1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
4 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: maybe move gsay to the main chat channel? |
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6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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13 | TOOD: talk with elmex abotu summoning |
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14 | TODO: strange rign oif acid artifact description/story looks weird. |
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15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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16 | TODO: no detah messages for arena anymore |
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17 | TODO: palyerdialog doesn't autoclose when too far away |
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18 | TODO: remove curse should *maybe* work on players themselves |
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19 | TODO: remove curse in glyph/rune doesn't have any effect? |
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20 | TODO: nothing is written on it -> log-1 |
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21 | |
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22 | TODO: fix magic ear w.r.t. player dialog |
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23 | TODO: rewrite highscore code |
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24 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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25 | - fix overflow in lighting calculations. |
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26 | - negative glow radii can no longer cause total darkness. |
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27 | - allow lookat on spaces where we only barely see, as opposed to |
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28 | only maximally-lit ones. |
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29 | - class selection has been reworked completely and their documentation corrected. |
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30 | - swashbucklers got the oratory skill now. |
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31 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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32 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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33 | - use Coro::SemaphoreSet instead of our own lock management |
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34 | (which was probably broken, too). |
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35 | |
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36 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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37 | - (maps) completely redesigned scorn. |
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38 | - "cast light" now works on oneself. |
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39 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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40 | negative glow radii again (they were totally broken before). |
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41 | - the "worldmaps sometimes are black" bug is finally fixed. |
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42 | - the "player objects are referenced in _GENxx globals" bug has finally |
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43 | been fixed, by not relying on buggy perl internals when serialising. |
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44 | - fixed a long standing bug in the anvil converters in armour shops. |
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45 | - items shops weren't interested in don't vanish anymore, and are given |
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46 | back to the player. |
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47 | - attuned/repell and spell base level system reworked. |
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48 | - rewrote skill cache (last_skill_ob) system and usage - might |
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49 | be less erratic now. |
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50 | - refuse to write the uuid file if the uuid is zero |
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51 | (to avoid writing it in early crashes). |
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52 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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53 | - speed up emergency_save by not syncing every file separately. |
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54 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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55 | necessary since we don't nuke stashes anymore. |
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56 | - do not bootstrap perl from the commandline args, use separate eval for |
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57 | better error reporting. |
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58 | - fix a crash when pushing cone spells met ice attacks. |
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59 | - pre-cache perl extension files on reload to speed up the reload. |
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60 | - speed up map refresh in server a bit. |
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61 | - refactored drop code and fixed some programming errors in it. |
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62 | - fixed small regression in 'Slag Ex' potion extension. |
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63 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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64 | - fixed a bug with weight update of the player, the client showed -0.0 |
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65 | as the current weight of the inventory. |
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66 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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67 | dragonfire has been introduced for the non-dragon players. |
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68 | - remove unused "tooltype", "start_holding" object slots. |
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69 | - change "weapontype" object slot to uint8. |
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70 | - convert "hide" object slot into flag. |
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71 | - reorder object members for better locality of reference and codesize |
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72 | decrease. |
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73 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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74 | - fix a crash when no skill could be found when killing amonster. |
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75 | - fix a small memleak that would eat one pointer on the perl stack for |
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76 | every completed aio operation. |
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77 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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78 | and update mapspaces if necessary. |
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79 | |
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80 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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81 | - removed all command line parsing, only env variables are supported |
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82 | anymore. |
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83 | - region-specific monsters will now once more be on the worldmap. |
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84 | - fix a disastrous "memleak" where temporary memory allocations |
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85 | would grow out of bounds. |
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86 | - server now writes a pidfile and makes sure its alter ego is killed. |
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87 | - fixed a double-escaping bug in the pod-parser. |
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88 | - rewrote the cfpod parser in C++. |
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89 | - hintmode moved to C++, players need to re-set their hintmode if |
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90 | they dislike "show". |
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91 | - fix RIP inscription. |
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92 | - bump login name length from 18 to 20 char max. |
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93 | - correctly support gender in emotes. |
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94 | - correctly support gender in the death messages. |
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95 | - correctly generate death messages for players only when they really die, |
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96 | with increased information. |
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97 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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98 | and data corruption (but apparently was never triggered). |
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99 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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100 | - make sure Compress::LZF acquires the storable lock, might fix some |
