… | |
… | |
16 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
18 | TODO: nothing is written on it -> log-1 |
18 | TODO: nothing is written on it -> log-1 |
19 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
20 | |
20 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
|
|
22 | TODO: greeting message on what to do in dialog after race selection. |
21 | TODO: greeting message on what to do in dialog after race selection. |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
|
|
23 | |
|
|
24 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
|
|
25 | - fix a bug in the nimbus extension that allowed players to cheat. |
|
|
26 | - make monster smell logic dependent on their wisdom stat. |
|
|
27 | - put the death reason into a separate tab. |
|
|
28 | - converted "connected" slot to string, cleanly got rid of some ugly |
|
|
29 | hacks such as the path_attuned hack. |
|
|
30 | - introduce shstr_tmp for fast temporary shstr passing. |
|
|
31 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
|
|
32 | when hashing strings. |
|
|
33 | - sanitized alchemy-like skills and cauldrons to check earlier |
|
|
34 | whether the right cauldron is used. |
|
|
35 | - considerably optimise shared string implementation by |
|
|
36 | making its null value a compiletime constant. |
|
|
37 | - use shared string matching insteafd of strcmp in a lot of places, |
|
|
38 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
|
|
39 | for lots of code size savings. |
|
|
40 | - monsters which breed new monsters shouldn't breed new monsters when |
|
|
41 | they are sleeping: generators now check for the sleeping flag. |
|
|
42 | - tell gcc not to excessively inline some perl interface functions. |
|
|
43 | - remove marking rune length limit. |
|
|
44 | - fix formatting of cfpod when a verbatim block was following |
|
|
45 | a single newline. |
|
|
46 | - move resistances, statistics and showpets command output into tabs. |
|
|
47 | - implement map scripts that can replace the boulder logic without |
|
|
48 | having to write extensions. |
|
|
49 | |
|
|
50 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
24 | - fix a longstanding bug that teared multipart monsters |
51 | - fix a longstanding bug that teared multipart monsters |
25 | at map boundaries apart. |
52 | at map boundaries apart. |
26 | - temporarily make permanently invisible player visible when |
53 | - temporarily make permanently invisible player visible when |
27 | he/she makes noise. |
54 | he/she makes noise. |
28 | - fix being able to see through walls a bit. |
55 | - fix being able to see through walls a bit. |
29 | - improve look at output. |
56 | - improve look at output. |
30 | - completely replaced the line of sight algorithm with a variant |
57 | - completely replaced the line of sight algorithm with a variant |
31 | of spiral fov capable of visibility grades and arbitrary |
58 | of spiral fov capable of visibility grades and arbitrary |
32 | shadow angles, that uses less memory and less code. |
59 | shadow angles, that uses less memory and less code. |
33 | - the new los code supports arbitrary map rectangles and loosens |
60 | - the new los code supports arbitrary map rectangles and loosens |
34 | other restrictions of the old code, supporitng further optimisations. |
61 | other restrictions of the old code, supporting further optimisations. |
35 | - udpate los if blocksview-objects are inserted in a map, not just when |
62 | - update los if blocksview-objects are inserted in a map, not just when |
36 | removed (e.g. for summon fog). |
63 | removed (e.g. for summon fog). |
37 | - permanent invisibility doesn't make immune against making noise: |
64 | - permanent invisibility doesn't make immune against making noise: |
38 | implement a noise system that allows monsters to locate the player |
65 | implement a noise system that allows monsters to locate the player |
39 | when he/she makes noise. |
66 | when he/she makes noise. |
40 | - implement a primitive smell system that monsters can use to track |
67 | - implement a primitive smell system that monsters can use to track |
… | |
… | |
42 | - create bomb now also works when casted by door traps. |
69 | - create bomb now also works when casted by door traps. |
43 | - (arch) new torch graphics. |
70 | - (arch) new torch graphics. |
44 | - (maps) considerably soften the subway spider. |
71 | - (maps) considerably soften the subway spider. |
45 | - (maps) made the portgate of navar safe ground, to protect |
72 | - (maps) made the portgate of navar safe ground, to protect |
46 | the guards from being killed by players. |
73 | the guards from being killed by players. |
|
|
74 | - (maps) lots of tweaks in and around scorn. |
|
|
75 | - (maps) use special non-blocksview jungle, mountain and |
