1 |
Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 |
Version numbers sort like decimal numbers. |
3 |
|
4 |
TODO: emergency swap mode is not working |
5 |
TODO: xs-warn doesn't end up in server log. |
6 |
TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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TODO: inscription cannot be readied. |
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TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 |
TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 |
|
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TODO: skills comamnd to perl etc. |
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- fix a disastrously "memleak" where temporray memory allocations |
13 |
would grow out of bounds. |
14 |
- server now writes a pidfile and makes sure it's alter ego is killed. |
15 |
- fixed a double-escaping bug in the pod-parser. |
16 |
- rewrote the cfpod parser in C++. |
17 |
- hintmode moved to C++, players need to re-set their hintmode if |
18 |
they dislike "show". |
19 |
- fix a bug in the dynbuf code that could potentially lead to crashes |
20 |
and data corruption (but apparently was never triggered). |
21 |
- close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
22 |
- tweak coredumping/monitoring a bit. |
23 |
|
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2.7 Sun Sep 7 16:32:03 CEST 2008 |
25 |
- require perl 5.10. |
26 |
- make nrof signed, so that code that checks for underflow actually works. |
27 |
- swap player and observed count's on the map when observing. |
28 |
- add (mostly untested) mapspace perl class and accessors. |
29 |
- re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
30 |
- fix a crash in cast_bless (restoration et al.) when no target |
31 |
could be found. |
32 |
- pits now have a configurable "random spread" range and default |
33 |
to a radius of two now. |
34 |
- rewrite pay_player_arch. |
35 |
- use a more stable perl_reload implementation. |
36 |
- do not use Symbol::delete_package (causes crashes after perl-reload), |
37 |
use our own, safer, clear_package instead. |
38 |
- when asynchronously dumping core, close all file handles to allow |
39 |
the server to restart concurrently. |
40 |
- improve the cfpod parser to generate proper xml from proper cfpod |
41 |
sequences, without double-encoding. it should be faster, too. |
42 |
- the above fixes wrong display of help tetx and many other issues. |
43 |
- use lzf and frag packets for large messages for clients supporting them |
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(0.9976+), use it for long books and other messages. |
45 |
- eradicate listen command and corresponding code. |
46 |
- eradicate logs command. |
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- let the client log into the server log, used for crash backtraces. |
48 |
- fixed rods/wands/etc. with randomitem spells on maps, but broke |
49 |
old style spell objects with the spell magic bullet. |
50 |
- (arch) fixed skill less rods in the archetypes |
51 |
|
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2.61 Sun Aug 3 17:59:50 CEST 2008 |
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- made jeweler workbench larger and some other minor map |
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changes in jeweler town. |
55 |
- fixed wrong item handling in jeweler skill code. |
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- (arch) use a special "key_random_map" for random map keys |
57 |
that are used up. |
58 |
- fix a crash when the player who was observed has logged out long |
59 |
enough for his region/map to be gone. |
60 |
- port to g++-4.3's incompatible tr1 changes. |
61 |
- add some missing dependencies. |
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- log to /var/log/deliantra/ by default. |
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- hack observe code to enable smooth movmenet when observing. |
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|
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2.6 Sun Jul 20 18:58:08 CEST 2008 |
66 |
- (maps) extension of the jeweler quest/skill/town |
67 |
- correctly move gsay to the party channel. |
68 |
- fix a crash when animate weapon was used in some areas. |
69 |
- fixed unnecessary identification of by converters created objects. |
70 |
- (maps) tutorial now contains clues about chatting and talking |
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with NPCs. |
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- (arch) dragon scales got proper type now |
73 |
- object::decrease would sometimes cause container weights to |
74 |
be wrong, this has been fixed. |
75 |
- do not send time updates for newly-seen items. |
76 |
- thawing an icecube will once more drop its contents to the ground. |
77 |
- fix cone spells etc. going through walls sometimes. |
78 |
- fix a weight update bug that sometimes left containers |
79 |
with wrong weights. |
80 |
- added auto_apply event and extension for shop tiles. |
81 |
