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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
13 | TODO: cats light witrh JP_5 put light into caster. |
13 | TOOD: talk with elmex abotu summoning |
14 | TODO: strange rign oif acid artifact description/story looks weird. |
14 | TODO: strange rign oif acid artifact description/story looks weird. |
15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
16 | TODO: coro/anyevent/ioaio releasen |
16 | TODO: no detah messages for arena anymore |
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17 | TODO: palyerdialog doesn't autoclose when too far away |
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18 | TODO: remove curse should *maybe* work on players themselves |
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19 | TODO: remove curse in glyph/rune doesn't have any effect? |
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20 | TODO: nothing is written on it -> log-1 |
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21 | |
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22 | - fix overflow in lighting calculations. |
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23 | - negative glow radii can no longer cause total darkness. |
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24 | - allow lookat on spaces where we only barely see, as opposed to |
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25 | only maximally-lit ones. |
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26 | - class selection has been reworked completely and their documentation corrected. |
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27 | - swashbucklers got the oratory skill now. |
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28 | |
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29 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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30 | - (maps) completely redesigned scorn. |
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31 | - "cast light" now works on oneself. |
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32 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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33 | negative glow radii again (they were totally broken before). |
17 | - the "worldmaps sometimes are block" bug is finally fixed. |
34 | - the "worldmaps sometimes are black" bug is finally fixed. |
18 | - the "player objects are referenced in _GENxx globals" has finally |
35 | - the "player objects are referenced in _GENxx globals" bug has finally |
19 | been fixed, by not relying on buggy perl internals when serialising. |
36 | been fixed, by not relying on buggy perl internals when serialising. |
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37 | - fixed a long standing bug in the anvil converters in armour shops. |
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38 | - items shops weren't interested in don't vanish anymore, and are given |
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39 | back to the player. |
20 | - attuned/repell and spell base level system reworked. |
40 | - attuned/repell and spell base level system reworked. |
21 | - rewrote skill cache (last_skill_ob) system and usage - might |
41 | - rewrote skill cache (last_skill_ob) system and usage - might |
22 | be less erratic now. |
42 | be less erratic now. |
23 | - refuse to write the uuid file if the uuid is zero |
43 | - refuse to write the uuid file if the uuid is zero |
24 | (to avoid writing it in early crashes). |
44 | (to avoid writing it in early crashes). |
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26 | - speed up emergency_save by not syncing every file separately. |
46 | - speed up emergency_save by not syncing every file separately. |
27 | - no longer reattach perl to every object on reload, it's slow, and no longer |
47 | - no longer reattach perl to every object on reload, it's slow, and no longer |
28 | necessary since we don't nuke stashes anymore. |
48 | necessary since we don't nuke stashes anymore. |
29 | - do not bootstrap perl from the commandline args, use separate eval for |
49 | - do not bootstrap perl from the commandline args, use separate eval for |
30 | better error reporting. |
50 | better error reporting. |
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51 | - fix a crash when pushing cone spells met ice attacks. |
31 | - pre-cache perl extension files on reload to speed up the reload. |
52 | - pre-cache perl extension files on reload to speed up the reload. |
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53 | - speed up map refresh in server a bit. |
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54 | - refactored drop code and fixed some programming errors in it. |
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55 | - fixed small regression in 'Slag Ex' potion extension. |
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56 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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57 | - fixed a bug with weight update of the player, the client showed -0.0 |
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58 | as the current weight of the inventory. |
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59 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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60 | dragonfire has been introduced for the non-dragon players. |
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61 | - remove unused "tooltype", "start_holding" object slots. |
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62 | - change "weapontype" object slot to uint8. |
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63 | - convert "hide" object slot into flag. |
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64 | - reorder object members for better locality of reference and codesize |
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65 | decrease. |
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66 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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67 | - fix a crash when no skill could be found when killing amonster. |
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68 | - fix a small memleak that would eat one pointer on the perl stack for |
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69 | every completed aio operation. |
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70 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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71 | and update mapspaces if necessary. |
32 | |
72 | |
33 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
73 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
34 | - removed all command line parsing, only env variables are supported |
74 | - removed all command line parsing, only env variables are supported |
35 | anymore. |
75 | anymore. |
36 | - region-specific monsters will now once more be on the worldmap. |
76 | - region-specific monsters will now once more be on the worldmap. |