1 | Crossfire TRT Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
2 | |
3 | 2.2 |
3 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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4 | TODO: emergency swap mode is not working |
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5 | |
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6 | syncpoints: rules, news, motd, crossfiremail |
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7 | ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... |
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8 | |
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9 | 2.54 |
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10 | - change floorbox item ordering to enable more efficient protocol and to |
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11 | stay in sync with the 0.9971 client update which also reverses ordering. |
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12 | - bugfix: players couldn't starve in 2.53 :( |
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13 | - (maps) fixed the death certificate system in nimbus |
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14 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
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15 | - bugfix: spell effects like word fo recall are removed when dieing. |
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16 | - bugfix: fix a crash when objects with treasure on top (ground...) |
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17 | were created outside a map. |
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18 | - bugfix: couldn't apply inventory items when levitating, but ground items |
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19 | (fixed by reversing the logic). |
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20 | - (arhc) give ball lightning a real name. |
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21 | - unapply item in range slow when readying a spell. |
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22 | - remove synchronous mkdir in chargen_race_done. |
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23 | - fix per-race starting maps. |
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24 | - check hiscore on suicide and quit as well. |
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25 | - tell players when they are starving. |
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26 | - get rid of costly object_from_name conversion for altar effects. |
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27 | - fix map difficulty calculation for generators. |
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28 | - slightly more intelligent handling of "is_animated" flag. |
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29 | |
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30 | 2.53 Sun May 4 17:32:48 CEST 2008 |
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31 | - bugfix: custom skill settings were not saved by the server. |
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32 | - bugfix: remove did not actually remove items from the inventory, leaving |
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33 | ghost items. |
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34 | - bugfix: properly update items identified on the ground. |
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35 | - bugfix: use localtime_r in the logger thread. |
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36 | - bugfix: player starvation will now give the correct kill reason. |
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37 | - bugfix: archetype reloads could crash the server. |
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38 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
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39 | player is not logged in. |
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40 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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41 | server startup. |
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42 | - bugfix: fix the door surround check in the random map generator. |
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43 | - (maps) fix heaven quest difficulty progression. |
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44 | - (maps) fix some random map styles. |
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45 | - dropping items a shop is not interested in won't sell them anymore. |
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46 | - rods and horns with a too low maximum charge allow now at least one discharge. |
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47 | - implement kill & death statistics. |
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48 | - random map preparation is no longer synchronous. |
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49 | - rewrite find_style in perl, no longer does synchronous I/O. |
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50 | - improve random map specials placement. |
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51 | - make the killer a real object pointer instead of a string, improved |
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52 | kill reason messages. |
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53 | - take advantage of new aio_close and aio_chmod. |
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54 | - implement archetype::get, object::deep_clone and update callers. |
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55 | - change_abil is much faster. |
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56 | - update the floorbox more often to work around the reverses item order |
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57 | display in clients. |
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58 | - cleaned up object copying by encapsulating it to a single place. |
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59 | - add hints to the invite messages. |
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60 | - rewrote key<->value pair handling. |
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61 | - use an independent random number generator for the random map generator. |
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62 | |
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63 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
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64 | - completely automate the item add/delete on remove/insert. this should fix |
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65 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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66 | - completely automate the weight handling, should fix all weight |
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67 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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68 | - reloading archetypes while a user was in the character creation phase |
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69 | could crash the server. |
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70 | - fix a nontrivial number of cases of code commented similar |
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71 | to "is this really correct?", as many of those cases are now handles |
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72 | automatically by lower level code. |
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73 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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74 | should result in broader applicability of functions using it. |
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75 | - merge items with different arch pointers refering to the same arch |
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76 | (due to archetype reloads). |
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77 | - refactored the object remove/insert functions and most related |
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78 | functions (decrease, split, merge_ob etc.). |