- work around get_map_flags invoking perl and switching the stack. |
82 |
- make sure the map is loaded when using a town portal return. |
83 |
- fixed a bug with caching of sp/grace/food points for spells |
84 |
where healing spells didn't cost any grace. |
85 |
- fix starvation kill reason. |
86 |
- fix pk killer name message. |
87 |
- don't let people apply signs with @match. |
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- add support for berkeley db 4.7 (the new BDB module also fixes |
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what seems to be the biggets memleak in the server). |
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|
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2.56 Wed Jun 4 10:50:40 CEST 2008 |
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- require Coro 4.73 which contains an important performance-bugfix. |
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- use anyevent to manage listen ports (this enables IPv6 support). |
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- server supports ipv6 client connections now. |
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- use newly-available Coro::AnyEvent. |
96 |
- get rid of the AnyEvent::AIO watcher, start the event thread earlier |
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to let it handle AIO requests. |
98 |
|
99 |
2.55 Sat May 24 19:52:52 CEST 2008 |
100 |
- avoid newmap commands when crossing tiled map boundaries. this speeds up |
101 |
processing considerably (especially in the client) and reduces data transfers |
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(saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
103 |
- (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
104 |
- (map) fixed npc dialogue in pup_land/s_f/special. |
105 |
- bugfix: fix a crash when a player casts a swarm spell and then logs out |
106 |
(swarm spells now stay in the player's inventory). |
107 |
- bugfix: when unapplying skills also remove them from the range/combat slots. |
108 |
- bugfix: do not merge items whose archetype name merges, use the |
109 |
archetype *archname* (chairs of different facings were merged). |
110 |
- bugfix: fix a potential crash issue in find_object_name (not used |
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normally). |
112 |
- bugfix: locked doors cnanot be bashed down by magical means |
113 |
(destruction, magic missile etc.). |
114 |
- swarm spells without a direction now use various spiral patterns |
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instead of being fully random. |
116 |
- update AnyEvent API to 3.4 and above. |
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|
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2.54 Thu May 8 22:01:22 CEST 2008 |
119 |
- change floorbox item ordering to enable more efficient protocol and to |
120 |
stay in sync with the 0.9971 client update which also reverses ordering. |
121 |
- bugfix: the jumping skill now gives experience for jumping |
122 |
and for attacking monsters. it also takes about one second to do a jump. |
123 |
- bugfix: players couldn't starve in 2.53 :( |
124 |
- bugfix: correctly send the client a del_spell when a spell gets removed. |
125 |
- bugfix: spell effects like word of recall are removed on death. |
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- bugfix: fix a crash when objects with treasure on top (ground...) |
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were created outside a map. |
128 |
- bugfix: couldn't apply inventory items when levitating, but ground items |
129 |
(fixed by reversing the logic). |
130 |
- bugfix: fixed a mismatched '"' in the debugging description of objects |
131 |
- bugfix: the random map generator no longer leaks key objects. |
132 |
- bugfix: support random maps >127x127. |
133 |
- (maps) fixed the death certificate system in nimbus. |
134 |
- (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
135 |
- (arch) the material 'wood' was undefined, it's now a burnable material. |
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- (arch) give ball lightning a real name. |
137 |
- (arch) fixed material of bones (was 'wood', is now 'bone') |
138 |
- support cfpod in ex replies (client item tooltips). |
139 |
- unapply item in range slow when readying a spell. |
140 |
- bugfix: account for rounding errors in weight updates. |
141 |
- remove synchronous mkdir in chargen_race_done. |
142 |
- fix per-race starting maps. |
143 |
- check hiscore on suicide and quit as well. |
144 |
- tell players when they are starving. |
145 |
- get rid of costly object_from_name conversion for altar effects. |
146 |
- fix map difficulty calculation for generators. |
147 |
- slightly more intelligent handling of "is_animated" flag. |
148 |
- support no_drop map header flag (before it was only available internally). |
149 |
- make random-map-generated keys crumble after one hour, use more unique slaying. |
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|
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2.53 Sun May 4 17:32:48 CEST 2008 |
