1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: ridify us from FLAG_NO_FIX_PLAYER |
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4 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
3 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
5 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
6 | 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied |
5 | 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied |
7 | some spellcasting. if I then started using karate, I would get all the |
6 | some spellcasting. if I then started using karate, I would get all the |
8 | stateffects from the bow |
7 | stateffects from the bow |
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9 | syncpoints: rules, news, motd, crossfiremail |
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10 | ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... |
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10 | 2.53 |
12 | 2.54 |
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13 | - bugfix: players couldn't starve in 2.53 :( |
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14 | - (maps) fixed the death certificate system in nimbus |
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15 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
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16 | - bugfix: spell effects like word fo recall are removed when dieing. |
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17 | - remove synchronous mkdir in chargen_race_done. |
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18 | - fix per-race starting maps. |
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19 | - tell players when they are starving. |
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20 | - get rid of costly object_from_name conversion for altar effects. |
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21 | - fix map difficulty calculation for generators. |
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23 | 2.53 Sun May 4 17:32:48 CEST 2008 |
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24 | - bugfix: custom skill settings were not saved by the server. |
11 | - fix a bug where remove did not actually remove items from the inventory, leaving |
25 | - bugfix: remove did not actually remove items from the inventory, leaving |
12 | ghost items. |
26 | ghost items. |
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27 | - bugfix: properly update items identified on the ground. |
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28 | - bugfix: use localtime_r in the logger thread. |
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29 | - bugfix: player starvation will now give the correct kill reason. |
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30 | - bugfix: archetype reloads could crash the server. |
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31 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
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32 | player is not logged in. |
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33 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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34 | server startup. |
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35 | - bugfix: fix the door surround check in the random map generator. |
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36 | - (maps) fix heaven quest difficulty progression. |
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37 | - (maps) fix some random map styles. |
13 | - dropping items a shop is not interested in won't sell them anymore. |
38 | - dropping items a shop is not interested in won't sell them anymore. |
14 | - the mailscrolls are now correctly handed out even when the destination |
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15 | player is not logged in. |
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16 | - rods and horns with a too low maximum charge allow now at least one discharge. |
39 | - rods and horns with a too low maximum charge allow now at least one discharge. |
17 | - make list_logins non-blocking (glaring oversight). this caused the lag at |
40 | - implement kill & death statistics. |
18 | server startup. |
41 | - random map preparation is no longer synchronous. |
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42 | - rewrite find_style in perl, no longer does synchronous I/O. |
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43 | - improve random map specials placement. |
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44 | - make the killer a real object pointer instead of a string, improved |
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45 | kill reason messages. |
19 | - take advantage of new aio_close and aio_chmod. |
46 | - take advantage of new aio_close and aio_chmod. |
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47 | - implement archetype::get, object::deep_clone and update callers. |
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48 | - change_abil is much faster. |
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49 | - update the floorbox more often to work around the reverses item order |
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50 | display in clients. |
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51 | - cleaned up object copying by encapsulating it to a single place. |
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52 | - add hints to the invite messages. |
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53 | - rewrote key<->value pair handling. |
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54 | - use an independent random number generator for the random map generator. |
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21 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
56 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
22 | - completely automate the item add/delete on remove/insert. this should fix |
57 | - completely automate the item add/delete on remove/insert. this should fix |
23 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
58 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
24 | - completely automate the weight handling, should fix all weight |
59 | - completely automate the weight handling, should fix all weight |