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5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: xs-warn doesn't end up in server log. |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
7 | TODO: inscription cannot be readied. |
7 | TODO: inscription cannot be readied. |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
10 | |
12 | |
11 | TODO: skills comamnd to perl etc. |
13 | TODO: look into monster widths again? |
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14 | TODO: cats light witrh JP_5 put light into caster. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
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16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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17 | TODO: coro/anyevent/ioaio releasen |
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18 | - the "worldmaps sometimes are block" bug is finally fixed. |
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19 | - the "player objects are referenced in _GENxx globals" bug has finally |
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20 | been fixed, by not relying on buggy perl internals when serialising. |
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21 | - items shops weren't interested in don't vanish anymore, and are given |
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22 | back to the player. |
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23 | - attuned/repell and spell base level system reworked. |
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24 | - rewrote skill cache (last_skill_ob) system and usage - might |
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25 | be less erratic now. |
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26 | - refuse to write the uuid file if the uuid is zero |
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27 | (to avoid writing it in early crashes). |
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28 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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29 | - speed up emergency_save by not syncing every file separately. |
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30 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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31 | necessary since we don't nuke stashes anymore. |
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32 | - do not bootstrap perl from the commandline args, use separate eval for |
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33 | better error reporting. |
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34 | - pre-cache perl extension files on reload to speed up the reload. |
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35 | - speed up map refresh in server a bit. |
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36 | |
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37 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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38 | - removed all command line parsing, only env variables are supported |
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39 | anymore. |
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40 | - region-specific monsters will now once more be on the worldmap. |
12 | - fix a disastrously "memleak" where temporray memory allocations |
41 | - fix a disastrous "memleak" where temporary memory allocations |
13 | would grow out of bounds. |
42 | would grow out of bounds. |
14 | - server now writes a pidfile and makes sure it's alter ego is killed. |
43 | - server now writes a pidfile and makes sure its alter ego is killed. |
15 | - fixed a double-escaping bug in the pod-parser. |
44 | - fixed a double-escaping bug in the pod-parser. |
16 | - rewrote the cfpod parser in C++. |
45 | - rewrote the cfpod parser in C++. |
17 | - hintmode moved to C++, players need to re-set their hintmode if |
46 | - hintmode moved to C++, players need to re-set their hintmode if |
18 | they dislike "show". |
47 | they dislike "show". |
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48 | - fix RIP inscription. |
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49 | - bump login name length from 18 to 20 char max. |
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50 | - correctly support gender in emotes. |
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51 | - correctly support gender in the death messages. |
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52 | - correctly generate death messages for players only when they really die, |
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53 | with increased information. |
19 | - fix a bug in the dynbuf code that could potentially lead to crashes |
54 | - fix a bug in the dynbuf code that could potentially lead to crashes |
20 | and data corruption (but apparently was never triggered). |
55 | and data corruption (but apparently was never triggered). |
21 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
56 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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57 | - make sure Compress::LZF acquires the storable lock, might fix some |
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58 | data corruption bug. |
22 | - tweak coredumping/monitoring a bit. |
59 | - tweak coredumping/monitoring a bit. |
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60 | - completely redid server initialisation to hopefully avoid rare races. |
23 | - do not crash in the loader when an inventory object could not be loaded |
61 | - do not crash in the loader when an inventory object could not be loaded |
24 | (from a corrupted file). |
62 | (from a corrupted file). |
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63 | - redid skills command to send output to proper channel. |
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64 | - object->map is no longer refcounting. |
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65 | - add FLAG_DEBUG for internal debugging. |
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66 | - add NDI_VERBATIM flag to send_msg. |
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67 | - add perl backtraces to logBacktrace-initiated backtraces. |
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68 | - player->exists is no longer a sync_job. |
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69 | - split login.ext's player scheduler into |
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70 | it's own player-scheduler.ext extension. |
25 | |
71 | |
26 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
72 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
27 | - require perl 5.10. |
73 | - require perl 5.10. |
28 | - make nrof signed, so that code that checks for underflow actually works. |
74 | - make nrof signed, so that code that checks for underflow actually works. |
29 | - swap player and observed count's on the map when observing. |
75 | - swap player and observed count's on the map when observing. |