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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
13 | TODO: look into monster widths again? |
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14 | TODO: cats light witrh JP_5 put light into caster. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
17 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
18 | TODO: palyerdialog doesn't autoclose when too far away |
16 | TODO: palyerdialog doesn't autoclose when too far away |
19 | TODO: remove curse should *maybe* work on players themselves |
17 | TODO: remove curse should *maybe* work on players themselves |
20 | TODO: remove curse in glyph/rune doesn't have any effect? |
18 | TODO: remove curse in glyph/rune doesn't have any effect? |
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19 | TODO: nothing is written on it -> log-1 |
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20 | TODO: fix magic ear w.r.t. player dialog |
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21 | TODO: rewrite highscore code |
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22 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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23 | |
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24 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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25 | - fix being able to see through walls a bit. |
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26 | - completely replaced the line of sight algorithm with a variant |
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27 | of spiral fov capable of visibility grades and arbitrary |
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28 | shadow angles, that uses less memory and less code. |
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29 | - the new los code supports arbitrary map rectangles and loosens |
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30 | other restrictions of the old code, supporitng further optimisations. |
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31 | - udpate los if blocksview-objects are inserted in a map, not just when |
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32 | removed (e.g. for summon fog). |
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33 | - create bomb now also works when casted by door traps. |
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34 | - (maps) considerably soften the subway spider. |
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35 | - no maximum darkness for outdoor maps anymore. |
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36 | - no longer |
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37 | |
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38 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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39 | - this release is assumed to be very stable. |
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40 | - (maps) radically redesigned and improved tutorial. |
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41 | - directional casting no longer immediately removes the invisible effect. |
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42 | - magic ears now trigger when used inside the NPC dialogue. |
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43 | - fix overflow in lighting calculations. |
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44 | - negative glow radii can no longer cause total darkness. |
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45 | - allow lookat on spaces where we only barely see, as opposed to |
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46 | only maximally-lit ones. |
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47 | - class selection has been reworked completely and their documentation corrected. |
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48 | - swashbucklers got the oratory skill now. |
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49 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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50 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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51 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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52 | - use Coro::SemaphoreSet instead of our own lock management |
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53 | (which was probably broken, too). |
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54 | - support negative glow radii during daytime, too. |
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55 | - use circular, not rectangular, viewing area. |
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56 | - use minimum viewing distance of 2 in outdoor maps. |
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57 | - negative glow is stronger than viewing area or lamps. |
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58 | - (arch) new darkness spell face. |
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59 | |
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60 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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61 | - (maps) completely redesigned scorn. |
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62 | - "cast light" now works on oneself. |
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63 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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64 | negative glow radii again (they were totally broken before). |
21 | - the "worldmaps sometimes are black" bug is finally fixed. |
65 | - the "worldmaps sometimes are black" bug is finally fixed. |
22 | - the "player objects are referenced in _GENxx globals" bug has finally |
66 | - the "player objects are referenced in _GENxx globals" bug has finally |
23 | been fixed, by not relying on buggy perl internals when serialising. |
67 | been fixed, by not relying on buggy perl internals when serialising. |
24 | - fixed a long standing bug in the anvil converters in armour shops. |
68 | - fixed a long standing bug in the anvil converters in armour shops. |
25 | - items shops weren't interested in don't vanish anymore, and are given |
69 | - items shops weren't interested in don't vanish anymore, and are given |
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48 | - remove unused "tooltype", "start_holding" object slots. |
92 | - remove unused "tooltype", "start_holding" object slots. |
49 | - change "weapontype" object slot to uint8. |
93 | - change "weapontype" object slot to uint8. |
50 | - convert "hide" object slot into flag. |
94 | - convert "hide" object slot into flag. |
51 | - reorder object members for better locality of reference and codesize |
95 | - reorder object members for better locality of reference and codesize |
52 | decrease. |
96 | decrease. |
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97 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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98 | - fix a crash when no skill could be found when killing amonster. |
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99 | - fix a small memleak that would eat one pointer on the perl stack for |
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100 | every completed aio operation. |
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101 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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102 | and update mapspaces if necessary. |
53 | |
103 | |
54 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
104 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
55 | - removed all command line parsing, only env variables are supported |
105 | - removed all command line parsing, only env variables are supported |
56 | anymore. |
106 | anymore. |
57 | - region-specific monsters will now once more be on the worldmap. |
107 | - region-specific monsters will now once more be on the worldmap. |