1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | |
3 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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4 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
5 | TODO: improve repelled message to include the full equation |
5 | TODO: xs-warn doesn't end up in server log. |
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6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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7 | syncpoints: rules, news, motd, crossfiremail |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
8 | ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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15 | TODO: no detah messages for arena anymore |
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16 | TODO: remove curse should *maybe* work on players themselves |
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17 | TODO: remove curse in glyph/rune doesn't have any effect? |
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18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
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10 | TODO: you have to unapply the jumping first before you cna raedy spell... |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
11 | TODO: re-apply items on log-in |
22 | TODO: greeting message on what to do in dialog after race selection. |
12 | TODO: rebalance jumping skill speed |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
13 | 2.55 |
24 | - temporarily make permanently invisible player visible when |
14 | TODO: **************** npc-dialoge does not work s_f/special |
25 | he/she makes noise. |
15 | TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further |
26 | - fix being able to see through walls a bit. |
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27 | - completely replaced the line of sight algorithm with a variant |
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28 | of spiral fov capable of visibility grades and arbitrary |
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29 | shadow angles, that uses less memory and less code. |
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30 | - the new los code supports arbitrary map rectangles and loosens |
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31 | other restrictions of the old code, supporitng further optimisations. |
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32 | - udpate los if blocksview-objects are inserted in a map, not just when |
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33 | removed (e.g. for summon fog). |
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34 | - create bomb now also works when casted by door traps. |
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35 | - (arch) new torch graphics. |
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36 | - (maps) considerably soften the subway spider. |
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37 | - no maximum darkness for outdoor maps anymore. |
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38 | - add more hints, fix some messages. |
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39 | - fix a bug: firing rods should tell you something about them. |
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40 | - make light additive even within players. |
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41 | |
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42 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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43 | - this release is assumed to be very stable. |
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44 | - (maps) radically redesigned and improved tutorial. |
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45 | - directional casting no longer immediately removes the invisible effect. |
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46 | - magic ears now trigger when used inside the NPC dialogue. |
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47 | - fix overflow in lighting calculations. |
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48 | - negative glow radii can no longer cause total darkness. |
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49 | - allow lookat on spaces where we only barely see, as opposed to |
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50 | only maximally-lit ones. |
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51 | - class selection has been reworked completely and their documentation corrected. |
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52 | - swashbucklers got the oratory skill now. |
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53 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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54 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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55 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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56 | - use Coro::SemaphoreSet instead of our own lock management |
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57 | (which was probably broken, too). |
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58 | - support negative glow radii during daytime, too. |
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59 | - use circular, not rectangular, viewing area. |
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60 | - use minimum viewing distance of 2 in outdoor maps. |
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61 | - negative glow is stronger than viewing area or lamps. |
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62 | - (arch) new darkness spell face. |
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63 | |
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64 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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65 | - (maps) completely redesigned scorn. |
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66 | - "cast light" now works on oneself. |
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67 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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68 | negative glow radii again (they were totally broken before). |
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69 | - the "worldmaps sometimes are black" bug is finally fixed. |
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70 | - the "player objects are referenced in _GENxx globals" bug has finally |
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71 | been fixed, by not relying on buggy perl internals when serialising. |
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72 | - fixed a long standing bug in the anvil converters in armour shops. |
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73 | - items shops weren't interested in don't vanish anymore, and are given |
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74 | back to the player. |
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75 | - attuned/repell and spell base level system reworked. |
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76 | - rewrote skill cache (last_skill_ob) system and usage - might |
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77 | be less erratic now. |
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78 | - refuse to write the uuid file if the uuid is zero |
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79 | (to avoid writing it in early crashes). |
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80 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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81 | - speed up emergency_save by not syncing every file separately. |
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82 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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83 | necessary since we don't nuke stashes anymore. |
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84 | - do not bootstrap perl from the commandline args, use separate eval for |
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85 | better error reporting. |
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86 | - fix a crash when pushing cone spells met ice attacks. |
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87 | - pre-cache perl extension files on reload to speed up the reload. |
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88 | - speed up map refresh in server a bit. |
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89 | - refactored drop code and fixed some programming errors in it. |
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90 | - fixed small regression in 'Slag Ex' potion extension. |
