 |
- do not exit on reload/load errors but properly cleanup. |
103 |
- fix a 32 bit uncleanlyness in the slice debugging wrapper. |
104 |
|
105 |
2.41 Fri Jan 25 13:15:37 CET 2008 |
106 |
- get rid of YAML::Syck, it's too buggy and misparses many files |
107 |
(this fixes the jeweler skill). |
108 |
- back-to-back perl_reloads don't freeze the ticker anymore. |
109 |
- convert cfutil from Event to EV (forgot to do this earlier...). |
110 |
- move tombstone to real map if player died due to cave-in (even if |
111 |
it has reset, which is better than putting it on the savebed, also as |
112 |
proof that the palyer didn't use a savebed). |
113 |
|
114 |
2.4 Sun Jan 13 13:41:29 CET 2008 |
115 |
- work around perl bug in configure perl module version check. |
116 |
- fix bug in golem move code that would cause a crash at tiling borders. |
117 |
- fix a freeze bug when looking for an arrow in the inventory. |
118 |
- fix a bug in animate_weapon, causing a crash. |
119 |
- no longer exit when a coroutine throws an exception. |
120 |
- fix a potential double free bug (nicely exploited by g++ 4.2). |
121 |
- fix the "<player> is nuts" message. |
122 |
- fix an exception at logout due to the json_coder being gone. |
123 |
- upgrade to EV version 2.0 API. |
124 |
- when players don't apply a savebed correctly but stand above one, |
125 |
do not move or kill them. |
126 |
- implement client-side settings page in playerbook (0.9963+ required). |
127 |
- implement generic framework for server-side resource files. |
128 |
- implement resource file update event. |
129 |
- hook experience table update into the framework. |
130 |
- move jeweler.yaml to resources (arch/). |
131 |
- switch from Crossfire to Deliantra perl module. |
132 |
- implement json2json arch filter. |
133 |
- implement widget protocol version 2, support for ui templates. |
134 |
- mapinfo is now handled fully asynchronously. |
135 |
- ext/irc: also log irc messages. |
136 |
- ext/schmorplog: write user stat files asynchronously. |
137 |
|
138 |
2.32 Sun Dec 2 18:11:01 CET 2007 |
139 |
- limited the number of items that can be picked up and dropped |
140 |
as temporary measurement against bad performance or dropping things |
141 |
(this lead to long freezes and triggered the watchdog). |
142 |
- improved the performance of the drop command a bit. |
143 |
- switch from Event to EV for higher performance, easier usage, |
144 |
less bugs... |
145 |
- updated to release version of the gnu affero license. |
146 |
|
147 |
2.31 Sun Nov 11 17:26:28 CET 2007 |
148 |
- more thoroughly rename the binaries, contact addresses. |
149 |
- update the copyrights. |
150 |
- avoid backtraces due to old spells on some maps, sometimes causing |
151 |
crashes. |
152 |
- fix a problem where facedata wasn't initialised to zero properly, |
153 |
potentially causing crashes. |
154 |
- assign weapons on user load time, not login-time, avoiding |
155 |
crashes. |
156 |
|
157 |
2.3 Sat Oct 27 11:22:38 CEST 2007 |
158 |
- fixed an important bug that caused passwords to be forgotten. |
159 |
- implement *tag destinations for goto, slaying etc. and use it |
160 |
in some of the maps. |
161 |
- bigworldised many maps (islands as in pupland and aldwulf), |
162 |
which is now trivial to do. |
163 |
- removed all traces of the old (and never working) plug-in interface |
164 |
(70kb code less on amd64). |
165 |
- improve/tune scheduling priorities. |
166 |
- fix some freezing bugs. |
167 |
- fix a memory corruption problem in dynbuf.printf. |
168 |
- use channels for chat and many informational commands. |
169 |
- improved the tutorial. |
170 |
- create missile is now fixed. |
171 |
- race fields must now contain archetypes. |
172 |
- jumping skill now works as advertised. |
173 |
|
174 |
2.2 Tue Sep 11 15:41:24 CEST 2007 |
175 |
- relicense under the gnu affero license. |
176 |
- new inscription skill, can only inscribe INSCRIBABLE items. |
