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13 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
15 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
16 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
18 | TODO: rewrite highscore code |
20 | |
19 | |
21 | TODO: greeting message on what to do in dialog after race selection. |
20 | TODO: greeting message on what to do in dialog after race selection. |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
21 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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22 | |
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23 | - (arch) fix quiver of Holding Bolts. |
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24 | - applying unpaid items will now examine them. |
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25 | - add "What" column to body command, showing items in that slot. |
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26 | - redesigned and rebalanced lamps and torches. |
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27 | - add "..." to item names that have been shortened. |
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28 | - fixed "assign" function that squeezes strings into fixed length. |
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29 | - add cursed effect to lamps and (some) torches. |
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30 | - fixed bad assigned crafting skills and their tools. |
23 | |
31 | |
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32 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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33 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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34 | - fix a bug in the nimbus extension that allowed players to cheat. |
24 | - make monster smell logic dependent on their wisdom stat. |
35 | - make monster smell logic dependent on their wisdom stat. |
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36 | - put the death reason into a separate tab. |
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37 | - converted "connected" slot to string, cleanly got rid of some ugly |
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38 | hacks such as the path_attuned hack. |
25 | - introduce shstr_tmp for fast temporary shstr passing. |
39 | - introduce shstr_tmp for fast temporary shstr passing. |
26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
40 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
27 | when hashing strings. |
41 | when hashing strings. |
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42 | - sanitized alchemy-like skills and cauldrons to check earlier |
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43 | whether the right cauldron is used. |
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44 | - considerably optimise shared string implementation by |
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45 | making its null value a compiletime constant. |
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46 | - use shared string matching insteafd of strcmp in a lot of places, |
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47 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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48 | for lots of code size savings. |
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49 | - monsters which breed new monsters shouldn't breed new monsters when |
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50 | they are sleeping: generators now check for the sleeping flag. |
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51 | - tell gcc not to excessively inline some perl interface functions. |
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52 | - remove marking rune length limit. |
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53 | - fix formatting of cfpod when a verbatim block was following |
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54 | a single newline. |
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55 | - move resistances, statistics and showpets command output into tabs. |
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56 | - implement map scripts that can replace the boulder logic without |
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57 | having to write extensions. |
28 | |
58 | |
29 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
59 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
30 | - fix a longstanding bug that teared multipart monsters |
60 | - fix a longstanding bug that teared multipart monsters |
31 | at map boundaries apart. |
61 | at map boundaries apart. |
32 | - temporarily make permanently invisible player visible when |
62 | - temporarily make permanently invisible player visible when |
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455 | (this fixes the jeweler skill). |
485 | (this fixes the jeweler skill). |
456 | - back-to-back perl_reloads don't freeze the ticker anymore. |
486 | - back-to-back perl_reloads don't freeze the ticker anymore. |
457 | - convert cfutil from Event to EV (forgot to do this earlier...). |
487 | - convert cfutil from Event to EV (forgot to do this earlier...). |
458 | - move tombstone to real map if player died due to cave-in (even if |
488 | - move tombstone to real map if player died due to cave-in (even if |
459 | it has reset, which is better than putting it on the savebed, also as |
489 | it has reset, which is better than putting it on the savebed, also as |
460 | proof that the palyer didn't use a savebed). |
490 | proof that the player didn't use a savebed). |
461 | |
491 | |
462 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
492 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
463 | - work around perl bug in configure perl module version check. |
493 | - work around perl bug in configure perl module version check. |
464 | - fix bug in golem move code that would cause a crash at tiling borders. |
494 | - fix bug in golem move code that would cause a crash at tiling borders. |
465 | - fix a freeze bug when looking for an arrow in the inventory. |
495 | - fix a freeze bug when looking for an arrow in the inventory. |