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101 | data corruption bug. |
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102 | - tweak coredumping/monitoring a bit. |
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103 | - completely redid server initialisation to hopefully avoid rare races. |
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104 | - do not crash in the loader when an inventory object could not be loaded |
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105 | (from a corrupted file). |
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106 | - redid skills command to send output to proper channel. |
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107 | - object->map is no longer refcounting. |
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108 | - add FLAG_DEBUG for internal debugging. |
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109 | - add NDI_VERBATIM flag to send_msg. |
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110 | - add perl backtraces to logBacktrace-initiated backtraces. |
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111 | - player->exists is no longer a sync_job. |
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112 | - split login.ext's player scheduler into |
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113 | it's own player-scheduler.ext extension. |
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114 | |
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115 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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116 | - require perl 5.10. |
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117 | - make nrof signed, so that code that checks for underflow actually works. |
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118 | - swap player and observed count's on the map when observing. |
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119 | - add (mostly untested) mapspace perl class and accessors. |
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120 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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121 | - fix a crash in cast_bless (restoration et al.) when no target |
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122 | could be found. |
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123 | - pits now have a configurable "random spread" range and default |
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124 | to a radius of two now. |
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125 | - rewrite pay_player_arch. |
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126 | - use a more stable perl_reload implementation. |
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127 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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128 | use our own, safer, clear_package instead. |
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129 | - when asynchronously dumping core, close all file handles to allow |
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130 | the server to restart concurrently. |
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131 | - improve the cfpod parser to generate proper xml from proper cfpod |
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132 | sequences, without double-encoding. it should be faster, too. |
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133 | - the above fixes wrong display of help tetx and many other issues. |
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134 | - use lzf and frag packets for large messages for clients supporting them |
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135 | (0.9976+), use it for long books and other messages. |
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136 | - eradicate listen command and corresponding code. |
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137 | - eradicate logs command. |
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138 | - let the client log into the server log, used for crash backtraces. |
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139 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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140 | old style spell objects with the spell magic bullet. |
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141 | - (arch) fixed skill less rods in the archetypes |
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142 | |
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143 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
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144 | - made jeweler workbench larger and some other minor map |
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145 | changes in jeweler town. |
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146 | - fixed wrong item handling in jeweler skill code. |
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147 | - (arch) use a special "key_random_map" for random map keys |
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148 | that are used up. |
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149 | - fix a crash when the player who was observed has logged out long |
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150 | enough for his region/map to be gone. |
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151 | - port to g++-4.3's incompatible tr1 changes. |
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152 | - add some missing dependencies. |
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153 | - log to /var/log/deliantra/ by default. |
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154 | - hack observe code to enable smooth movmenet when observing. |
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155 | |
8 | 2.6 Sun Jul 20 16:33:09 CEST 2008 |
156 | 2.6 Sun Jul 20 18:58:08 CEST 2008 |
9 | - added auto_apply event and extension for shop tiles |
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10 | - (maps) extension of the jeweler quest/skill/town |
157 | - (maps) extension of the jeweler quest/skill/town |
11 | - correctly move gsay to the party channel. |
158 | - correctly move gsay to the party channel. |
12 | - fix a crash when animate weapon was used in some areas. |
159 | - fix a crash when animate weapon was used in some areas. |
13 | - fixed unnecessary identification of by converters created objects. |
160 | - fixed unnecessary identification of by converters created objects. |
14 | - (maps) tutorial now contains clues about chatting and talking |
161 | - (maps) tutorial now contains clues about chatting and talking |
15 | with NPCs. |
162 | with NPCs. |
16 | - (arch) dragon scales got proper type now |
163 | - (arch) dragon scales got proper type now |
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164 | - object::decrease would sometimes cause container weights to |
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165 | be wrong, this has been fixed. |
17 | - do not send tiem updates for newly-seen items. |
166 | - do not send time updates for newly-seen items. |
18 | - thawing an icecube will once more drop its contents to the ground. |
167 | - thawing an icecube will once more drop its contents to the ground. |
19 | - fix cone spells etc. going through walls sometimes. |
168 | - fix cone spells etc. going through walls sometimes. |
20 | - fix a weight update bug that sometimes left containers |
169 | - fix a weight update bug that sometimes left containers |
21 | with wrong weights. |
170 | with wrong weights. |
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171 | - added auto_apply event and extension for shop tiles. |
22 | - work around get_map_flags invoking perl and switching the stack. |
172 | - work around get_map_flags invoking perl and switching the stack. |
23 | - make sure the map is loaded when using a town portal return. |
173 | - make sure the map is loaded when using a town portal return. |
24 | - fixed a bug with caching of sp/grace/food points for spells |
174 | - fixed a bug with caching of sp/grace/food points for spells |
25 | where healing spells didn't cost any grace. |
175 | where healing spells didn't cost any grace. |
26 | - fix starvation kill reason. |
176 | - fix starvation kill reason. |
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151 | - properly link against libgthread as that is needed to make the slice |
301 | - properly link against libgthread as that is needed to make the slice |
152 | allocator thread-safe. |
302 | allocator thread-safe. |
153 | - support perls not compiled with 64 bit support (though this is not a |
303 | - support perls not compiled with 64 bit support (though this is not a |
154 | recommended configuration) (reported by Samuel Gondouin). |
304 | recommended configuration) (reported by Samuel Gondouin). |
155 | - always put godgiven items into the player inventory, never any containers. |
305 | - always put godgiven items into the player inventory, never any containers. |
156 | - (arch) |
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157 | - (maps, arch) the scorn go club was founded! |
306 | - (maps, arch) the scorn go club was founded! |
158 | - (arch) do no longer support player abilities, they didn't work anyways. |
307 | - (arch) do no longer support player abilities, they didn't work anyways. |
159 | - (arch) the alchemy spell is now of the alchemy spell school, which |
308 | - (arch) the alchemy spell is now of the alchemy spell school, which |
160 | became a real spell-class. |
309 | became a real spell-class. |
161 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
310 | - (arch) the alchemist class now get an alchemy spell book for new characters. |