1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: jungle, darkforest, mountains |
4 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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5 | - (arch) fix quiver of Holding Bolts. |
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6 | - applying unpaid items will now examine them. |
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7 | - add "What" column to body command, showing items in that slot. |
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8 | - redesigned and rebalanced lamps and torches. |
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9 | - add "..." to item names that have been shortened. |
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10 | - fixed "assign" function that squeezes strings into fixed length. |
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11 | - add cursed effect to lamps and (some) torches. |
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12 | - fixed bad assigned crafting skills and their tools. |
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13 | |
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14 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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15 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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16 | - fix a bug in the nimbus extension that allowed players to cheat. |
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17 | - make monster smell logic dependent on their wisdom stat. |
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18 | - put the death reason into a separate tab. |
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19 | - converted "connected" slot to string, cleanly got rid of some ugly |
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20 | hacks such as the path_attuned hack. |
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21 | - introduce shstr_tmp for fast temporary shstr passing. |
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22 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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23 | when hashing strings. |
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24 | - sanitized alchemy-like skills and cauldrons to check earlier |
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25 | whether the right cauldron is used. |
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26 | - considerably optimise shared string implementation by |
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27 | making its null value a compiletime constant. |
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28 | - use shared string matching insteafd of strcmp in a lot of places, |
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29 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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30 | for lots of code size savings. |
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31 | - monsters which breed new monsters shouldn't breed new monsters when |
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32 | they are sleeping: generators now check for the sleeping flag. |
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33 | - tell gcc not to excessively inline some perl interface functions. |
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34 | - remove marking rune length limit. |
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35 | - fix formatting of cfpod when a verbatim block was following |
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36 | a single newline. |
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37 | - move resistances, statistics and showpets command output into tabs. |
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38 | - implement map scripts that can replace the boulder logic without |
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39 | having to write extensions. |
5 | |
40 | |
6 | TODO: emergency swap mode is not working |
41 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
7 | TODO: xs-warn doesn't end up in server log. |
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8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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9 | TODO: inscription cannot be readied. |
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10 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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11 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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12 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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13 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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14 | |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
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16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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17 | TODO: no detah messages for arena anymore |
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18 | TODO: remove curse should *maybe* work on players themselves |
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19 | TODO: remove curse in glyph/rune doesn't have any effect? |
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20 | TODO: nothing is written on it -> log-1 |
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21 | TODO: rewrite highscore code |
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22 | |
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23 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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24 | TODO: greeting message on what to do in dialog after race selection. |
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25 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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26 | - fix a longstanding bug that teared multipart monsters |
42 | - fix a longstanding bug that teared multipart monsters |
27 | at map boundaries apart. |
43 | at map boundaries apart. |
28 | - temporarily make permanently invisible player visible when |
44 | - temporarily make permanently invisible player visible when |
29 | he/she makes noise. |
45 | he/she makes noise. |
30 | - fix being able to see through walls a bit. |
46 | - fix being able to see through walls a bit. |
31 | - improve look at output. |
47 | - improve look at output. |
32 | - completely replaced the line of sight algorithm with a variant |
48 | - completely replaced the line of sight algorithm with a variant |
33 | of spiral fov capable of visibility grades and arbitrary |
49 | of spiral fov capable of visibility grades and arbitrary |
34 | shadow angles, that uses less memory and less code. |
50 | shadow angles, that uses less memory and less code. |
35 | - the new los code supports arbitrary map rectangles and loosens |
51 | - the new los code supports arbitrary map rectangles and loosens |
36 | other restrictions of the old code, supporitng further optimisations. |
52 | other restrictions of the old code, supporting further optimisations. |
37 | - udpate los if blocksview-objects are inserted in a map, not just when |
53 | - update los if blocksview-objects are inserted in a map, not just when |
38 | removed (e.g. for summon fog). |
54 | removed (e.g. for summon fog). |
39 | - permanent invisibility doesn't make immune against making noise: |
55 | - permanent invisibility doesn't make immune against making noise: |
40 | implement a noise system that allows monsters to locate the player |
56 | implement a noise system that allows monsters to locate the player |
41 | when he/she makes noise. |
57 | when he/she makes noise. |
42 | - implement a primitive smell system that monsters can use to track |
58 | - implement a primitive smell system that monsters can use to track |
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44 | - create bomb now also works when casted by door traps. |
60 | - create bomb now also works when casted by door traps. |
45 | - (arch) new torch graphics. |
61 | - (arch) new torch graphics. |
46 | - (maps) considerably soften the subway spider. |
62 | - (maps) considerably soften the subway spider. |
47 | - (maps) made the portgate of navar safe ground, to protect |
63 | - (maps) made the portgate of navar safe ground, to protect |
48 | the guards from being killed by players. |
64 | the guards from being killed by players. |
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65 | - (maps) lots of tweaks in and around scorn. |
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66 | - (maps) use special non-blocksview jungle, mountain and |
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67 | darkforest freely on the worldmap, to get gradual sight obstacles |
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68 | instead of total blackout in those areas. |
49 | - no maximum darkness for outdoor maps anymore. |
69 | - no maximum darkness for outdoor maps anymore. |
50 | - add more hints, fix some messages. |
70 | - add more hints, fix some messages. |
51 | - fix a bug: firing rods should tell you something about them. |
71 | - fix a bug: firing rods should tell you something about them. |
52 | - make light additive even within players. |
72 | - make light additive even within players. |
53 | - darken xrays effect a bit. |
73 | - darken xrays effect a bit. |
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79 | newlines. |
99 | newlines. |
80 | - increase monster detection radius from wis/5 to wis/3. |
100 | - increase monster detection radius from wis/5 to wis/3. |
81 | - remove old pickup modes. |
101 | - remove old pickup modes. |
82 | - remove obsolete disarm and search commands (search wasn't working |
102 | - remove obsolete disarm and search commands (search wasn't working |
83 | anyways). |
103 | anyways). |
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104 | - fix a crash when an npc applied a sign. |
84 | |
105 | |
85 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
106 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
86 | - this release is assumed to be very stable. |
107 | - this release is assumed to be very stable. |
87 | - (maps) radically redesigned and improved tutorial. |
108 | - (maps) radically redesigned and improved tutorial. |
88 | - directional casting no longer immediately removes the invisible effect. |
109 | - directional casting no longer immediately removes the invisible effect. |
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446 | (this fixes the jeweler skill). |
467 | (this fixes the jeweler skill). |
447 | - back-to-back perl_reloads don't freeze the ticker anymore. |
468 | - back-to-back perl_reloads don't freeze the ticker anymore. |
448 | - convert cfutil from Event to EV (forgot to do this earlier...). |
469 | - convert cfutil from Event to EV (forgot to do this earlier...). |
449 | - move tombstone to real map if player died due to cave-in (even if |
470 | - move tombstone to real map if player died due to cave-in (even if |
450 | it has reset, which is better than putting it on the savebed, also as |
471 | it has reset, which is better than putting it on the savebed, also as |
451 | proof that the palyer didn't use a savebed). |
472 | proof that the player didn't use a savebed). |
452 | |
473 | |
453 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
474 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
454 | - work around perl bug in configure perl module version check. |
475 | - work around perl bug in configure perl module version check. |
455 | - fix bug in golem move code that would cause a crash at tiling borders. |
476 | - fix bug in golem move code that would cause a crash at tiling borders. |
456 | - fix a freeze bug when looking for an arrow in the inventory. |
477 | - fix a freeze bug when looking for an arrow in the inventory. |