1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: picking up the torches in nimbus seemingly works, but after |
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4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
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5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
3 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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4 | TODO: emergency swap mode is not working |
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5 | TODO: improve repelled message to include the full equation |
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6 | |
7 | 2.51 |
7 | syncpoints: rules, news, motd, crossfiremail |
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8 | ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... |
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9 | |
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10 | TODO: re-apply items on log-in |
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11 | TODO: rebalance jumping skill speed |
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12 | 2.55 |
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13 | TODO: **************** npc-dialoge does not work s_f/special |
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14 | TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further |
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15 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
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16 | - update AnyEvent API to 3.4 and above. |
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17 | - (arch) fix typo in ixalovh treasurelist causing emoty_archetypes to appear. |
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18 | |
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19 | 2.54 Thu May 8 22:01:22 CEST 2008 |
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20 | - change floorbox item ordering to enable more efficient protocol and to |
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21 | stay in sync with the 0.9971 client update which also reverses ordering. |
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22 | - bugfix: the jumping skill now gives experience for jumping |
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23 | and for attacking monsters. it also takes about one second to do a jump. |
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24 | - bugfix: players couldn't starve in 2.53 :( |
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25 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
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26 | - bugfix: spell effects like word of recall are removed on death. |
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27 | - bugfix: fix a crash when objects with treasure on top (ground...) |
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28 | were created outside a map. |
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29 | - bugfix: couldn't apply inventory items when levitating, but ground items |
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30 | (fixed by reversing the logic). |
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31 | - bugfix: fixed a mismatched '"' in the debugging description of objects |
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32 | - bugfix: the random map generator no longer leaks key objects. |
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33 | - bugfix: support random maps >127x127. |
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34 | - (maps) fixed the death certificate system in nimbus. |
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35 | - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
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36 | - (arch) the material 'wood' was undefined, it's now a burnable material. |
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37 | - (arch) give ball lightning a real name. |
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38 | - (arch) fixed material of bones (was 'wood', is now 'bone') |
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39 | - support cfpod in ex replies (client item tooltips). |
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40 | - unapply item in range slow when readying a spell. |
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41 | - bugfix: account for rounding errors in weight updates. |
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42 | - remove synchronous mkdir in chargen_race_done. |
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43 | - fix per-race starting maps. |
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44 | - check hiscore on suicide and quit as well. |
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45 | - tell players when they are starving. |
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46 | - get rid of costly object_from_name conversion for altar effects. |
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47 | - fix map difficulty calculation for generators. |
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48 | - slightly more intelligent handling of "is_animated" flag. |
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49 | - support no_drop map header flag (before it was only available internally). |
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50 | - make random-map-generated keys crumble after one hour, use more unique slaying. |
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51 | |
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52 | 2.53 Sun May 4 17:32:48 CEST 2008 |
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53 | - bugfix: custom skill settings were not saved by the server. |
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54 | - bugfix: remove did not actually remove items from the inventory, leaving |
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55 | ghost items. |
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56 | - bugfix: properly update items identified on the ground. |
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57 | - bugfix: use localtime_r in the logger thread. |
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58 | - bugfix: player starvation will now give the correct kill reason. |
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59 | - bugfix: archetype reloads could crash the server. |
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60 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
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61 | player is not logged in. |
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62 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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63 | server startup. |
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64 | - bugfix: fix the door surround check in the random map generator. |
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65 | - (maps) fix heaven quest difficulty progression. |
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66 | - (maps) fix some random map styles. |
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67 | - dropping items a shop is not interested in won't sell them anymore. |
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68 | - rods and horns with a too low maximum charge allow now at least one discharge. |
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69 | - implement kill & death statistics. |
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70 | - random map preparation is no longer synchronous. |
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71 | - rewrite find_style in perl, no longer does synchronous I/O. |
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72 | - improve random map specials placement. |