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- bugfix: custom skill settings were not saved by the server. |
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- bugfix: remove did not actually remove items from the inventory, leaving |
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ghost items. |
155 |
- bugfix: properly update items identified on the ground. |
156 |
- bugfix: use localtime_r in the logger thread. |
157 |
- bugfix: player starvation will now give the correct kill reason. |
158 |
- bugfix: archetype reloads could crash the server. |
159 |
- bugfix: the mailscrolls are now correctly handed out even when the destination |
160 |
player is not logged in. |
161 |
- bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
162 |
server startup. |
163 |
- bugfix: fix the door surround check in the random map generator. |
164 |
- (maps) fix heaven quest difficulty progression. |
165 |
- (maps) fix some random map styles. |
166 |
- dropping items a shop is not interested in won't sell them anymore. |
167 |
- rods and horns with a too low maximum charge allow now at least one discharge. |
168 |
- implement kill & death statistics. |
169 |
- random map preparation is no longer synchronous. |
170 |
- rewrite find_style in perl, no longer does synchronous I/O. |
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- improve random map specials placement. |
172 |
- make the killer a real object pointer instead of a string, improved |
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kill reason messages. |
174 |
- take advantage of new aio_close and aio_chmod. |
175 |
- implement archetype::get, object::deep_clone and update callers. |
176 |
- change_abil is much faster. |
177 |
- update the floorbox more often to work around the reverses item order |
178 |
display in clients. |
179 |
- cleaned up object copying by encapsulating it to a single place. |
180 |
- add hints to the invite messages. |
181 |
- rewrote key<->value pair handling. |
182 |
- use an independent random number generator for the random map generator. |
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|
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2.52 Thu Apr 24 11:47:19 CEST 2008 |
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- completely automate the item add/delete on remove/insert. this should fix |
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all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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- completely automate the weight handling, should fix all weight |
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accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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- reloading archetypes while a user was in the character creation phase |
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could crash the server. |
191 |
- fix a nontrivial number of cases of code commented similar |
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to "is this really correct?", as many of those cases are now handles |
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automatically by lower level code. |
194 |
- replace many ad-hoc checks for client visibility by object::visible_to, |
195 |
should result in broader applicability of functions using it. |
196 |
- merge items with different arch pointers refering to the same arch |
197 |
(due to archetype reloads). |
198 |
- refactored the object remove/insert functions and most related |
199 |
functions (decrease, split, merge_ob etc.). |
200 |
- make it compile better on freebsd (reported by pippijn). |
201 |
- remove GT_UPDATE_INV (no longer applicable). |
202 |
- fix the longstanding "container stays open" bug. |
203 |
- improved floorbox updating to be incremental and other protocol |
204 |
optimisations. |
205 |
- get rid of update_after_inventory_change and only do update stats |
206 |
for weight once/tick/player at max. |
207 |
- rewrite party commands, use party channel. |
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|
209 |
2.51 Sun Apr 20 21:27:37 CEST 2008 |
210 |
- properly link against libgthread as that is needed to make the slice |
211 |
allocator thread-safe. |
212 |
- support perls not compiled with 64 bit support (though this is not a |
213 |
recommended configuration) (reported by Samuel Gondouin). |
214 |
- always put godgiven items into the player inventory, never any containers. |
215 |
- (maps, arch) the scorn go club was founded! |
216 |
- (arch) do no longer support player abilities, they didn't work anyways. |
217 |
- (arch) the alchemy spell is now of the alchemy spell school, which |
218 |
became a real spell-class. |
219 |
- (arch) the alchemist class now get an alchemy spell book for new characters. |
220 |
- (arch) considerably strengthened spark shower and destruction. |
221 |
- match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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finally reloadable at runtime. |
223 |
- changed archetype loading algorithm to only require one pass and |