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79 | - make it compile better on freebsd (reported by pippijn). |
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80 | - remove GT_UPDATE_INV (no longer applicable). |
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81 | - fix the longstanding "container stays open" bug. |
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82 | - improved floorbox updating to be incremental and other protocol |
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83 | optimisations. |
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84 | - get rid of update_after_inventory_change and only do update stats |
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85 | for weight once/tick/player at max. |
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86 | - rewrite party commands, use party channel. |
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87 | |
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88 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
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89 | - properly link against libgthread as that is needed to make the slice |
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90 | allocator thread-safe. |
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91 | - support perls not compiled with 64 bit support (though this is not a |
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92 | recommended configuration) (reported by Samuel Gondouin). |
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93 | - always put godgiven items into the player inventory, never any containers. |
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94 | - (arch) |
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95 | - (maps, arch) the scorn go club was founded! |
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96 | - (arch) do no longer support player abilities, they didn't work anyways. |
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97 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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98 | became a real spell-class. |
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99 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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100 | - (arch) considerably strengthened spark shower and destruction. |
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101 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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102 | finally reloadable at runtime. |
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103 | - changed archetype loading algorithm to only require one pass and |
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104 | use delayed resolving of references. |
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105 | - examine command now uses the examine infobox. |
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106 | - implement an "incremental garbage collector" for archetypes. |
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107 | - enable slice allocator again. |
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108 | - implement optional free memory poisoning. |
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109 | |
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110 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
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111 | - the two handed weapon skill can no longer be used as unarmed combat |
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112 | skill. |
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113 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
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114 | names (also update all maps to use money instead of coins). |
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115 | - add uuid accessors to perl. |
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116 | - add coin names and archetype accessors to perl. |
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117 | - fix runtime uuid file format to use "." instead of ",". |
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118 | - change perl extensions to not use hardcoded coins and values. |
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119 | - write uuids asynchronously (no hiccups due to uuid writes) |
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120 | and be more parsimonous of uuid usage by the exact value out on exit. |
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121 | - write log messages in another thread, removing another sync point. |
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122 | - support multi-line log messages in a nicer way. |
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123 | - be more portable w.r.t. uuids and format specifiers everywhere. |
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124 | - fix a minor memleak in the random map generator. |
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125 | - some parts of the random map generator are not coroutine-safe, |
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126 | so only call it "single-threaded". |
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127 | - major cleanup of memory management in random map generator. |
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128 | - slight refactoring of the random map generator, faster too. |
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129 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
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130 | bookkeeping bug. |
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131 | - work around "player is on active list" problem by deactivating player |
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132 | after loading. |
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133 | - garbage collect shstr's more evenly and adaptively only when |
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134 | there have in fact been allocations. |
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135 | - fix object::insert to do as documented and insert into the env |
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136 | if necessary. |
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137 | - fix cf::map::unique_maps. |
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138 | - fix nrof overflow check in can_merge_slow. |
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139 | - fix converter code to handle >31 bit values. |
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140 | - added support for the player_sold flag |
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141 | - converters no longer accept unpaid items. |
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142 | - canonicalize random map meta files for better unification. |
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143 | |
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144 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
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145 | - work around a glibc bug that causes calloc to return non-zero memory |
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146 | when mlockall has been used. |
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147 | - pass environment to perl_sys_init3, as required by newer perls. |
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148 | - use separate thread for ticker timing (and more in the future). |
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149 | this greatly increases timing accuracy and gets rid of an enourmous |
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150 | number of gettimeofday calls. |
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151 | - use a separate thread to signal aio completion, for lower latency. |
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152 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
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153 | |
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154 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
