1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
|
|
2 | Version numbers sort like decimal numbers. |
2 | |
3 | |
3 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
4 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: maybe move gsay to the main chat channel? |
|
|
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
7 | TODO: inscription cannot be readied. |
7 | TODO: inscription cannot be readied. |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
|
|
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
|
|
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
|
|
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
9 | |
12 | |
|
|
13 | TODO: look into monster widths again? |
|
|
14 | TODO: cats light witrh JP_5 put light into caster. |
|
|
15 | TODO: strange rign oif acid artifact description/story looks weird. |
|
|
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
|
|
17 | TODO: coro/anyevent/ioaio releasen |
|
|
18 | - the "worldmaps sometimes are block" bug is finally fixed. |
|
|
19 | - the "player objects are referenced in _GENxx globals" bug has finally |
|
|
20 | been fixed, by not relying on buggy perl internals when serialising. |
|
|
21 | - fixed a long standing bug in the anvil converters in armour shops. |
|
|
22 | - items shops weren't interested in don't vanish anymore, and are given |
|
|
23 | back to the player. |
|
|
24 | - attuned/repell and spell base level system reworked. |
|
|
25 | - rewrote skill cache (last_skill_ob) system and usage - might |
|
|
26 | be less erratic now. |
|
|
27 | - refuse to write the uuid file if the uuid is zero |
|
|
28 | (to avoid writing it in early crashes). |
|
|
29 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
|
|
30 | - speed up emergency_save by not syncing every file separately. |
|
|
31 | - no longer reattach perl to every object on reload, it's slow, and no longer |
|
|
32 | necessary since we don't nuke stashes anymore. |
|
|
33 | - do not bootstrap perl from the commandline args, use separate eval for |
|
|
34 | better error reporting. |
|
|
35 | - pre-cache perl extension files on reload to speed up the reload. |
|
|
36 | - speed up map refresh in server a bit. |
|
|
37 | - refactored drop code and fixed some programming errors in it. |
|
|
38 | |
|
|
39 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
|
|
40 | - removed all command line parsing, only env variables are supported |
|
|
41 | anymore. |
|
|
42 | - region-specific monsters will now once more be on the worldmap. |
|
|
43 | - fix a disastrous "memleak" where temporary memory allocations |
|
|
44 | would grow out of bounds. |
|
|
45 | - server now writes a pidfile and makes sure its alter ego is killed. |
|
|
46 | - fixed a double-escaping bug in the pod-parser. |
|
|
47 | - rewrote the cfpod parser in C++. |
|
|
48 | - hintmode moved to C++, players need to re-set their hintmode if |
|
|
49 | they dislike "show". |
|
|
50 | - fix RIP inscription. |
|
|
51 | - bump login name length from 18 to 20 char max. |
|
|
52 | - correctly support gender in emotes. |
|
|
53 | - correctly support gender in the death messages. |
|
|
54 | - correctly generate death messages for players only when they really die, |
|
|
55 | with increased information. |
|
|
56 | - fix a bug in the dynbuf code that could potentially lead to crashes |
|
|
57 | and data corruption (but apparently was never triggered). |
|
|
58 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
|
|
59 | - make sure Compress::LZF acquires the storable lock, might fix some |
|
|
60 | data corruption bug. |
|
|
61 | - tweak coredumping/monitoring a bit. |
|
|
62 | - completely redid server initialisation to hopefully avoid rare races. |
|
|
63 | - do not crash in the loader when an inventory object could not be loaded |
|
|
64 | (from a corrupted file). |
|
|
65 | - redid skills command to send output to proper channel. |
|
|
66 | - object->map is no longer refcounting. |
|
|
67 | - add FLAG_DEBUG for internal debugging. |
|
|
68 | - add NDI_VERBATIM flag to send_msg. |
|
|
69 | - add perl backtraces to logBacktrace-initiated backtraces. |
|
|
70 | - player->exists is no longer a sync_job. |
|
|
71 | - split login.ext's player scheduler into |
|
|
72 | it's own player-scheduler.ext extension. |
|
|
73 | |
|
|
74 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
10 | - require perl 5.10. |
75 | - require perl 5.10. |
11 | - make nrof signed, so that code that checks for underflow actually works. |
76 | - make nrof signed, so that code that checks for underflow actually works. |
12 | - swap player and observed count's on the map when observing. |
77 | - swap player and observed count's on the map when observing. |
13 | - add (mostly untested) mapspace perl class and accessors. |
78 | - add (mostly untested) mapspace perl class and accessors. |
14 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
79 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
… | |
… | |
24 | the server to restart concurrently. |
89 | the server to restart concurrently. |
25 | - improve the cfpod parser to generate proper xml from proper cfpod |
90 | - improve the cfpod parser to generate proper xml from proper cfpod |
26 | sequences, without double-encoding. it should be faster, too. |
91 | sequences, without double-encoding. it should be faster, too. |
27 | - the above fixes wrong display of help tetx and many other issues. |
92 | - the above fixes wrong display of help tetx and many other issues. |
28 | - use lzf and frag packets for large messages for clients supporting them |
93 | - use lzf and frag packets for large messages for clients supporting them |
29 | (0.9976+). |
94 | (0.9976+), use it for long books and other messages. |
30 | - eradicate listen command and corresponding code. |
95 | - eradicate listen command and corresponding code. |
31 | - eradicate logs command. |
96 | - eradicate logs command. |
|
|
97 | - let the client log into the server log, used for crash backtraces. |
|
|
98 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
|
|
99 | old style spell objects with the spell magic bullet. |
|
|
100 | - (arch) fixed skill less rods in the archetypes |
32 | |
101 | |
33 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
102 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
34 | - made jeweler workbench larger and some other minor map |
103 | - made jeweler workbench larger and some other minor map |
35 | changes in jeweler town. |
104 | changes in jeweler town. |
36 | - fixed wrong item handling in jeweler skill code. |
105 | - fixed wrong item handling in jeweler skill code. |