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91 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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92 | - fixed a bug with weight update of the player, the client showed -0.0 |
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93 | as the current weight of the inventory. |
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94 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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95 | dragonfire has been introduced for the non-dragon players. |
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96 | - remove unused "tooltype", "start_holding" object slots. |
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97 | - change "weapontype" object slot to uint8. |
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98 | - convert "hide" object slot into flag. |
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99 | - reorder object members for better locality of reference and codesize |
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100 | decrease. |
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101 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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102 | - fix a crash when no skill could be found when killing amonster. |
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103 | - fix a small memleak that would eat one pointer on the perl stack for |
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104 | every completed aio operation. |
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105 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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106 | and update mapspaces if necessary. |
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107 | |
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108 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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109 | - removed all command line parsing, only env variables are supported |
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110 | anymore. |
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111 | - region-specific monsters will now once more be on the worldmap. |
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112 | - fix a disastrous "memleak" where temporary memory allocations |
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113 | would grow out of bounds. |
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114 | - server now writes a pidfile and makes sure its alter ego is killed. |
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115 | - fixed a double-escaping bug in the pod-parser. |
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116 | - rewrote the cfpod parser in C++. |
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117 | - hintmode moved to C++, players need to re-set their hintmode if |
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118 | they dislike "show". |
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119 | - fix RIP inscription. |
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120 | - bump login name length from 18 to 20 char max. |
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121 | - correctly support gender in emotes. |
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122 | - correctly support gender in the death messages. |
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123 | - correctly generate death messages for players only when they really die, |
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124 | with increased information. |
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125 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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126 | and data corruption (but apparently was never triggered). |
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127 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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128 | - make sure Compress::LZF acquires the storable lock, might fix some |
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129 | data corruption bug. |
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130 | - tweak coredumping/monitoring a bit. |
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131 | - completely redid server initialisation to hopefully avoid rare races. |
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132 | - do not crash in the loader when an inventory object could not be loaded |
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133 | (from a corrupted file). |
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134 | - redid skills command to send output to proper channel. |
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135 | - object->map is no longer refcounting. |
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136 | - add FLAG_DEBUG for internal debugging. |
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137 | - add NDI_VERBATIM flag to send_msg. |
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138 | - add perl backtraces to logBacktrace-initiated backtraces. |
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139 | - player->exists is no longer a sync_job. |
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140 | - split login.ext's player scheduler into |
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141 | it's own player-scheduler.ext extension. |
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142 | |
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143 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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144 | - require perl 5.10. |
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145 | - make nrof signed, so that code that checks for underflow actually works. |
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146 | - swap player and observed count's on the map when observing. |
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147 | - add (mostly untested) mapspace perl class and accessors. |
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148 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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149 | - fix a crash in cast_bless (restoration et al.) when no target |
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150 | could be found. |
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151 | - pits now have a configurable "random spread" range and default |
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152 | to a radius of two now. |
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153 | - rewrite pay_player_arch. |
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154 | - use a more stable perl_reload implementation. |
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155 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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156 | use our own, safer, clear_package instead. |
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157 | - when asynchronously dumping core, close all file handles to allow |
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158 | the server to restart concurrently. |
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159 | - improve the cfpod parser to generate proper xml from proper cfpod |
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160 | sequences, without double-encoding. it should be faster, too. |
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161 | - the above fixes wrong display of help tetx and many other issues. |
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162 | - use lzf and frag packets for large messages for clients supporting them |
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163 | (0.9976+), use it for long books and other messages. |
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164 | - eradicate listen command and corresponding code. |
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165 | - eradicate logs command. |
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166 | - let the client log into the server log, used for crash backtraces. |
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167 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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168 | old style spell objects with the spell magic bullet. |
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169 | - (arch) fixed skill less rods in the archetypes |
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170 | |
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171 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
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172 | - made jeweler workbench larger and some other minor map |
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173 | changes in jeweler town. |
