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2 | |
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3 | TODO: picking up the torches in nimbus seemingly works, but after |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
6 | |
6 | |
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7 | - reloading archetypes while a user was in the character creation phase |
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8 | could crash the server. |
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9 | |
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10 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
7 | - properly link against libgthread as that is needed to make the slice |
11 | - properly link against libgthread as that is needed to make the slice |
8 | allocator thread-safe. |
12 | allocator thread-safe. |
9 | - support perls not compiled with 64 bit support (though this is not a |
13 | - support perls not compiled with 64 bit support (though this is not a |
10 | recommended configuration) (reported by Samuel Gondouin). |
14 | recommended configuration) (reported by Samuel Gondouin). |
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15 | - always put godgiven items into the player inventory, never any containers. |
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16 | - (arch) |
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17 | - (maps, arch) the scorn go club was founded! |
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18 | - (arch) do no longer support player abilities, they didn't work anyways. |
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19 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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20 | became a real spell-class. |
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21 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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22 | - (arch) considerably strengthened spark shower and destruction. |
11 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
23 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
12 | finally reloadable at runtime. |
24 | finally reloadable at runtime. |
13 | - always put godgiven items into the player inventory, never any containers. |
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14 | - changed archetype loading algorithm to only require one pass and |
25 | - changed archetype loading algorithm to only require one pass and |
15 | use delayed resolving of references. |
26 | use delayed resolving of references. |
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27 | - examine command now uses the examine infobox. |
16 | - implement an "incremental garbage collector" for archetypes. |
28 | - implement an "incremental garbage collector" for archetypes. |
17 | - enable slice allocator again. |
29 | - enable slice allocator again. |
18 | - (maps, arch) the scorn go club was founded! |
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19 | - (arch) do no longer support player abilities, they didn't work anyways. |
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20 | - (arch) the alchemy spell is now of the alchemy spell school. |
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21 | - implement optional free memory poisoning. |
30 | - implement optional free memory poisoning. |
22 | |
31 | |
23 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
32 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
24 | - the two handed weapon skill can no longer be used as unarmed combat |
33 | - the two handed weapon skill can no longer be used as unarmed combat |
25 | skill. |
34 | skill. |