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155 | - rebalanced default experience table to be more exponential |
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156 | and much easier up to level ~40, then moderately harder. |
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157 | - change attuned/repelled level boni to +-8 from +-2. |
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158 | - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
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159 | - do not exit on reload/load errors but properly cleanup. |
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160 | - fix a 32 bit uncleanlyness in the slice debugging wrapper. |
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161 | |
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162 | 2.41 Fri Jan 25 13:15:37 CET 2008 |
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163 | - get rid of YAML::Syck, it's too buggy and misparses many files |
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164 | (this fixes the jeweler skill). |
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165 | - back-to-back perl_reloads don't freeze the ticker anymore. |
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166 | - convert cfutil from Event to EV (forgot to do this earlier...). |
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167 | - move tombstone to real map if player died due to cave-in (even if |
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168 | it has reset, which is better than putting it on the savebed, also as |
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169 | proof that the palyer didn't use a savebed). |
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170 | |
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171 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
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172 | - work around perl bug in configure perl module version check. |
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173 | - fix bug in golem move code that would cause a crash at tiling borders. |
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174 | - fix a freeze bug when looking for an arrow in the inventory. |
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175 | - fix a bug in animate_weapon, causing a crash. |
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176 | - no longer exit when a coroutine throws an exception. |
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177 | - fix a potential double free bug (nicely exploited by g++ 4.2). |
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178 | - fix the "<player> is nuts" message. |
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179 | - fix an exception at logout due to the json_coder being gone. |
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180 | - upgrade to EV version 2.0 API. |
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181 | - when players don't apply a savebed correctly but stand above one, |
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182 | do not move or kill them. |
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183 | - implement client-side settings page in playerbook (0.9963+ required). |
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184 | - implement generic framework for server-side resource files. |
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185 | - implement resource file update event. |
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186 | - hook experience table update into the framework. |
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187 | - move jeweler.yaml to resources (arch/). |
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188 | - switch from Crossfire to Deliantra perl module. |
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189 | - implement json2json arch filter. |
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190 | - implement widget protocol version 2, support for ui templates. |
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191 | - mapinfo is now handled fully asynchronously. |
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192 | - ext/irc: also log irc messages. |
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193 | - ext/schmorplog: write user stat files asynchronously. |
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194 | |
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195 | 2.32 Sun Dec 2 18:11:01 CET 2007 |
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196 | - limited the number of items that can be picked up and dropped |
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197 | as temporary measurement against bad performance or dropping things |
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198 | (this lead to long freezes and triggered the watchdog). |
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199 | - improved the performance of the drop command a bit. |
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200 | - switch from Event to EV for higher performance, easier usage, |
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201 | less bugs... |
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202 | - updated to release version of the gnu affero license. |
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203 | |
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204 | 2.31 Sun Nov 11 17:26:28 CET 2007 |
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205 | - more thoroughly rename the binaries, contact addresses. |
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206 | - update the copyrights. |
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207 | - avoid backtraces due to old spells on some maps, sometimes causing |
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208 | crashes. |
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209 | - fix a problem where facedata wasn't initialised to zero properly, |
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210 | potentially causing crashes. |
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211 | - assign weapons on user load time, not login-time, avoiding |
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212 | crashes. |
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213 | |
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214 | 2.3 Sat Oct 27 11:22:38 CEST 2007 |
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215 | - fixed an important bug that caused passwords to be forgotten. |
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216 | - implement *tag destinations for goto, slaying etc. and use it |
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217 | in some of the maps. |
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218 | - bigworldised many maps (islands as in pupland and aldwulf), |
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219 | which is now trivial to do. |
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220 | - removed all traces of the old (and never working) plug-in interface |
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221 | (70kb code less on amd64). |
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222 | - improve/tune scheduling priorities. |
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223 | - fix some freezing bugs. |
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224 | - fix a memory corruption problem in dynbuf.printf. |
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225 | - use channels for chat and many informational commands. |
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226 | - improved the tutorial. |
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227 | - create missile is now fixed. |
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228 | - race fields must now contain archetypes. |
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229 | - jumping skill now works as advertised. |
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230 | |
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231 | 2.2 Tue Sep 11 15:41:24 CEST 2007 |
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232 | - relicense under the gnu affero license. |
