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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
13 | TOOD: talk with elmex abotu summoning |
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14 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
16 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
17 | TODO: palyerdialog doesn't autoclose when too far away |
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18 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
20 | TODO: nothing is written on it -> log-1 |
18 | TODO: nothing is written on it -> log-1 |
21 | |
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22 | TODO: fix magic ear w.r.t. player dialog |
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23 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
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20 | |
24 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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22 | TODO: greeting message on what to do in dialog after race selection. |
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23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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24 | - temporarily make permanently invisible player visible when |
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25 | he/she makes noise. |
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26 | - fix being able to see through walls a bit. |
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27 | - completely replaced the line of sight algorithm with a variant |
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28 | of spiral fov capable of visibility grades and arbitrary |
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29 | shadow angles, that uses less memory and less code. |
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30 | - the new los code supports arbitrary map rectangles and loosens |
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31 | other restrictions of the old code, supporitng further optimisations. |
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32 | - udpate los if blocksview-objects are inserted in a map, not just when |
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33 | removed (e.g. for summon fog). |
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34 | - create bomb now also works when casted by door traps. |
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35 | - (arch) new torch graphics. |
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36 | - (maps) considerably soften the subway spider. |
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37 | - (maps) made the portgate of navar safe ground, to protect |
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38 | the guards from being killed by players. |
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39 | - no maximum darkness for outdoor maps anymore. |
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40 | - add more hints, fix some messages. |
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41 | - fix a bug: firing rods should tell you something about them. |
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42 | - make light additive even within players. |
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43 | - darken xrays effect a bit. |
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44 | - improve handling of los changes when inserting or removing |
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45 | objects, not perfect yet. |
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46 | - make map darkness signed (formerly unsigned) to allow |
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47 | ambient lighting and centrally manage darkness as an offset. |
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48 | - revamped, fixed and documented the server calendrics, also |
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49 | tell users the current time and data, to improve awareness. |
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50 | - implement proper wizlook flag and handling of wizlook, instead |
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51 | of dumbly just clearing los once. |
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52 | |
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53 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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54 | - this release is assumed to be very stable. |
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55 | - (maps) radically redesigned and improved tutorial. |
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56 | - directional casting no longer immediately removes the invisible effect. |
25 | - magic ears now trigger when used inside the NPC dialogue. |
57 | - magic ears now trigger when used inside the NPC dialogue. |
26 | - fix overflow in lighting calculations. |
58 | - fix overflow in lighting calculations. |
27 | - negative glow radii can no longer cause total darkness. |
59 | - negative glow radii can no longer cause total darkness. |
28 | - allow lookat on spaces where we only barely see, as opposed to |
60 | - allow lookat on spaces where we only barely see, as opposed to |
29 | only maximally-lit ones. |
61 | only maximally-lit ones. |
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32 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
64 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
33 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
65 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
34 | - fix deadlock in Jeweler::improve_ring_by_plan. |
66 | - fix deadlock in Jeweler::improve_ring_by_plan. |
35 | - use Coro::SemaphoreSet instead of our own lock management |
67 | - use Coro::SemaphoreSet instead of our own lock management |
36 | (which was probably broken, too). |
68 | (which was probably broken, too). |
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69 | - support negative glow radii during daytime, too. |
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70 | - use circular, not rectangular, viewing area. |
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71 | - use minimum viewing distance of 2 in outdoor maps. |
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72 | - negative glow is stronger than viewing area or lamps. |
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73 | - (arch) new darkness spell face. |
37 | |
74 | |
38 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
75 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
39 | - (maps) completely redesigned scorn. |
76 | - (maps) completely redesigned scorn. |
40 | - "cast light" now works on oneself. |
77 | - "cast light" now works on oneself. |
41 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
78 | - bump max light radius to 9, rewrote glow lighting calculations, fix |