1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | |
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4 | TODO: emergency swap mode is not working |
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5 | TODO: xs-warn doesn't end up in server log. |
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6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | |
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11 | TODO: skills command to perl etc. |
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12 | TODO: ex tooltip should offste story with \n\n |
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13 | - fix a disastrous "memleak" where temporary memory allocations |
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14 | would grow out of bounds. |
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15 | - server now writes a pidfile and makes sure its alter ego is killed. |
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16 | - fixed a double-escaping bug in the pod-parser. |
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17 | - rewrote the cfpod parser in C++. |
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18 | - hintmode moved to C++, players need to re-set their hintmode if |
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19 | they dislike "show". |
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20 | - fix RIP inscription. |
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21 | - correctly support gender in emotes. |
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22 | - correctly support gender in the death messages. |
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23 | - correctly generate death messages for players only when they really die, |
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24 | with increased information. |
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25 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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26 | and data corruption (but apparently was never triggered). |
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27 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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28 | - make sure Compress::LZF acquires the storable lock, might fix some |
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29 | data corruption bug. |
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30 | - tweak coredumping/monitoring a bit. |
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31 | - do not crash in the loader when an inventory object could not be loaded |
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32 | (from a corrupted file). |
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33 | - object->map is no longer refcounting. |
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34 | - add FLAG_DEBUG for internal debugging. |
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35 | - add NDI_VERBATIM flag to send_msg. |
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36 | - add perl backtraces to logBacktrace-initiated backtraces. |
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37 | - split login.ext's player scheduler into |
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38 | it's own player-scheduler.ext extension. |
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39 | |
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40 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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41 | - require perl 5.10. |
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42 | - make nrof signed, so that code that checks for underflow actually works. |
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43 | - swap player and observed count's on the map when observing. |
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44 | - add (mostly untested) mapspace perl class and accessors. |
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45 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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46 | - fix a crash in cast_bless (restoration et al.) when no target |
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47 | could be found. |
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48 | - pits now have a configurable "random spread" range and default |
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49 | to a radius of two now. |
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50 | - rewrite pay_player_arch. |
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51 | - use a more stable perl_reload implementation. |
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52 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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53 | use our own, safer, clear_package instead. |
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54 | - when asynchronously dumping core, close all file handles to allow |
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55 | the server to restart concurrently. |
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56 | - improve the cfpod parser to generate proper xml from proper cfpod |
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57 | sequences, without double-encoding. it should be faster, too. |
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58 | - the above fixes wrong display of help tetx and many other issues. |
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59 | - use lzf and frag packets for large messages for clients supporting them |
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60 | (0.9976+), use it for long books and other messages. |
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61 | - eradicate listen command and corresponding code. |
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62 | - eradicate logs command. |
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63 | - let the client log into the server log, used for crash backtraces. |
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64 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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65 | old style spell objects with the spell magic bullet. |
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66 | - (arch) fixed skill less rods in the archetypes |
2 | |
67 | |
3 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
68 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
4 | - made jeweler workbench larger and some other minor map |
69 | - made jeweler workbench larger and some other minor map |
5 | changes in jeweler town. |
70 | changes in jeweler town. |
6 | - fixed wrong item handling in jeweler skill code. |
71 | - fixed wrong item handling in jeweler skill code. |