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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
13 | TODO: look into monster widths again? |
13 | TOOD: talk with elmex abotu summoning |
14 | TODO: cats light witrh JP_5 put light into caster. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
14 | TODO: strange rign oif acid artifact description/story looks weird. |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
17 | TODO: coro/anyevent/ioaio releasen |
16 | TODO: no detah messages for arena anymore |
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17 | TODO: palyerdialog doesn't autoclose when too far away |
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18 | TODO: remove curse should *maybe* work on players themselves |
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19 | TODO: remove curse in glyph/rune doesn't have any effect? |
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20 | TODO: nothing is written on it -> log-1 |
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21 | - "cast light" now works on oneself. |
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22 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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23 | negative glow radii again (they were totally broken before). |
18 | - the "worldmaps sometimes are block" bug is finally fixed. |
24 | - the "worldmaps sometimes are black" bug is finally fixed. |
19 | - the "player objects are referenced in _GENxx globals" bug has finally |
25 | - the "player objects are referenced in _GENxx globals" bug has finally |
20 | been fixed, by not relying on buggy perl internals when serialising. |
26 | been fixed, by not relying on buggy perl internals when serialising. |
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27 | - fixed a long standing bug in the anvil converters in armour shops. |
21 | - items shops weren't interested in don't vanish anymore, and are given |
28 | - items shops weren't interested in don't vanish anymore, and are given |
22 | back to the player. |
29 | back to the player. |
23 | - attuned/repell and spell base level system reworked. |
30 | - attuned/repell and spell base level system reworked. |
24 | - rewrote skill cache (last_skill_ob) system and usage - might |
31 | - rewrote skill cache (last_skill_ob) system and usage - might |
25 | be less erratic now. |
32 | be less erratic now. |
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29 | - speed up emergency_save by not syncing every file separately. |
36 | - speed up emergency_save by not syncing every file separately. |
30 | - no longer reattach perl to every object on reload, it's slow, and no longer |
37 | - no longer reattach perl to every object on reload, it's slow, and no longer |
31 | necessary since we don't nuke stashes anymore. |
38 | necessary since we don't nuke stashes anymore. |
32 | - do not bootstrap perl from the commandline args, use separate eval for |
39 | - do not bootstrap perl from the commandline args, use separate eval for |
33 | better error reporting. |
40 | better error reporting. |
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41 | - fix a crash when pushing cone spells met ice attacks. |
34 | - pre-cache perl extension files on reload to speed up the reload. |
42 | - pre-cache perl extension files on reload to speed up the reload. |
35 | - speed up map refresh in server a bit. |
43 | - speed up map refresh in server a bit. |
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44 | - refactored drop code and fixed some programming errors in it. |
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45 | - fixed small regression in 'Slag Ex' potion extension. |
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46 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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47 | - fixed a bug with weight update of the player, the client showed -0.0 |
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48 | as the current weight of the inventory. |
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49 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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50 | dragonfire has been introduced for the non-dragon players. |
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51 | - remove unused "tooltype", "start_holding" object slots. |
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52 | - change "weapontype" object slot to uint8. |
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53 | - convert "hide" object slot into flag. |
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54 | - reorder object members for better locality of reference and codesize |
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55 | decrease. |
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56 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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57 | - fix a crash when no skill could be found when killing amonster. |
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58 | - fix a small memleak that would eat one pointer on the perl stack for |
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59 | every completed aio operation. |
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60 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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61 | and update mapspaces if necessary. |
36 | |
62 | |
37 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
63 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
38 | - removed all command line parsing, only env variables are supported |
64 | - removed all command line parsing, only env variables are supported |
39 | anymore. |
65 | anymore. |
40 | - region-specific monsters will now once more be on the worldmap. |
66 | - region-specific monsters will now once more be on the worldmap. |