224 |
use delayed resolving of references. |
225 |
- examine command now uses the examine infobox. |
226 |
- implement an "incremental garbage collector" for archetypes. |
227 |
- enable slice allocator again. |
228 |
- implement optional free memory poisoning. |
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|
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2.5 Wed Apr 16 15:06:53 CEST 2008 |
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- the two handed weapon skill can no longer be used as unarmed combat |
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skill. |
233 |
- append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
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names (also update all maps to use money instead of coins). |
235 |
- add uuid accessors to perl. |
236 |
- add coin names and archetype accessors to perl. |
237 |
- fix runtime uuid file format to use "." instead of ",". |
238 |
- change perl extensions to not use hardcoded coins and values. |
239 |
- write uuids asynchronously (no hiccups due to uuid writes) |
240 |
and be more parsimonous of uuid usage by the exact value out on exit. |
241 |
- write log messages in another thread, removing another sync point. |
242 |
- support multi-line log messages in a nicer way. |
243 |
- be more portable w.r.t. uuids and format specifiers everywhere. |
244 |
- fix a minor memleak in the random map generator. |
245 |
- some parts of the random map generator are not coroutine-safe, |
246 |
so only call it "single-threaded". |
247 |
- major cleanup of memory management in random map generator. |
248 |
- slight refactoring of the random map generator, faster too. |
249 |
- solve the "slice_alloc becomes negative" mystery - no allocation bug, |
250 |
bookkeeping bug. |
251 |
- work around "player is on active list" problem by deactivating player |
252 |
after loading. |
253 |
- garbage collect shstr's more evenly and adaptively only when |
254 |
there have in fact been allocations. |
255 |
- fix object::insert to do as documented and insert into the env |
256 |
if necessary. |
257 |
- fix cf::map::unique_maps. |
258 |
- fix nrof overflow check in can_merge_slow. |
259 |
- fix converter code to handle >31 bit values. |
260 |
- added support for the player_sold flag |
261 |
- converters no longer accept unpaid items. |
262 |
- canonicalize random map meta files for better unification. |
263 |
|
264 |
2.43 Sun Apr 6 20:35:29 CEST 2008 |
265 |
- work around a glibc bug that causes calloc to return non-zero memory |
266 |
when mlockall has been used. |
267 |
- pass environment to perl_sys_init3, as required by newer perls. |
268 |
- use separate thread for ticker timing (and more in the future). |
269 |
this greatly increases timing accuracy and gets rid of an enourmous |
270 |
number of gettimeofday calls. |
271 |
- use a separate thread to signal aio completion, for lower latency. |
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- require Coro 4.47, which fixes a data corruption bug with its C API. |
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|
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2.42 Sat Mar 15 12:05:21 CET 2008 |
275 |
- rebalanced default experience table to be more exponential |
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and much easier up to level ~40, then moderately harder. |
277 |
- change attuned/repelled level boni to +-8 from +-2. |
278 |
- use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
279 |
- do not exit on reload/load errors but properly cleanup. |
280 |
- fix a 32 bit uncleanlyness in the slice debugging wrapper. |
281 |
|
282 |
2.41 Fri Jan 25 13:15:37 CET 2008 |
283 |
- get rid of YAML::Syck, it's too buggy and misparses many files |
284 |
(this fixes the jeweler skill). |
285 |
- back-to-back perl_reloads don't freeze the ticker anymore. |
286 |
- convert cfutil from Event to EV (forgot to do this earlier...). |
287 |
- move tombstone to real map if player died due to cave-in (even if |
288 |
it has reset, which is better than putting it on the savebed, also as |
289 |
proof that the palyer didn't use a savebed). |
290 |
|
291 |
2.4 Sun Jan 13 13:41:29 CET 2008 |
292 |
- work around perl bug in configure perl module version check. |
293 |
- fix bug in golem move code that would cause a crash at tiling borders. |
294 |
- fix a freeze bug when looking for an arrow in the inventory. |
295 |
- fix a bug in animate_weapon, causing a crash. |
296 |
- no longer exit when a coroutine throws an exception. |
297 |
- fix a potential double free bug (nicely exploited by g++ 4.2). |
298 |
- fix the "<player> is nuts" message. |
299 |
- fix an exception at logout due to the json_coder being gone. |
300 |
- upgrade to EV version 2.0 API. |
301 |
- when players don't apply a savebed correctly but stand above one, |
302 |
do not move or kill them. |
303 |
- implement client-side settings page in playerbook (0.9963+ required). |
304 |
- implement generic framework for server-side resource files. |
305 |
