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Crossfire TRT Server, Maps and Archetypes ChangeLog |
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|
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2.2 |
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- fix the magicmap colours. |
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- optimise map update even more by removing unneeded code and checks. |
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- decouple map and stats update from pl->ob and use pl->observe instead. |
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- implement observe command. |
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- major speed up in map refresh by replacing most get_map_from_coord |
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calls with a simple comparison. |
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- fix a latent crossfire bug that could crash the server because the |
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map refresh did not update the mapspace. |
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- many bugfixes and minor optimisations. |
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|
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2.1 Sun May 27 04:21:29 CEST 2007 |
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- optimised event invocation (non-wanted events can now be |
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skipped with 4-5 inlined instructions). |
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- complete rewrite of town_portal: it now creates a portal |
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to the "nearest" town only, travel is only possible |
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to the town and back, anybody can use it (also removes |
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one of the remaining syncpoints in the server). |
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- complete rewrite of the range/attack skill slot system: |
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there are now two slots, one for combat, one for ranged |
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attacks. |
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- introduce the concept of a current weapon (either a ranged |
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or a combat weapon/skill/tool) and switch between them as |
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needed. |
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- rewrite bow code so bows get more useful: apply damage, |
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attacktype and other stats to the arrows and treat |
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bows as weapons. also rebalance the missile weapons skill |
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so its damage increases with level. |
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- rewrite the complete player speed logic: weapon_speed now |
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works as documented and there are no unnatural speed boosts. |
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- implement a utility - cfutil - that simplifies arch and map |
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installation, replacing the old collect scripts and |
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simplying deployment by scaling and cutting faces as required. |
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- simplify the map protocol extensively by taking advantage |
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of missing bigfaces, speeding up map generation immensely. |
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- implement inherit keyword allowing archetypes to inherit from |
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other archetypes. |
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- rationalise archetype, region and treasurelist file format |
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into a single file format and make them reloadable asynchronously. |
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- make the worldmap, facedata (smoothing, faces, magicmap) |
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reloadable at runtime. |
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- implement 64x64 faceset support. |
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- implement fxixsx protocol that saves |
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a lot of bandwidth over the old image/face/smooth packets |
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and allows images > packetsize, incremental and background |
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transfers. |
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- implement a bandwidth-saving smoothing protocol that works |
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on a face basis as opposed to a mapspace basis. |
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- the server can now rate-limit image uploads to not exceed |
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a certain (client-configurable) speed while guarenteeing full |
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freedom of movement. |
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- implement new ex command to request item descriptions. |
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- implement new msg command for in-game messages with meta |
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information (using xml). |
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- enforce utf-8 for all text messages. |
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- added micropather (not used yet). |
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- many, many bugfixes. |
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|
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2.0 Tue Mar 6 15:22:53 CET 2007 |
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- make coroapi accessible to cf+. |
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- moved map handling logic completely to perl |
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- per player maps are now marked in the map |
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- maps are saved completely differently now, |
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and much more often. |
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- rewrote map header parser and writer, to be much faster. |
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- maps and players are now (in the average case) loaded |
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and saved completely asynchronously, I/O contention will no |
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longer freeze the server. |
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- players and maps can be loaded anytime, without the player |
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being logged in. |
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- automatically generate method interfaces for perl from headers |
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- unbundled freezethaw |
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- mostly rewrote common/map.C |
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- completely rewrite server/swap.C |
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- introduced "runtime", the CCT clock (corrected crossfire time) :) |
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- introduced new keyword for map files: file_format_version (integer, server version: 0) |
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- better message for apply failures due to applymode |
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- removed most all of the weather code |
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- unified logging to stderr and file |
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- too many minor changes to document |