177 |
- implement server-side framework for generic resources. |
178 |
- use resource framework for server-provided ambient |
179 |
music. |
180 |
- save object owners (players only atm). |
181 |
- replace limited sound api with server-provided sound effects. |
182 |
- new sc (sound control) protocol command. |
183 |
- improve fxix protocol to include types. |
184 |
- exactly fill tcp segments, if possible. |
185 |
- output-rate is now an upper limit, the server will automatically |
186 |
(and quite perfectly) adjust to the network conditions, ensuring |
187 |
low latency even during bulk transfers (music, images, sounds etc.). |
188 |
- implement server-side widgets (i.e. client widgets controlled |
189 |
in the server side). this will allow future expansion without |
190 |
having to upgrade clients. |
191 |
- implement a (artwork) world map with realtime player position |
192 |
tracking. |
193 |
- new and more efficient extcmd (server still supports old extcmd |
194 |
protocol). |
195 |
- fixed lots of underflow/overflow bugs in diseases and general stats |
196 |
calcluation that could be easily exploited by users. |
197 |
- rebalanced diseases to spread more naturally/evenly. |
198 |
- completely asynchronous map loading even for tiled maps. |
199 |
- replace simple messaging protocol with channels carrying metadata |
200 |
(similar to message types, but more directed at the user). |
201 |
- reduce command processing latency by a whopping 120ms by |
202 |
reordering some processing steps inside the server. this directly |
203 |
reduces lag by 120ms. |
204 |
- actually send spell faces to the client. |
205 |
- implement player genders. |
206 |
- unclean logout/login results in: nothing if map hasn't reset, |
207 |
otherwise return to savebed and possible kill if the log-out |
208 |
was for too long. |
209 |
- fast socket-dead detection (kick player after 8 seconds without ack). |
210 |
- greatly reduce the cpu time needed to draw maps _again_. |
211 |
- archetypes are now subclasses of objects. |
212 |
- rebalanced shop greed and approval functions to be more realistic |
213 |
(and likely match the actual intention). |
214 |
- implement "crossfire pod" format for messages, with working bold, |
215 |
italic, gender-specific text, paragraphs etc. |
216 |
- implemented hint framework, players can opt to receive hints. |
217 |
- implemented (long) book framework, added some books from the cf wiki. |
218 |
- implement generic message framework that uses xml, utf8 for the client |
219 |
protocol and is capable of transmitting generic meta information. |
220 |
- implement (in a suboptimal way) per-player instantiated maps. |
221 |
- replace the nexus by a per-player tutorial map that teaches stuff |
222 |
better than the newbie house. |
223 |
- fix the magicmap colours. |
224 |
- optimise map update even more by removing unneeded code and checks. |
225 |
- decouple map and stats update from pl->ob and use pl->observe instead. |
226 |
- implement observe command. |
227 |
- major speed up in map refresh by replacing most get_map_from_coord |
228 |
calls with a simple comparison. |
229 |
- fix a latent crossfire bug that could crash the server because the |
230 |
map refresh did not update the mapspace. |
231 |
- support custom keys for regions and maps, regions are now |
232 |
refcount-managed. |
233 |
- allow worldmap overlays anywhere in the 000..999 range. |
234 |
- new system to acquire time slices for background jobs, to reduce |
235 |
jitter. |
236 |
- semi-persistent object-referencing framework (currently only players |
237 |
supported). |
238 |
- dependency tracking for perl extensions. |
239 |
- new slag-ex extension for cleaning cauldrons. |
240 |
- fix invoke result processing. |
241 |
- there are even less i/o syncpoints in the server now. |
242 |
- added map-tags extension that scans all maps for object tags |
