1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
2 | |
3 | TODO: ridify us from FLAG_NO_FIX_PLAYER |
|
|
4 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
|
|
5 | TODO: emergency swap mode is not working |
3 | TODO: emergency swap mode is not working |
6 | 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied |
4 | TODO: improve repelled message to include the full equation |
7 | some spellcasting. if I then started using karate, I would get all the |
5 | TODO: xs-warn doesn't end up in server log. |
8 | stateffects from the bow |
6 | TODO: splitting objects with attachments doesn't work |
|
|
7 | TODO: nimbus angel apply => @match |
|
|
8 | TODO: maybe move gsay to the main chat channel? |
|
|
9 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
9 | |
10 | |
10 | 2.53 |
11 | - (maps) extension of the jeweler quest/skill/town |
|
|
12 | - correctly move gsay to the party channel. |
|
|
13 | - fix a crash when animate weapon was used in some areas. |
|
|
14 | - fixed unnecessary identification of by converters created objects. |
|
|
15 | - (maps) tutorial now contains clues about chatting and talking |
|
|
16 | with NPCs. |
|
|
17 | - (arch) dragon scales got proper type now |
|
|
18 | - fix cone spells etc. going through walls sometimes. |
|
|
19 | - work around get_map_flags invoking perl and switching the stack. |
|
|
20 | - make sure the map is loaded when using a town portal return. |
|
|
21 | - fixed a bug with caching of sp/grace/food points for spells |
|
|
22 | where healing spells didn't cost any grace. |
|
|
23 | - fix starvation kill reason. |
|
|
24 | - fix pk killer name message. |
|
|
25 | - add support for berkeley db 4.7. |
|
|
26 | |
|
|
27 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
|
|
28 | - require Coro 4.73 which contains an important performance-bugfix. |
|
|
29 | - use anyevent to manage listen ports (this enables IPv6 support). |
|
|
30 | - server supports ipv6 client connections now. |
|
|
31 | - use newly-available Coro::AnyEvent. |
|
|
32 | - get rid of the AnyEvent::AIO watcher, start the event thread earlier |
|
|
33 | to let it handle AIO requests. |
|
|
34 | |
|
|
35 | 2.55 Sat May 24 19:52:52 CEST 2008 |
|
|
36 | - avoid newmap commands when crossing tiled map boundaries. this speeds up |
|
|
37 | processing considerably (especially in the client) and reduces data transfers |
|
|
38 | (saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
|
|
39 | - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
|
|
40 | - (map) fixed npc dialogue in pup_land/s_f/special. |
|
|
41 | - bugfix: fix a crash when a player casts a swarm spell and then logs out |
|
|
42 | (swarm spells now stay in the player's inventory). |
|
|
43 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
|
|
44 | - bugfix: do not merge items whose archetype name merges, use the |
|
|
45 | archetype *archname* (chairs of different facings were merged). |
|
|
46 | - bugfix: fix a potential crash issue in find_object_name (not used |
|
|
47 | normally). |
|
|
48 | - bugfix: locked doors cnanot be bashed down by magical means |
|
|
49 | (destruction, magic missile etc.). |
|
|
50 | - swarm spells without a direction now use various spiral patterns |
|
|
51 | instead of being fully random. |
|
|
52 | - update AnyEvent API to 3.4 and above. |
|
|
53 | |
|
|
54 | 2.54 Thu May 8 22:01:22 CEST 2008 |
|
|
55 | - change floorbox item ordering to enable more efficient protocol and to |
|
|
56 | stay in sync with the 0.9971 client update which also reverses ordering. |
|
|
57 | - bugfix: the jumping skill now gives experience for jumping |
|
|
58 | and for attacking monsters. it also takes about one second to do a jump. |
|
|
59 | - bugfix: players couldn't starve in 2.53 :( |
|
|
60 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
|
|
61 | - bugfix: spell effects like word of recall are removed on death. |
|
|
62 | - bugfix: fix a crash when objects with treasure on top (ground...) |
|
|
63 | were created outside a map. |
|
|
64 | - bugfix: couldn't apply inventory items when levitating, but ground items |
|
|
65 | (fixed by reversing the logic). |
|
|
66 | - bugfix: fixed a mismatched '"' in the debugging description of objects |
|
|
67 | - bugfix: the random map generator no longer leaks key objects. |
