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Crossfire TRT Server, Maps and Archetypes ChangeLog. |
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|
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2.2 |
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- relicense under the gnu affero license. |
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- new inscription skill, can only inscribe INSCRIBABLE items. |
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- implement server-side framework for generic resources. |
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- use resource framework for server-provided ambient |
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music. |
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- save object owners (players only atm). |
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- replace limited sound api with server-provided sound effects. |
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- new sc (sound control) protocol command. |
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- improve fxix protocol to include types. |
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- exactly fill tcp segments, if possible. |
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- output-rate is now an upper limit, the server will automatically |
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(and quite perfectly) adjust to the network conditions, ensuring |
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low latency even during bulk transfers (music, images, sounds etc.). |
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- implement server-side widgets (i.e. client widgets controlled |
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in the server side). this will allow future expansion without |
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having to upgrade clients. |
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- implement a (artwork) world map with realtime player position |
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tracking. |
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- new and more efficient extcmd (server still supports old extcmd |
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protocol). |
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- fixed lots of underflow/overflow bugs in diseases and general stats |
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calcluation that could be easily exploited by users. |
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- rebalanced diseases to spread more naturally/evenly. |
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- completely asynchronous map loading even for tiled maps. |
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- replace simple messaging protocol with channels carrying metadata |
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(similar to message types, but more directed at the user). |
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- reduce command processing latency by a whopping 120ms by |
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reordering some processing steps inside the server. this directly |
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reduces lag by 120ms. |
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- actually send spell faces to the client. |
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- implement player genders. |
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- unclean logout/login results in: nothing if map hasn't reset, |
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otherwise return to savebed and possible kill if the log-out |
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was for too long. |
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- fast socket-dead detection (kick player after 8 seconds without ack). |
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- greatly reduce the cpu time needed to draw maps _again_. |
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- archetypes are now subclasses of objects. |
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- rebalanced shop greed and approval functions to be more realistic |
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(and likely match the actual intention). |
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- implement "crossfire pod" format for messages, with working bold, |
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italic, gender-specific text, paragraphs etc. |
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- implemented hint framework, players can opt to receive hints. |
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- implemented (long) book framework, added some books from the cf wiki. |
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- implement generic message framework that uses xml, utf8 for the client |
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protocol and is capable of transmitting generic meta information. |
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- implement (in a suboptimal way) per-player instantiated maps. |
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- replace the nexus by a per-player tutorial map that teaches stuff |
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better than the newbie house. |
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- fix the magicmap colours. |
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- optimise map update even more by removing unneeded code and checks. |
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- decouple map and stats update from pl->ob and use pl->observe instead. |
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- implement observe command. |
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- major speed up in map refresh by replacing most get_map_from_coord |
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calls with a simple comparison. |
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- fix a latent crossfire bug that could crash the server because the |
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map refresh did not update the mapspace. |
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- support custom keys for regions and maps, regions are now |
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refcount-managed. |
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- allow worldmap overlays anywhere in the 000..999 range. |
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- new system to acquire time slices for background jobs, to reduce |
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jitter. |
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- implement new observe command. |
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- semi-persistent object-referencing framework (currently only players |
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supported). |
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- dependency tracking for perl extensions. |
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- new slag-ex extension for cleaning cauldrons. |
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- server clamps some stats now to avoid over/underflow. |
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- fix invoke result processing. |
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- there are even less i/o syncpoints in the server now. |
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- many more bugfixes and minor optimisations. |
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|
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2.1 Sun May 27 04:21:29 CEST 2007 |
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- optimised event invocation (non-wanted events can now be |
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skipped with 4-5 inlined instructions). |
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- complete rewrite of town_portal: it now creates a portal |
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to the "nearest" town only, travel is only possible |
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to the town and back, anybody can use it (also removes |
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one of the remaining syncpoints in the server). |
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- complete rewrite of the range/attack skill slot system: |
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there are now two slots, one for combat, one for ranged |
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attacks. |
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- introduce the concept of a current weapon (either a ranged |
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or a combat weapon/skill/tool) and switch between them as |
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needed. |
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- rewrite bow code so bows get more useful: apply damage, |
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attacktype and other stats to the arrows and treat |
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bows as weapons. also rebalance the missile weapons skill |
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so its damage increases with level. |
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- rewrite the complete player speed logic: weapon_speed now |
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works as documented and there are no unnatural speed boosts. |
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- implement a utility - cfutil - that simplifies arch and map |
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installation, replacing the old collect scripts and |
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simplying deployment by scaling and cutting faces as required. |
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- simplify the map protocol extensively by taking advantage |
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of missing bigfaces, speeding up map generation immensely. |
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- implement inherit keyword allowing archetypes to inherit from |
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other archetypes. |
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- rationalise archetype, region and treasurelist file format |
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into a single file format and make them reloadable asynchronously. |
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- make the worldmap, facedata (smoothing, faces, magicmap) |
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reloadable at runtime. |
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- implement 64x64 faceset support. |
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- implement fxixsx protocol that saves |
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a lot of bandwidth over the old image/face/smooth packets |
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and allows images > packetsize, incremental and background |
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transfers. |
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- implement a bandwidth-saving smoothing protocol that works |
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on a face basis as opposed to a mapspace basis. |
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- the server can now rate-limit image uploads to not exceed |
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a certain (client-configurable) speed while guarenteeing full |
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freedom of movement. |
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- implement new ex command to request item descriptions. |
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- implement new msg command for in-game messages with meta |
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information (using xml). |
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- enforce utf-8 for all text messages. |
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- added micropather (not used yet). |
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- many, many bugfixes. |
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|
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2.0 Tue Mar 6 15:22:53 CET 2007 |
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- make coroapi accessible to cf+. |
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- moved map handling logic completely to perl |
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- per player maps are now marked in the map |
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- maps are saved completely differently now, |
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and much more often. |
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- rewrote map header parser and writer, to be much faster. |
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- maps and players are now (in the average case) loaded |
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and saved completely asynchronously, I/O contention will no |
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longer freeze the server. |
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- players and maps can be loaded anytime, without the player |
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being logged in. |
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- automatically generate method interfaces for perl from headers |
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- unbundled freezethaw |
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- mostly rewrote common/map.C |
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- completely rewrite server/swap.C |
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- introduced "runtime", the CCT clock (corrected crossfire time) :) |
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- introduced new keyword for map files: file_format_version (integer, server version: 0) |
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- better message for apply failures due to applymode |
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- removed most all of the weather code |
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- unified logging to stderr and file |
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- too many minor changes to document |