243 |
and records them in the database (not used yet). |
244 |
- metaserver 2 support. |
245 |
- many more bugfixes and minor optimisations. |
246 |
|
247 |
2.1 Sun May 27 04:21:29 CEST 2007 |
248 |
- optimised event invocation (non-wanted events can now be |
249 |
skipped with 4-5 inlined instructions). |
250 |
- complete rewrite of town_portal: it now creates a portal |
251 |
to the "nearest" town only, travel is only possible |
252 |
to the town and back, anybody can use it (also removes |
253 |
one of the remaining syncpoints in the server). |
254 |
- complete rewrite of the range/attack skill slot system: |
255 |
there are now two slots, one for combat, one for ranged |
256 |
attacks. |
257 |
- introduce the concept of a current weapon (either a ranged |
258 |
or a combat weapon/skill/tool) and switch between them as |
259 |
needed. |
260 |
- rewrite bow code so bows get more useful: apply damage, |
261 |
attacktype and other stats to the arrows and treat |
262 |
bows as weapons. also rebalance the missile weapons skill |
263 |
so its damage increases with level. |
264 |
- rewrite the complete player speed logic: weapon_speed now |
265 |
works as documented and there are no unnatural speed boosts. |
266 |
- implement a utility - cfutil - that simplifies arch and map |
267 |
installation, replacing the old collect scripts and |
268 |
simplying deployment by scaling and cutting faces as required. |
269 |
- simplify the map protocol extensively by taking advantage |
270 |
of missing bigfaces, speeding up map generation immensely. |
271 |
- implement inherit keyword allowing archetypes to inherit from |
272 |
other archetypes. |
273 |
- rationalise archetype, region and treasurelist file format |
274 |
into a single file format and make them reloadable asynchronously. |
275 |
- make the worldmap, facedata (smoothing, faces, magicmap) |
276 |
reloadable at runtime. |
277 |
- implement 64x64 faceset support. |
278 |
- implement fxixsx protocol that saves |
279 |
a lot of bandwidth over the old image/face/smooth packets |
280 |
and allows images > packetsize, incremental and background |
281 |
transfers. |
282 |
- implement a bandwidth-saving smoothing protocol that works |
283 |
on a face basis as opposed to a mapspace basis. |
284 |
- the server can now rate-limit image uploads to not exceed |
285 |
a certain (client-configurable) speed while guarenteeing full |
286 |
freedom of movement. |
287 |
- implement new ex command to request item descriptions. |
288 |
- implement new msg command for in-game messages with meta |
289 |
information (using xml). |
290 |
- enforce utf-8 for all text messages. |
291 |
- added micropather (not used yet). |
292 |
- many, many bugfixes. |
293 |
|
294 |
2.0 Tue Mar 6 15:22:53 CET 2007 |
295 |
- make coroapi accessible to cf+. |
296 |
- moved map handling logic completely to perl |
297 |
- per player maps are now marked in the map |
298 |
- maps are saved completely differently now, |
299 |
and much more often. |
300 |
- rewrote map header parser and writer, to be much faster. |
301 |
- maps and players are now (in the average case) loaded |
302 |
and saved completely asynchronously, I/O contention will no |
303 |
longer freeze the server. |
304 |
- players and maps can be loaded anytime, without the player |
305 |
being logged in. |
306 |
- automatically generate method interfaces for perl from headers |
307 |
- unbundled freezethaw |
308 |
- mostly rewrote common/map.C |
309 |
- completely rewrite server/swap.C |
310 |
- introduced "runtime", the CCT clock (corrected crossfire time) :) |
311 |
- introduced new keyword for map files: file_format_version (integer, server version: 0) |
312 |
- better message for apply failures due to applymode |
313 |
- removed most all of the weather code |
314 |
- unified logging to stderr and file |
315 |
- too many minor changes to document |