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13 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
15 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
16 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
18 | TODO: rewrite highscore code |
20 | |
19 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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22 | TODO: greeting message on what to do in dialog after race selection. |
20 | TODO: greeting message on what to do in dialog after race selection. |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
21 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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22 | |
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23 | - (arch) fix quiver of Holding Bolts. |
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24 | - applying unpaid items will now examine them. |
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25 | - add "What" column to body command, showing items in that slot. |
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26 | - redesigned and rebalanced lamps and torches. |
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27 | - add "..." to item names that have been shortened. |
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28 | - fixed "assign" function that squeezes strings into fixed length. |
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29 | |
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30 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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31 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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32 | - fix a bug in the nimbus extension that allowed players to cheat. |
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33 | - make monster smell logic dependent on their wisdom stat. |
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34 | - put the death reason into a separate tab. |
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35 | - converted "connected" slot to string, cleanly got rid of some ugly |
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36 | hacks such as the path_attuned hack. |
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37 | - introduce shstr_tmp for fast temporary shstr passing. |
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38 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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39 | when hashing strings. |
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40 | - sanitized alchemy-like skills and cauldrons to check earlier |
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41 | whether the right cauldron is used. |
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42 | - considerably optimise shared string implementation by |
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43 | making its null value a compiletime constant. |
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44 | - use shared string matching insteafd of strcmp in a lot of places, |
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45 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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46 | for lots of code size savings. |
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47 | - monsters which breed new monsters shouldn't breed new monsters when |
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48 | they are sleeping: generators now check for the sleeping flag. |
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49 | - tell gcc not to excessively inline some perl interface functions. |
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50 | - remove marking rune length limit. |
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51 | - fix formatting of cfpod when a verbatim block was following |
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52 | a single newline. |
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53 | - move resistances, statistics and showpets command output into tabs. |
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54 | - implement map scripts that can replace the boulder logic without |
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55 | having to write extensions. |
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56 | |
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57 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
24 | - fix a longstanding bug that teared multipart monsters |
58 | - fix a longstanding bug that teared multipart monsters |
25 | at map boundaries apart. |
59 | at map boundaries apart. |
26 | - temporarily make permanently invisible player visible when |
60 | - temporarily make permanently invisible player visible when |
27 | he/she makes noise. |
61 | he/she makes noise. |
28 | - fix being able to see through walls a bit. |
62 | - fix being able to see through walls a bit. |
29 | - improve look at output. |
63 | - improve look at output. |
30 | - completely replaced the line of sight algorithm with a variant |
64 | - completely replaced the line of sight algorithm with a variant |
31 | of spiral fov capable of visibility grades and arbitrary |
65 | of spiral fov capable of visibility grades and arbitrary |
32 | shadow angles, that uses less memory and less code. |
66 | shadow angles, that uses less memory and less code. |
33 | - the new los code supports arbitrary map rectangles and loosens |
67 | - the new los code supports arbitrary map rectangles and loosens |
34 | other restrictions of the old code, supporitng further optimisations. |
68 | other restrictions of the old code, supporting further optimisations. |
35 | - udpate los if blocksview-objects are inserted in a map, not just when |
69 | - update los if blocksview-objects are inserted in a map, not just when |
36 | removed (e.g. for summon fog). |
70 | removed (e.g. for summon fog). |
37 | - permanent invisibility doesn't make immune against making noise: |
71 | - permanent invisibility doesn't make immune against making noise: |
38 | implement a noise system that allows monsters to locate the player |
72 | implement a noise system that allows monsters to locate the player |
39 | when he/she makes noise. |
73 | when he/she makes noise. |
40 | - implement a primitive smell system that monsters can use to track |
74 | - implement a primitive smell system that monsters can use to track |
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42 | - create bomb now also works when casted by door traps. |
76 | - create bomb now also works when casted by door traps. |
43 | - (arch) new torch graphics. |
77 | - (arch) new torch graphics. |
44 | - (maps) considerably soften the subway spider. |
78 | - (maps) considerably soften the subway spider. |
45 | - (maps) made the portgate of navar safe ground, to protect |
79 | - (maps) made the portgate of navar safe ground, to protect |
46 | the guards from being killed by players. |
80 | the guards from being killed by players. |
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81 | - (maps) lots of tweaks in and around scorn. |
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82 | - (maps) use special non-blocksview jungle, mountain and |
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83 | darkforest freely on the worldmap, to get gradual sight obstacles |
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84 | instead of total blackout in those areas. |
47 | - no maximum darkness for outdoor maps anymore. |
85 | - no maximum darkness for outdoor maps anymore. |
48 | - add more hints, fix some messages. |
86 | - add more hints, fix some messages. |
49 | - fix a bug: firing rods should tell you something about them. |
87 | - fix a bug: firing rods should tell you something about them. |
50 | - make light additive even within players. |
88 | - make light additive even within players. |
51 | - darken xrays effect a bit. |
89 | - darken xrays effect a bit. |
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73 | - correctly provide a non-zero default density for materials, to |
111 | - correctly provide a non-zero default density for materials, to |
74 | avoid crashes, fix other bugs in the material handling code. |
112 | avoid crashes, fix other bugs in the material handling code. |
75 | - fix volume calculations. |
113 | - fix volume calculations. |
76 | - fix cfpod parsing when multiple verbatim blocks were separated by |
114 | - fix cfpod parsing when multiple verbatim blocks were separated by |
77 | newlines. |
115 | newlines. |
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116 | - increase monster detection radius from wis/5 to wis/3. |
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117 | - remove old pickup modes. |
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118 | - remove obsolete disarm and search commands (search wasn't working |
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119 | anyways). |
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120 | - fix a crash when an npc applied a sign. |
78 | |
121 | |
79 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
122 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
80 | - this release is assumed to be very stable. |
123 | - this release is assumed to be very stable. |
81 | - (maps) radically redesigned and improved tutorial. |
124 | - (maps) radically redesigned and improved tutorial. |
82 | - directional casting no longer immediately removes the invisible effect. |
125 | - directional casting no longer immediately removes the invisible effect. |
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440 | (this fixes the jeweler skill). |
483 | (this fixes the jeweler skill). |
441 | - back-to-back perl_reloads don't freeze the ticker anymore. |
484 | - back-to-back perl_reloads don't freeze the ticker anymore. |
442 | - convert cfutil from Event to EV (forgot to do this earlier...). |
485 | - convert cfutil from Event to EV (forgot to do this earlier...). |
443 | - move tombstone to real map if player died due to cave-in (even if |
486 | - move tombstone to real map if player died due to cave-in (even if |
444 | it has reset, which is better than putting it on the savebed, also as |
487 | it has reset, which is better than putting it on the savebed, also as |
445 | proof that the palyer didn't use a savebed). |
488 | proof that the player didn't use a savebed). |
446 | |
489 | |
447 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
490 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
448 | - work around perl bug in configure perl module version check. |
491 | - work around perl bug in configure perl module version check. |
449 | - fix bug in golem move code that would cause a crash at tiling borders. |
492 | - fix bug in golem move code that would cause a crash at tiling borders. |
450 | - fix a freeze bug when looking for an arrow in the inventory. |
493 | - fix a freeze bug when looking for an arrow in the inventory. |