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233 | - new inscription skill, can only inscribe INSCRIBABLE items. |
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234 | - implement server-side framework for generic resources. |
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235 | - use resource framework for server-provided ambient |
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236 | music. |
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237 | - save object owners (players only atm). |
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238 | - replace limited sound api with server-provided sound effects. |
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239 | - new sc (sound control) protocol command. |
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240 | - improve fxix protocol to include types. |
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241 | - exactly fill tcp segments, if possible. |
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242 | - output-rate is now an upper limit, the server will automatically |
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243 | (and quite perfectly) adjust to the network conditions, ensuring |
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244 | low latency even during bulk transfers (music, images, sounds etc.). |
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245 | - implement server-side widgets (i.e. client widgets controlled |
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246 | in the server side). this will allow future expansion without |
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247 | having to upgrade clients. |
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248 | - implement a (artwork) world map with realtime player position |
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249 | tracking. |
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250 | - new and more efficient extcmd (server still supports old extcmd |
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251 | protocol). |
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252 | - fixed lots of underflow/overflow bugs in diseases and general stats |
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253 | calcluation that could be easily exploited by users. |
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254 | - rebalanced diseases to spread more naturally/evenly. |
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255 | - completely asynchronous map loading even for tiled maps. |
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256 | - replace simple messaging protocol with channels carrying metadata |
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257 | (similar to message types, but more directed at the user). |
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258 | - reduce command processing latency by a whopping 120ms by |
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259 | reordering some processing steps inside the server. this directly |
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260 | reduces lag by 120ms. |
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261 | - actually send spell faces to the client. |
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262 | - implement player genders. |
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263 | - unclean logout/login results in: nothing if map hasn't reset, |
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264 | otherwise return to savebed and possible kill if the log-out |
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265 | was for too long. |
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266 | - fast socket-dead detection (kick player after 8 seconds without ack). |
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267 | - greatly reduce the cpu time needed to draw maps _again_. |
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268 | - archetypes are now subclasses of objects. |
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269 | - rebalanced shop greed and approval functions to be more realistic |
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270 | (and likely match the actual intention). |
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271 | - implement "crossfire pod" format for messages, with working bold, |
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272 | italic, gender-specific text, paragraphs etc. |
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273 | - implemented hint framework, players can opt to receive hints. |
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274 | - implemented (long) book framework, added some books from the cf wiki. |
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275 | - implement generic message framework that uses xml, utf8 for the client |
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276 | protocol and is capable of transmitting generic meta information. |
4 | - implement (in a suboptimal way) per-player instantiated maps. |
277 | - implement (in a suboptimal way) per-player instantiated maps. |
5 | - replace the nexus by a per-player tutorial map that teaches stuff |
278 | - replace the nexus by a per-player tutorial map that teaches stuff |
6 | better than the newbie house. |
279 | better than the newbie house. |
7 | - fix the magicmap colours. |
280 | - fix the magicmap colours. |
8 | - optimise map update even more by removing unneeded code and checks. |
281 | - optimise map update even more by removing unneeded code and checks. |
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10 | - implement observe command. |
283 | - implement observe command. |
11 | - major speed up in map refresh by replacing most get_map_from_coord |
284 | - major speed up in map refresh by replacing most get_map_from_coord |
12 | calls with a simple comparison. |
285 | calls with a simple comparison. |
13 | - fix a latent crossfire bug that could crash the server because the |
286 | - fix a latent crossfire bug that could crash the server because the |
14 | map refresh did not update the mapspace. |
287 | map refresh did not update the mapspace. |
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288 | - support custom keys for regions and maps, regions are now |
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289 | refcount-managed. |
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290 | - allow worldmap overlays anywhere in the 000..999 range. |
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291 | - new system to acquire time slices for background jobs, to reduce |
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292 | jitter. |
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293 | - semi-persistent object-referencing framework (currently only players |
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294 | supported). |
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295 | - dependency tracking for perl extensions. |
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296 | - new slag-ex extension for cleaning cauldrons. |
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297 | - fix invoke result processing. |
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298 | - there are even less i/o syncpoints in the server now. |
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299 | - added map-tags extension that scans all maps for object tags |
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300 | and records them in the database (not used yet). |
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301 | - metaserver 2 support. |
15 | - many bugfixes and minor optimisations. |
302 | - many more bugfixes and minor optimisations. |
16 | |
303 | |
17 | 2.1 Sun May 27 04:21:29 CEST 2007 |
304 | 2.1 Sun May 27 04:21:29 CEST 2007 |
18 | - optimised event invocation (non-wanted events can now be |
305 | - optimised event invocation (non-wanted events can now be |
19 | skipped with 4-5 inlined instructions). |
306 | skipped with 4-5 inlined instructions). |
20 | - complete rewrite of town_portal: it now creates a portal |
307 | - complete rewrite of town_portal: it now creates a portal |