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73 | - make the killer a real object pointer instead of a string, improved |
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74 | kill reason messages. |
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75 | - take advantage of new aio_close and aio_chmod. |
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76 | - implement archetype::get, object::deep_clone and update callers. |
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77 | - change_abil is much faster. |
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78 | - update the floorbox more often to work around the reverses item order |
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79 | display in clients. |
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80 | - cleaned up object copying by encapsulating it to a single place. |
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81 | - add hints to the invite messages. |
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82 | - rewrote key<->value pair handling. |
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83 | - use an independent random number generator for the random map generator. |
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84 | |
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85 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
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86 | - completely automate the item add/delete on remove/insert. this should fix |
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87 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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88 | - completely automate the weight handling, should fix all weight |
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89 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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90 | - reloading archetypes while a user was in the character creation phase |
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91 | could crash the server. |
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92 | - fix a nontrivial number of cases of code commented similar |
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93 | to "is this really correct?", as many of those cases are now handles |
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94 | automatically by lower level code. |
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95 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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96 | should result in broader applicability of functions using it. |
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97 | - merge items with different arch pointers refering to the same arch |
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98 | (due to archetype reloads). |
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99 | - refactored the object remove/insert functions and most related |
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100 | functions (decrease, split, merge_ob etc.). |
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101 | - make it compile better on freebsd (reported by pippijn). |
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102 | - remove GT_UPDATE_INV (no longer applicable). |
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103 | - fix the longstanding "container stays open" bug. |
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104 | - improved floorbox updating to be incremental and other protocol |
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105 | optimisations. |
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106 | - get rid of update_after_inventory_change and only do update stats |
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107 | for weight once/tick/player at max. |
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108 | - rewrite party commands, use party channel. |
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109 | |
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110 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
8 | - properly link against libgthread as that is needed to make the slice |
111 | - properly link against libgthread as that is needed to make the slice |
9 | allocator thread-safe. |
112 | allocator thread-safe. |
10 | - support perls not compiled with 64 bit support (though this is not a |
113 | - support perls not compiled with 64 bit support (though this is not a |
11 | recommended configuration) (reported by Samuel Gondouin). |
114 | recommended configuration) (reported by Samuel Gondouin). |
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115 | - always put godgiven items into the player inventory, never any containers. |
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116 | - (arch) |
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117 | - (maps, arch) the scorn go club was founded! |
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118 | - (arch) do no longer support player abilities, they didn't work anyways. |
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119 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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120 | became a real spell-class. |
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121 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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122 | - (arch) considerably strengthened spark shower and destruction. |
12 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
123 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
13 | finally reloadable at runtime. |
124 | finally reloadable at runtime. |
14 | - always put godgiven items into the player inventory, never any containers. |
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15 | - changed archetype loading algorithm to only require one pass and |
125 | - changed archetype loading algorithm to only require one pass and |
16 | use delayed resolving of references. |
126 | use delayed resolving of references. |
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127 | - examine command now uses the examine infobox. |
17 | - implement an "incremental garbage collector" for archetypes. |
128 | - implement an "incremental garbage collector" for archetypes. |
18 | - (maps, arch) the scorn go club was founded! |
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19 | - (arch) do no longer support player abilities, they didn't work anyways. |
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20 | <<<<<<< Changes |
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21 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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22 | became a real spell-class. |
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23 | - examine comamnd now uses the examine infobox. |
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24 | - enable slice allocator again, was accidentally disabled in 2.5. |
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25 | ======= |
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26 | - (arch) the alchemy spell is now of the alchemy spell school. |
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27 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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28 | - enable slice allocator again. |
129 | - enable slice allocator again. |
29 | >>>>>>> 1.99 |
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30 | - implement optional free memory poisoning. |
130 | - implement optional free memory poisoning. |
31 | |
131 | |
32 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
132 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
33 | - the two handed weapon skill can no longer be used as unarmed combat |
133 | - the two handed weapon skill can no longer be used as unarmed combat |
34 | skill. |
134 | skill. |