|
|
76 | darkforest freely on the worldmap, to get gradual sight obstacles |
|
|
77 | instead of total blackout in those areas. |
47 | - no maximum darkness for outdoor maps anymore. |
78 | - no maximum darkness for outdoor maps anymore. |
48 | - add more hints, fix some messages. |
79 | - add more hints, fix some messages. |
49 | - fix a bug: firing rods should tell you something about them. |
80 | - fix a bug: firing rods should tell you something about them. |
50 | - make light additive even within players. |
81 | - make light additive even within players. |
51 | - darken xrays effect a bit. |
82 | - darken xrays effect a bit. |
… | |
… | |
60 | - speed up los code - it's now about 2-3 times as fast as the old one, |
91 | - speed up los code - it's now about 2-3 times as fast as the old one, |
61 | and has a smaller runtime variance. |
92 | and has a smaller runtime variance. |
62 | - daylight/nightfall can now increase/decrease past the natural limit, |
93 | - daylight/nightfall can now increase/decrease past the natural limit, |
63 | making them actually useful. |
94 | making them actually useful. |
64 | - see_in_dark now increases the viewing radius by 3. |
95 | - see_in_dark now increases the viewing radius by 3. |
65 | - implement a fast tiled map iterator and use it for los for a 20% |
96 | - implement a fast tiled map iterator and use it in LOS for a 20% |
66 | speedup. |
97 | speedup, as well as in many other places. |
67 | - remove support for extended map infos - these are not used |
98 | - remove support for extended map infos - these are not used |
68 | by the deliantra client and removing them gives us a 10% speedup |
99 | by the deliantra client and removing them gives us a 10% speedup |
69 | when sending map changes. |
100 | when sending map changes. |
70 | - remove most gcfclient and other client bug workarounds, as well |
101 | - remove most gcfclient and other client bug workarounds, as well |
71 | as now obsolete protocol versions, simplying the code. |
102 | as now obsolete protocol versions, simplying the code. |
… | |
… | |
73 | - correctly provide a non-zero default density for materials, to |
104 | - correctly provide a non-zero default density for materials, to |
74 | avoid crashes, fix other bugs in the material handling code. |
105 | avoid crashes, fix other bugs in the material handling code. |
75 | - fix volume calculations. |
106 | - fix volume calculations. |
76 | - fix cfpod parsing when multiple verbatim blocks were separated by |
107 | - fix cfpod parsing when multiple verbatim blocks were separated by |
77 | newlines. |
108 | newlines. |
|
|
109 | - increase monster detection radius from wis/5 to wis/3. |
|
|
110 | - remove old pickup modes. |
|
|
111 | - remove obsolete disarm and search commands (search wasn't working |
|
|
112 | anyways). |
|
|
113 | - fix a crash when an npc applied a sign. |
78 | |
114 | |
79 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
115 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
80 | - this release is assumed to be very stable. |
116 | - this release is assumed to be very stable. |
81 | - (maps) radically redesigned and improved tutorial. |
117 | - (maps) radically redesigned and improved tutorial. |
82 | - directional casting no longer immediately removes the invisible effect. |
118 | - directional casting no longer immediately removes the invisible effect. |
… | |
… | |
440 | (this fixes the jeweler skill). |
476 | (this fixes the jeweler skill). |
441 | - back-to-back perl_reloads don't freeze the ticker anymore. |
477 | - back-to-back perl_reloads don't freeze the ticker anymore. |
442 | - convert cfutil from Event to EV (forgot to do this earlier...). |
478 | - convert cfutil from Event to EV (forgot to do this earlier...). |
443 | - move tombstone to real map if player died due to cave-in (even if |
479 | - move tombstone to real map if player died due to cave-in (even if |
444 | it has reset, which is better than putting it on the savebed, also as |
480 | it has reset, which is better than putting it on the savebed, also as |
445 | proof that the palyer didn't use a savebed). |
481 | proof that the player didn't use a savebed). |
446 | |
482 | |
447 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
483 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
448 | - work around perl bug in configure perl module version check. |
484 | - work around perl bug in configure perl module version check. |
449 | - fix bug in golem move code that would cause a crash at tiling borders. |
485 | - fix bug in golem move code that would cause a crash at tiling borders. |
450 | - fix a freeze bug when looking for an arrow in the inventory. |
486 | - fix a freeze bug when looking for an arrow in the inventory. |