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174 | - fixed wrong item handling in jeweler skill code. |
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175 | - (arch) use a special "key_random_map" for random map keys |
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176 | that are used up. |
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177 | - fix a crash when the player who was observed has logged out long |
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178 | enough for his region/map to be gone. |
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179 | - port to g++-4.3's incompatible tr1 changes. |
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180 | - add some missing dependencies. |
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181 | - log to /var/log/deliantra/ by default. |
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182 | - hack observe code to enable smooth movmenet when observing. |
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183 | |
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184 | 2.6 Sun Jul 20 18:58:08 CEST 2008 |
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185 | - (maps) extension of the jeweler quest/skill/town |
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186 | - correctly move gsay to the party channel. |
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187 | - fix a crash when animate weapon was used in some areas. |
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188 | - fixed unnecessary identification of by converters created objects. |
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189 | - (maps) tutorial now contains clues about chatting and talking |
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190 | with NPCs. |
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191 | - (arch) dragon scales got proper type now |
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192 | - object::decrease would sometimes cause container weights to |
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193 | be wrong, this has been fixed. |
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194 | - do not send time updates for newly-seen items. |
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195 | - thawing an icecube will once more drop its contents to the ground. |
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196 | - fix cone spells etc. going through walls sometimes. |
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197 | - fix a weight update bug that sometimes left containers |
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198 | with wrong weights. |
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199 | - added auto_apply event and extension for shop tiles. |
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200 | - work around get_map_flags invoking perl and switching the stack. |
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201 | - make sure the map is loaded when using a town portal return. |
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202 | - fixed a bug with caching of sp/grace/food points for spells |
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203 | where healing spells didn't cost any grace. |
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204 | - fix starvation kill reason. |
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205 | - fix pk killer name message. |
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206 | - don't let people apply signs with @match. |
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207 | - add support for berkeley db 4.7 (the new BDB module also fixes |
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208 | what seems to be the biggets memleak in the server). |
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209 | |
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210 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
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211 | - require Coro 4.73 which contains an important performance-bugfix. |
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212 | - use anyevent to manage listen ports (this enables IPv6 support). |
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213 | - server supports ipv6 client connections now. |
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214 | - use newly-available Coro::AnyEvent. |
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215 | - get rid of the AnyEvent::AIO watcher, start the event thread earlier |
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216 | to let it handle AIO requests. |
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217 | |
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218 | 2.55 Sat May 24 19:52:52 CEST 2008 |
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219 | - avoid newmap commands when crossing tiled map boundaries. this speeds up |
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220 | processing considerably (especially in the client) and reduces data transfers |
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221 | (saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
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222 | - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
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223 | - (map) fixed npc dialogue in pup_land/s_f/special. |
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224 | - bugfix: fix a crash when a player casts a swarm spell and then logs out |
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225 | (swarm spells now stay in the player's inventory). |
16 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
226 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
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227 | - bugfix: do not merge items whose archetype name merges, use the |
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228 | archetype *archname* (chairs of different facings were merged). |
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229 | - bugfix: fix a potential crash issue in find_object_name (not used |
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230 | normally). |
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231 | - bugfix: locked doors cnanot be bashed down by magical means |
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232 | (destruction, magic missile etc.). |
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233 | - swarm spells without a direction now use various spiral patterns |
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234 | instead of being fully random. |
17 | - update AnyEvent API to 3.4 and above. |
235 | - update AnyEvent API to 3.4 and above. |
18 | - (arch) fix typo in ixalovh treasurelist causing emoty_archetypes to appear. |
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19 | |
236 | |
20 | 2.54 Thu May 8 22:01:22 CEST 2008 |
237 | 2.54 Thu May 8 22:01:22 CEST 2008 |
21 | - change floorbox item ordering to enable more efficient protocol and to |
238 | - change floorbox item ordering to enable more efficient protocol and to |
22 | stay in sync with the 0.9971 client update which also reverses ordering. |
239 | stay in sync with the 0.9971 client update which also reverses ordering. |
23 | - bugfix: the jumping skill now gives experience for jumping |
240 | - bugfix: the jumping skill now gives experience for jumping |
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112 | - properly link against libgthread as that is needed to make the slice |
329 | - properly link against libgthread as that is needed to make the slice |
113 | allocator thread-safe. |
330 | allocator thread-safe. |
114 | - support perls not compiled with 64 bit support (though this is not a |
331 | - support perls not compiled with 64 bit support (though this is not a |
115 | recommended configuration) (reported by Samuel Gondouin). |
332 | recommended configuration) (reported by Samuel Gondouin). |
116 | - always put godgiven items into the player inventory, never any containers. |
333 | - always put godgiven items into the player inventory, never any containers. |
117 | - (arch) |
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118 | - (maps, arch) the scorn go club was founded! |
334 | - (maps, arch) the scorn go club was founded! |
119 | - (arch) do no longer support player abilities, they didn't work anyways. |
335 | - (arch) do no longer support player abilities, they didn't work anyways. |
120 | - (arch) the alchemy spell is now of the alchemy spell school, which |
336 | - (arch) the alchemy spell is now of the alchemy spell school, which |
121 | became a real spell-class. |
337 | became a real spell-class. |
122 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
338 | - (arch) the alchemist class now get an alchemy spell book for new characters. |