1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: emergency swap mode is not working |
4 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
5 | TODO: xs-warn doesn't end up in server log. |
5 | - (arch) fix quiver of Holding Bolts. |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | - applying unpaid items will now examine them. |
7 | TODO: inscription cannot be readied. |
7 | - add "What" column to body command, showing items in that slot. |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | - redesigned and rebalanced lamps and torches. |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | - add "..." to item names that have been shortened. |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | - fixed "assign" function that squeezes strings into fixed length. |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | - add cursed effect to lamps and (some) torches. |
12 | |
12 | - fixed bad assigned crafting skills and their tools. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
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14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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15 | TODO: no detah messages for arena anymore |
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16 | TODO: remove curse should *maybe* work on players themselves |
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17 | TODO: remove curse in glyph/rune doesn't have any effect? |
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18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
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20 | |
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21 | TODO: greeting message on what to do in dialog after race selection. |
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22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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23 | |
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14 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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15 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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16 | - fix a bug in the nimbus extension that allowed players to cheat. |
24 | - make monster smell logic dependent on their wisdom stat. |
17 | - make monster smell logic dependent on their wisdom stat. |
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18 | - put the death reason into a separate tab. |
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19 | - converted "connected" slot to string, cleanly got rid of some ugly |
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20 | hacks such as the path_attuned hack. |
25 | - introduce shstr_tmp for fast temporary shstr passing. |
21 | - introduce shstr_tmp for fast temporary shstr passing. |
26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
22 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
27 | when hashing strings. |
23 | when hashing strings. |
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24 | - sanitized alchemy-like skills and cauldrons to check earlier |
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25 | whether the right cauldron is used. |
28 | - considerably optimise shared string implementation by |
26 | - considerably optimise shared string implementation by |
29 | making it's null value a compiletime constant. |
27 | making its null value a compiletime constant. |
30 | - use shared string matching insteafd of strcmp in a lot of places, |
28 | - use shared string matching insteafd of strcmp in a lot of places, |
31 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
29 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
32 | for lots of code size savings. |
30 | for lots of code size savings. |
33 | - monsters which breed new monsters shouldn't breed new monsters when |
31 | - monsters which breed new monsters shouldn't breed new monsters when |
34 | they are sleeping: generators now check for the sleeping flag. |
32 | they are sleeping: generators now check for the sleeping flag. |
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33 | - tell gcc not to excessively inline some perl interface functions. |
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34 | - remove marking rune length limit. |
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35 | - fix formatting of cfpod when a verbatim block was following |
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36 | a single newline. |
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37 | - move resistances, statistics and showpets command output into tabs. |
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38 | - implement map scripts that can replace the boulder logic without |
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39 | having to write extensions. |
35 | |
40 | |
36 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
41 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
37 | - fix a longstanding bug that teared multipart monsters |
42 | - fix a longstanding bug that teared multipart monsters |
38 | at map boundaries apart. |
43 | at map boundaries apart. |
39 | - temporarily make permanently invisible player visible when |
44 | - temporarily make permanently invisible player visible when |
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462 | (this fixes the jeweler skill). |
467 | (this fixes the jeweler skill). |
463 | - back-to-back perl_reloads don't freeze the ticker anymore. |
468 | - back-to-back perl_reloads don't freeze the ticker anymore. |
464 | - convert cfutil from Event to EV (forgot to do this earlier...). |
469 | - convert cfutil from Event to EV (forgot to do this earlier...). |
465 | - move tombstone to real map if player died due to cave-in (even if |
470 | - move tombstone to real map if player died due to cave-in (even if |
466 | it has reset, which is better than putting it on the savebed, also as |
471 | it has reset, which is better than putting it on the savebed, also as |
467 | proof that the palyer didn't use a savebed). |
472 | proof that the player didn't use a savebed). |
468 | |
473 | |
469 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
474 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
470 | - work around perl bug in configure perl module version check. |
475 | - work around perl bug in configure perl module version check. |
471 | - fix bug in golem move code that would cause a crash at tiling borders. |
476 | - fix bug in golem move code that would cause a crash at tiling borders. |
472 | - fix a freeze bug when looking for an arrow in the inventory. |
477 | - fix a freeze bug when looking for an arrow in the inventory. |