- implement resource file update event. |
306 |
- hook experience table update into the framework. |
307 |
- move jeweler.yaml to resources (arch/). |
308 |
- switch from Crossfire to Deliantra perl module. |
309 |
- implement json2json arch filter. |
310 |
- implement widget protocol version 2, support for ui templates. |
311 |
- mapinfo is now handled fully asynchronously. |
312 |
- ext/irc: also log irc messages. |
313 |
- ext/schmorplog: write user stat files asynchronously. |
314 |
|
315 |
2.32 Sun Dec 2 18:11:01 CET 2007 |
316 |
- limited the number of items that can be picked up and dropped |
317 |
as temporary measurement against bad performance or dropping things |
318 |
(this lead to long freezes and triggered the watchdog). |
319 |
- improved the performance of the drop command a bit. |
320 |
- switch from Event to EV for higher performance, easier usage, |
321 |
less bugs... |
322 |
- updated to release version of the gnu affero license. |
323 |
|
324 |
2.31 Sun Nov 11 17:26:28 CET 2007 |
325 |
- more thoroughly rename the binaries, contact addresses. |
326 |
- update the copyrights. |
327 |
- avoid backtraces due to old spells on some maps, sometimes causing |
328 |
crashes. |
329 |
- fix a problem where facedata wasn't initialised to zero properly, |
330 |
potentially causing crashes. |
331 |
- assign weapons on user load time, not login-time, avoiding |
332 |
crashes. |
333 |
|
334 |
2.3 Sat Oct 27 11:22:38 CEST 2007 |
335 |
- fixed an important bug that caused passwords to be forgotten. |
336 |
- implement *tag destinations for goto, slaying etc. and use it |
337 |
in some of the maps. |
338 |
- bigworldised many maps (islands as in pupland and aldwulf), |
339 |
which is now trivial to do. |
340 |
- removed all traces of the old (and never working) plug-in interface |
341 |
(70kb code less on amd64). |
342 |
- improve/tune scheduling priorities. |
343 |
- fix some freezing bugs. |
344 |
- fix a memory corruption problem in dynbuf.printf. |
345 |
- use channels for chat and many informational commands. |
346 |
- improved the tutorial. |
347 |
- create missile is now fixed. |
348 |
- race fields must now contain archetypes. |
349 |
- jumping skill now works as advertised. |
350 |
|
351 |
2.2 Tue Sep 11 15:41:24 CEST 2007 |
352 |
- relicense under the gnu affero license. |
353 |
- new inscription skill, can only inscribe INSCRIBABLE items. |
354 |
- implement server-side framework for generic resources. |
355 |
- use resource framework for server-provided ambient |
356 |
music. |
357 |
- save object owners (players only atm). |
358 |
- replace limited sound api with server-provided sound effects. |
359 |
- new sc (sound control) protocol command. |
360 |
- improve fxix protocol to include types. |
361 |
- exactly fill tcp segments, if possible. |
362 |
- output-rate is now an upper limit, the server will automatically |
363 |
(and quite perfectly) adjust to the network conditions, ensuring |
364 |
low latency even during bulk transfers (music, images, sounds etc.). |
365 |
- implement server-side widgets (i.e. client widgets controlled |
366 |
in the server side). this will allow future expansion without |
367 |
having to upgrade clients. |
368 |
- implement a (artwork) world map with realtime player position |
369 |
tracking. |
370 |
- new and more efficient extcmd (server still supports old extcmd |
371 |
protocol). |
372 |
- fixed lots of underflow/overflow bugs in diseases and general stats |
373 |
calcluation that could be easily exploited by users. |
374 |
- rebalanced diseases to spread more naturally/evenly. |
375 |
- completely asynchronous map loading even for tiled maps. |
376 |
- replace simple messaging protocol with channels carrying metadata |
377 |
(similar to message types, but more directed at the user). |
378 |
- reduce command processing latency by a whopping 120ms by |
379 |
reordering some processing steps inside the server. this directly |
380 |
reduces lag by 120ms. |
381 |
- actually send spell faces to the client. |
382 |
- implement player genders. |
383 |
- unclean logout/login results in: nothing if map hasn't reset, |
384 |
otherwise return to savebed and possible kill if the log-out |
385 |
was for too long. |
386 |
- fast socket-dead detection (kick player after 8 seconds without ack). |
387 |
- greatly reduce the cpu time needed to draw maps _again_. |
388 |
- archetypes are now subclasses of objects. |
389 |
- rebalanced shop greed and approval functions to be more realistic |
390 |
(and likely match the actual intention). |
391 |
- implement "crossfire pod" format for messages, with working bold, |
392 |
italic, gender-specific text, paragraphs etc. |
393 |
- implemented hint framework, players can opt to receive hints. |
394 |
- implemented (long) book framework, added some books from the cf wiki. |
395 |
- implement generic message framework that uses xml, utf8 for the client |
396 |
protocol and is capable of transmitting generic meta information. |
397 |
- implement (in a suboptimal way) per-player instantiated maps. |
398 |
