1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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4 | TODO: jungle, darkforest, mountains |
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5 | |
3 | |
6 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
7 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: xs-warn doesn't end up in server log. |
8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
9 | TODO: inscription cannot be readied. |
7 | TODO: inscription cannot be readied. |
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18 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
20 | TODO: nothing is written on it -> log-1 |
18 | TODO: nothing is written on it -> log-1 |
21 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
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23 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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24 | TODO: greeting message on what to do in dialog after race selection. |
21 | TODO: greeting message on what to do in dialog after race selection. |
25 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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24 | - make monster smell logic dependent on their wisdom stat. |
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25 | - introduce shstr_tmp for fast temporary shstr passing. |
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26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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27 | when hashing strings. |
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28 | |
27 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
29 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
28 | - fix a longstanding bug that teared multipart monsters |
30 | - fix a longstanding bug that teared multipart monsters |
29 | at map boundaries apart. |
31 | at map boundaries apart. |
30 | - temporarily make permanently invisible player visible when |
32 | - temporarily make permanently invisible player visible when |