1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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4 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
5 | TODO: improve repelled message to include the full equation |
5 | TODO: xs-warn doesn't end up in server log. |
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6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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7 | syncpoints: rules, news, motd, crossfiremail |
13 | TODO: look into monster widths again? |
8 | ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... |
14 | TODO: cats light witrh JP_5 put light into caster. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
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16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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17 | TODO: coro/anyevent/ioaio releasen |
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18 | - the "worldmaps sometimes are block" bug is finally fixed. |
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19 | - the "player objects are referenced in _GENxx globals" bug has finally |
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20 | been fixed, by not relying on buggy perl internals when serialising. |
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21 | - fixed a long standing bug in the anvil converters in armour shops. |
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22 | - items shops weren't interested in don't vanish anymore, and are given |
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23 | back to the player. |
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24 | - attuned/repell and spell base level system reworked. |
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25 | - rewrote skill cache (last_skill_ob) system and usage - might |
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26 | be less erratic now. |
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27 | - refuse to write the uuid file if the uuid is zero |
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28 | (to avoid writing it in early crashes). |
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29 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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30 | - speed up emergency_save by not syncing every file separately. |
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31 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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32 | necessary since we don't nuke stashes anymore. |
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33 | - do not bootstrap perl from the commandline args, use separate eval for |
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34 | better error reporting. |
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35 | - pre-cache perl extension files on reload to speed up the reload. |
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36 | - speed up map refresh in server a bit. |
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37 | |
10 | TODO: you have to unapply the jumping first before you cna raedy spell... |
38 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
11 | TODO: re-apply items on log-in |
39 | - removed all command line parsing, only env variables are supported |
12 | TODO: rebalance jumping skill speed |
40 | anymore. |
13 | 2.55 |
41 | - region-specific monsters will now once more be on the worldmap. |
14 | TODO: **************** npc-dialoge does not work s_f/special |
42 | - fix a disastrous "memleak" where temporary memory allocations |
15 | TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further |
43 | would grow out of bounds. |
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44 | - server now writes a pidfile and makes sure its alter ego is killed. |
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45 | - fixed a double-escaping bug in the pod-parser. |
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46 | - rewrote the cfpod parser in C++. |
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47 | - hintmode moved to C++, players need to re-set their hintmode if |
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48 | they dislike "show". |
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49 | - fix RIP inscription. |
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50 | - bump login name length from 18 to 20 char max. |
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51 | - correctly support gender in emotes. |
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52 | - correctly support gender in the death messages. |
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53 | - correctly generate death messages for players only when they really die, |
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54 | with increased information. |
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55 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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56 | and data corruption (but apparently was never triggered). |
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57 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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58 | - make sure Compress::LZF acquires the storable lock, might fix some |
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59 | data corruption bug. |
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60 | - tweak coredumping/monitoring a bit. |
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61 | - completely redid server initialisation to hopefully avoid rare races. |
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62 | - do not crash in the loader when an inventory object could not be loaded |
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63 | (from a corrupted file). |
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64 | - redid skills command to send output to proper channel. |
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65 | - object->map is no longer refcounting. |
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66 | - add FLAG_DEBUG for internal debugging. |
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67 | - add NDI_VERBATIM flag to send_msg. |
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68 | - add perl backtraces to logBacktrace-initiated backtraces. |
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69 | - player->exists is no longer a sync_job. |
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70 | - split login.ext's player scheduler into |
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71 | it's own player-scheduler.ext extension. |
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72 | |
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73 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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74 | - require perl 5.10. |
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75 | - make nrof signed, so that code that checks for underflow actually works. |
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76 | - swap player and observed count's on the map when observing. |
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77 | - add (mostly untested) mapspace perl class and accessors. |
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78 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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79 | - fix a crash in cast_bless (restoration et al.) when no target |
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80 | could be found. |
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81 | - pits now have a configurable "random spread" range and default |
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82 | to a radius of two now. |
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83 | - rewrite pay_player_arch. |
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84 | - use a more stable perl_reload implementation. |
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85 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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86 | use our own, safer, clear_package instead. |
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87 | - when asynchronously dumping core, close all file handles to allow |
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88 | the server to restart concurrently. |
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89 | - improve the cfpod parser to generate proper xml from proper cfpod |
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90 | sequences, without double-encoding. it should be faster, too. |
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91 | - the above fixes wrong display of help tetx and many other issues. |
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92 | - use lzf and frag packets for large messages for clients supporting them |
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93 | (0.9976+), use it for long books and other messages. |
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94 | - eradicate listen command and corresponding code. |
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95 | - eradicate logs command. |
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96 | - let the client log into the server log, used for crash backtraces. |