- replace the nexus by a per-player tutorial map that teaches stuff |
399 |
better than the newbie house. |
400 |
- fix the magicmap colours. |
401 |
- optimise map update even more by removing unneeded code and checks. |
402 |
- decouple map and stats update from pl->ob and use pl->observe instead. |
403 |
- implement observe command. |
404 |
- major speed up in map refresh by replacing most get_map_from_coord |
405 |
calls with a simple comparison. |
406 |
- fix a latent crossfire bug that could crash the server because the |
407 |
map refresh did not update the mapspace. |
408 |
- support custom keys for regions and maps, regions are now |
409 |
refcount-managed. |
410 |
- allow worldmap overlays anywhere in the 000..999 range. |
411 |
- new system to acquire time slices for background jobs, to reduce |
412 |
jitter. |
413 |
- semi-persistent object-referencing framework (currently only players |
414 |
supported). |
415 |
- dependency tracking for perl extensions. |
416 |
- new slag-ex extension for cleaning cauldrons. |
417 |
- fix invoke result processing. |
418 |
- there are even less i/o syncpoints in the server now. |
419 |
- added map-tags extension that scans all maps for object tags |
420 |
and records them in the database (not used yet). |
421 |
- metaserver 2 support. |
422 |
- many more bugfixes and minor optimisations. |
423 |
|
424 |
2.1 Sun May 27 04:21:29 CEST 2007 |
425 |
- optimised event invocation (non-wanted events can now be |
426 |
skipped with 4-5 inlined instructions). |
427 |
- complete rewrite of town_portal: it now creates a portal |
428 |
to the "nearest" town only, travel is only possible |
429 |
to the town and back, anybody can use it (also removes |
430 |
one of the remaining syncpoints in the server). |
431 |
- complete rewrite of the range/attack skill slot system: |
432 |
there are now two slots, one for combat, one for ranged |
433 |
attacks. |
434 |
- introduce the concept of a current weapon (either a ranged |
435 |
or a combat weapon/skill/tool) and switch between them as |
436 |
needed. |
437 |
- rewrite bow code so bows get more useful: apply damage, |
438 |
attacktype and other stats to the arrows and treat |
439 |
bows as weapons. also rebalance the missile weapons skill |
440 |
so its damage increases with level. |
441 |
- rewrite the complete player speed logic: weapon_speed now |
442 |
works as documented and there are no unnatural speed boosts. |
443 |
- implement a utility - cfutil - that simplifies arch and map |
444 |
installation, replacing the old collect scripts and |
445 |
simplying deployment by scaling and cutting faces as required. |
446 |
- simplify the map protocol extensively by taking advantage |
447 |
of missing bigfaces, speeding up map generation immensely. |
448 |
- implement inherit keyword allowing archetypes to inherit from |
449 |
other archetypes. |
450 |
- rationalise archetype, region and treasurelist file format |
451 |
into a single file format and make them reloadable asynchronously. |
452 |
- make the worldmap, facedata (smoothing, faces, magicmap) |
453 |
reloadable at runtime. |
454 |
- implement 64x64 faceset support. |
455 |
- implement fxixsx protocol that saves |
456 |
a lot of bandwidth over the old image/face/smooth packets |
457 |
and allows images > packetsize, incremental and background |
458 |
transfers. |
459 |
- implement a bandwidth-saving smoothing protocol that works |
460 |
on a face basis as opposed to a mapspace basis. |
461 |
- the server can now rate-limit image uploads to not exceed |
462 |
a certain (client-configurable) speed while guarenteeing full |
463 |
freedom of movement. |
464 |
- implement new ex command to request item descriptions. |
465 |
- implement new msg command for in-game messages with meta |
466 |
information (using xml). |
467 |
- enforce utf-8 for all text messages. |
468 |
- added micropather (not used yet). |
469 |
- many, many bugfixes. |
470 |
|
471 |
2.0 Tue Mar 6 15:22:53 CET 2007 |
472 |
- make coroapi accessible to cf+. |
473 |
- moved map handling logic completely to perl |
474 |
- per player maps are now marked in the map |
475 |
- maps are saved completely differently now, |
476 |
and much more often. |
477 |
- rewrote map header parser and writer, to be much faster. |
478 |
- maps and players are now (in the average case) loaded |
479 |
and saved completely asynchronously, I/O contention will no |
480 |
longer freeze the server. |
481 |
- players and maps can be loaded anytime, without the player |
482 |
being logged in. |
483 |
- automatically generate method interfaces for perl from headers |
484 |
- unbundled freezethaw |
485 |
- mostly rewrote common/map.C |
486 |
- completely rewrite server/swap.C |
487 |
- introduced "runtime", the CCT clock (corrected crossfire time) :) |
488 |
- introduced new keyword for map files: file_format_version (integer, server version: 0) |
489 |
- better message for apply failures due to applymode |
490 |
- removed most all of the weather code |
491 |
- unified logging to stderr and file |
492 |
- too many minor changes to document |