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19 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
20 | |
20 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
22 | TODO: greeting message on what to do in dialog after race selection. |
22 | TODO: greeting message on what to do in dialog after race selection. |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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24 | - fix a longstanding bug that teared multipart monsters |
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25 | at map boundaries apart. |
24 | - temporarily make permanently invisible player visible when |
26 | - temporarily make permanently invisible player visible when |
25 | he/she makes noise. |
27 | he/she makes noise. |
26 | - fix being able to see through walls a bit. |
28 | - fix being able to see through walls a bit. |
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29 | - improve look at output. |
27 | - completely replaced the line of sight algorithm with a variant |
30 | - completely replaced the line of sight algorithm with a variant |
28 | of spiral fov capable of visibility grades and arbitrary |
31 | of spiral fov capable of visibility grades and arbitrary |
29 | shadow angles, that uses less memory and less code. |
32 | shadow angles, that uses less memory and less code. |
30 | - the new los code supports arbitrary map rectangles and loosens |
33 | - the new los code supports arbitrary map rectangles and loosens |
31 | other restrictions of the old code, supporitng further optimisations. |
34 | other restrictions of the old code, supporitng further optimisations. |
32 | - udpate los if blocksview-objects are inserted in a map, not just when |
35 | - udpate los if blocksview-objects are inserted in a map, not just when |
33 | removed (e.g. for summon fog). |
36 | removed (e.g. for summon fog). |
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37 | - permanent invisibility doesn't make immune against making noise: |
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38 | implement a noise system that allows monsters to locate the player |
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39 | when he/she makes noise. |
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40 | - implement a primitive smell system that monsters can use to track |
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41 | players. |
34 | - create bomb now also works when casted by door traps. |
42 | - create bomb now also works when casted by door traps. |
35 | - (arch) new torch graphics. |
43 | - (arch) new torch graphics. |
36 | - (maps) considerably soften the subway spider. |
44 | - (maps) considerably soften the subway spider. |
37 | - (maps) made the portgate of navar safe ground, to protect |
45 | - (maps) made the portgate of navar safe ground, to protect |
38 | the guards from being killed by players. |
46 | the guards from being killed by players. |
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47 | ambient lighting and centrally manage darkness as an offset. |
55 | ambient lighting and centrally manage darkness as an offset. |
48 | - revamped, fixed and documented the server calendrics, also |
56 | - revamped, fixed and documented the server calendrics, also |
49 | tell users the current time and data, to improve awareness. |
57 | tell users the current time and data, to improve awareness. |
50 | - implement proper wizlook flag and handling of wizlook, instead |
58 | - implement proper wizlook flag and handling of wizlook, instead |
51 | of dumbly just clearing los once. |
59 | of dumbly just clearing los once. |
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60 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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61 | and has a smaller runtime variance. |
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62 | - daylight/nightfall can now increase/decrease past the natural limit, |
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63 | making them actually useful. |
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64 | - see_in_dark now increases the viewing radius by 3. |
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65 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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66 | speedup, as well as in many other places. |
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67 | - remove support for extended map infos - these are not used |
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68 | by the deliantra client and removing them gives us a 10% speedup |
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69 | when sending map changes. |
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70 | - remove most gcfclient and other client bug workarounds, as well |
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71 | as now obsolete protocol versions, simplying the code. |
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72 | - optimise and simplify generation of random numbers. |
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73 | - correctly provide a non-zero default density for materials, to |
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74 | avoid crashes, fix other bugs in the material handling code. |
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75 | - fix volume calculations. |
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76 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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77 | newlines. |
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78 | - increase monster detection radius from wis/5 to wis/3. |
52 | |
79 | |
53 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
80 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
54 | - this release is assumed to be very stable. |
81 | - this release is assumed to be very stable. |
55 | - (maps) radically redesigned and improved tutorial. |
82 | - (maps) radically redesigned and improved tutorial. |
56 | - directional casting no longer immediately removes the invisible effect. |
83 | - directional casting no longer immediately removes the invisible effect. |