|
|
68 | - bugfix: support random maps >127x127. |
|
|
69 | - (maps) fixed the death certificate system in nimbus. |
|
|
70 | - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
|
|
71 | - (arch) the material 'wood' was undefined, it's now a burnable material. |
|
|
72 | - (arch) give ball lightning a real name. |
|
|
73 | - (arch) fixed material of bones (was 'wood', is now 'bone') |
|
|
74 | - support cfpod in ex replies (client item tooltips). |
|
|
75 | - unapply item in range slow when readying a spell. |
|
|
76 | - bugfix: account for rounding errors in weight updates. |
|
|
77 | - remove synchronous mkdir in chargen_race_done. |
|
|
78 | - fix per-race starting maps. |
|
|
79 | - check hiscore on suicide and quit as well. |
|
|
80 | - tell players when they are starving. |
|
|
81 | - get rid of costly object_from_name conversion for altar effects. |
|
|
82 | - fix map difficulty calculation for generators. |
|
|
83 | - slightly more intelligent handling of "is_animated" flag. |
|
|
84 | - support no_drop map header flag (before it was only available internally). |
|
|
85 | - make random-map-generated keys crumble after one hour, use more unique slaying. |
|
|
86 | |
|
|
87 | 2.53 Sun May 4 17:32:48 CEST 2008 |
11 | - bugfix: custom skill settings were not saved by the server. |
88 | - bugfix: custom skill settings were not saved by the server. |
12 | - bugfix: remove did not actually remove items from the inventory, leaving |
89 | - bugfix: remove did not actually remove items from the inventory, leaving |
13 | ghost items. |
90 | ghost items. |
14 | - bugfix: properly update items identified on the ground. |
91 | - bugfix: properly update items identified on the ground. |
15 | - dropping items a shop is not interested in won't sell them anymore. |
92 | - bugfix: use localtime_r in the logger thread. |
|
|
93 | - bugfix: player starvation will now give the correct kill reason. |
|
|
94 | - bugfix: archetype reloads could crash the server. |
16 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
95 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
17 | player is not logged in. |
96 | player is not logged in. |
18 | - rods and horns with a too low maximum charge allow now at least one discharge. |
|
|
19 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
97 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
20 | server startup. |
98 | server startup. |
|
|
99 | - bugfix: fix the door surround check in the random map generator. |
|
|
100 | - (maps) fix heaven quest difficulty progression. |
|
|
101 | - (maps) fix some random map styles. |
|
|
102 | - dropping items a shop is not interested in won't sell them anymore. |
|
|
103 | - rods and horns with a too low maximum charge allow now at least one discharge. |
|
|
104 | - implement kill & death statistics. |
|
|
105 | - random map preparation is no longer synchronous. |
|
|
106 | - rewrite find_style in perl, no longer does synchronous I/O. |
|
|
107 | - improve random map specials placement. |
|
|
108 | - make the killer a real object pointer instead of a string, improved |
|
|
109 | kill reason messages. |
21 | - take advantage of new aio_close and aio_chmod. |
110 | - take advantage of new aio_close and aio_chmod. |
|
|
111 | - implement archetype::get, object::deep_clone and update callers. |
|
|
112 | - change_abil is much faster. |
|
|
113 | - update the floorbox more often to work around the reverses item order |
|
|
114 | display in clients. |
|
|
115 | - cleaned up object copying by encapsulating it to a single place. |
|
|
116 | - add hints to the invite messages. |
|
|
117 | - rewrote key<->value pair handling. |
|
|
118 | - use an independent random number generator for the random map generator. |
22 | |
119 | |
23 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
120 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
24 | - completely automate the item add/delete on remove/insert. this should fix |
121 | - completely automate the item add/delete on remove/insert. this should fix |
25 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
122 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
26 | - completely automate the weight handling, should fix all weight |
123 | - completely automate the weight handling, should fix all weight |