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97 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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98 | old style spell objects with the spell magic bullet. |
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99 | - (arch) fixed skill less rods in the archetypes |
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100 | |
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101 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
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102 | - made jeweler workbench larger and some other minor map |
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103 | changes in jeweler town. |
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104 | - fixed wrong item handling in jeweler skill code. |
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105 | - (arch) use a special "key_random_map" for random map keys |
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106 | that are used up. |
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107 | - fix a crash when the player who was observed has logged out long |
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108 | enough for his region/map to be gone. |
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109 | - port to g++-4.3's incompatible tr1 changes. |
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110 | - add some missing dependencies. |
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111 | - log to /var/log/deliantra/ by default. |
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112 | - hack observe code to enable smooth movmenet when observing. |
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113 | |
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114 | 2.6 Sun Jul 20 18:58:08 CEST 2008 |
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115 | - (maps) extension of the jeweler quest/skill/town |
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116 | - correctly move gsay to the party channel. |
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117 | - fix a crash when animate weapon was used in some areas. |
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118 | - fixed unnecessary identification of by converters created objects. |
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119 | - (maps) tutorial now contains clues about chatting and talking |
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120 | with NPCs. |
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121 | - (arch) dragon scales got proper type now |
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122 | - object::decrease would sometimes cause container weights to |
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123 | be wrong, this has been fixed. |
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124 | - do not send time updates for newly-seen items. |
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125 | - thawing an icecube will once more drop its contents to the ground. |
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126 | - fix cone spells etc. going through walls sometimes. |
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127 | - fix a weight update bug that sometimes left containers |
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128 | with wrong weights. |
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129 | - added auto_apply event and extension for shop tiles. |
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130 | - work around get_map_flags invoking perl and switching the stack. |
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131 | - make sure the map is loaded when using a town portal return. |
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132 | - fixed a bug with caching of sp/grace/food points for spells |
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133 | where healing spells didn't cost any grace. |
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134 | - fix starvation kill reason. |
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135 | - fix pk killer name message. |
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136 | - don't let people apply signs with @match. |
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137 | - add support for berkeley db 4.7 (the new BDB module also fixes |
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138 | what seems to be the biggets memleak in the server). |
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139 | |
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140 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
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141 | - require Coro 4.73 which contains an important performance-bugfix. |
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142 | - use anyevent to manage listen ports (this enables IPv6 support). |
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143 | - server supports ipv6 client connections now. |
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144 | - use newly-available Coro::AnyEvent. |
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145 | - get rid of the AnyEvent::AIO watcher, start the event thread earlier |
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146 | to let it handle AIO requests. |
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147 | |
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148 | 2.55 Sat May 24 19:52:52 CEST 2008 |
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149 | - avoid newmap commands when crossing tiled map boundaries. this speeds up |
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150 | processing considerably (especially in the client) and reduces data transfers |
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151 | (saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
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152 | - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
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153 | - (map) fixed npc dialogue in pup_land/s_f/special. |
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154 | - bugfix: fix a crash when a player casts a swarm spell and then logs out |
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155 | (swarm spells now stay in the player's inventory). |
16 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
156 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
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157 | - bugfix: do not merge items whose archetype name merges, use the |
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158 | archetype *archname* (chairs of different facings were merged). |
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159 | - bugfix: fix a potential crash issue in find_object_name (not used |
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160 | normally). |
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161 | - bugfix: locked doors cnanot be bashed down by magical means |
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162 | (destruction, magic missile etc.). |
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163 | - swarm spells without a direction now use various spiral patterns |
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164 | instead of being fully random. |
17 | - update AnyEvent API to 3.4 and above. |
165 | - update AnyEvent API to 3.4 and above. |
18 | - (arch) fix typo in ixalovh treasurelist causing emoty_archetypes to appear. |
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19 | |
166 | |
20 | 2.54 Thu May 8 22:01:22 CEST 2008 |
167 | 2.54 Thu May 8 22:01:22 CEST 2008 |
21 | - change floorbox item ordering to enable more efficient protocol and to |
168 | - change floorbox item ordering to enable more efficient protocol and to |
22 | stay in sync with the 0.9971 client update which also reverses ordering. |
169 | stay in sync with the 0.9971 client update which also reverses ordering. |
23 | - bugfix: the jumping skill now gives experience for jumping |
170 | - bugfix: the jumping skill now gives experience for jumping |
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112 | - properly link against libgthread as that is needed to make the slice |
259 | - properly link against libgthread as that is needed to make the slice |
113 | allocator thread-safe. |
260 | allocator thread-safe. |
114 | - support perls not compiled with 64 bit support (though this is not a |
261 | - support perls not compiled with 64 bit support (though this is not a |
115 | recommended configuration) (reported by Samuel Gondouin). |
262 | recommended configuration) (reported by Samuel Gondouin). |
116 | - always put godgiven items into the player inventory, never any containers. |
263 | - always put godgiven items into the player inventory, never any containers. |
117 | - (arch) |
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118 | - (maps, arch) the scorn go club was founded! |
264 | - (maps, arch) the scorn go club was founded! |
119 | - (arch) do no longer support player abilities, they didn't work anyways. |
265 | - (arch) do no longer support player abilities, they didn't work anyways. |
120 | - (arch) the alchemy spell is now of the alchemy spell school, which |
266 | - (arch) the alchemy spell is now of the alchemy spell school, which |
121 | became a real spell-class. |
267 | became a real spell-class. |
122 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
268 | - (arch) the alchemist class now get an alchemy spell book for new characters. |