1 | Crossfire TRT Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | 2.2 |
3 | - switch from Event to EV for higher performance, easier usage, |
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4 | less bugs... |
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5 | - updated to release version of the gnu affero license. |
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6 | |
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7 | 2.31 Sun Nov 11 17:26:28 CET 2007 |
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8 | - more thoroughly rename the binaries, contact addresses. |
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9 | - update the copyrights. |
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10 | - avoid backtraces due to old spells on some maps, sometimes causing |
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11 | crashes. |
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12 | - fix a problem where facedata wasn't initialised to zero properly, |
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13 | potentially causing crashes. |
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14 | - assign weapons on user load time, not login-time, avoiding |
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15 | crashes. |
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16 | |
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17 | 2.3 Sat Oct 27 11:22:38 CEST 2007 |
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18 | - fixed an important bug that caused passwords to be forgotten. |
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19 | - implement *tag destinations for goto, slaying etc. and use it |
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20 | in some of the maps. |
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21 | - bigworldised many maps (islands as in pupland and aldwulf), |
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22 | which is now trivial to do. |
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23 | - removed all traces of the old (and never working) plug-in interface |
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24 | (70kb code less on amd64). |
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25 | - improve/tune scheduling priorities. |
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26 | - fix some freezing bugs. |
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27 | - fix a memory corruption problem in dynbuf.printf. |
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28 | - use channels for chat and many informational commands. |
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29 | - improved the tutorial. |
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30 | - create missile is now fixed. |
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31 | - race fields must now contain archetypes. |
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32 | - jumping skill now works as advertised. |
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33 | |
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34 | 2.2 Tue Sep 11 15:41:24 CEST 2007 |
4 | - relicense under the gnu affero license. |
35 | - relicense under the gnu affero license. |
5 | - new inscription skill, can only inscribe INSCRIBABLE items. |
36 | - new inscription skill, can only inscribe INSCRIBABLE items. |
6 | - implement server-side framework for generic resources. |
37 | - implement server-side framework for generic resources. |
7 | - use resource framework for server-provided ambient |
38 | - use resource framework for server-provided ambient |
8 | music. |
39 | music. |
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40 | - save object owners (players only atm). |
9 | - replace limited sound api with server-provided sound effects. |
41 | - replace limited sound api with server-provided sound effects. |
10 | - new sc (sound control) protocol command. |
42 | - new sc (sound control) protocol command. |
11 | - improve fxix protocol to include types. |
43 | - improve fxix protocol to include types. |
12 | - exactly fill tcp segments, if possible. |
44 | - exactly fill tcp segments, if possible. |
13 | - output-rate is now an upper limit, the server will automatically |
45 | - output-rate is now an upper limit, the server will automatically |
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18 | having to upgrade clients. |
50 | having to upgrade clients. |
19 | - implement a (artwork) world map with realtime player position |
51 | - implement a (artwork) world map with realtime player position |
20 | tracking. |
52 | tracking. |
21 | - new and more efficient extcmd (server still supports old extcmd |
53 | - new and more efficient extcmd (server still supports old extcmd |
22 | protocol). |
54 | protocol). |
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55 | - fixed lots of underflow/overflow bugs in diseases and general stats |
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56 | calcluation that could be easily exploited by users. |
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57 | - rebalanced diseases to spread more naturally/evenly. |
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58 | - completely asynchronous map loading even for tiled maps. |
23 | - replace simple messaging protocol with channels carrying metadata |
59 | - replace simple messaging protocol with channels carrying metadata |
24 | (similar to message types, but more directed at the user). |
60 | (similar to message types, but more directed at the user). |
25 | - reduce command processing latency by a whopping 120ms by |
61 | - reduce command processing latency by a whopping 120ms by |
26 | reordering some processing steps inside the server. this directly |
62 | reordering some processing steps inside the server. this directly |
27 | reduces lag by 120ms. |
63 | reduces lag by 120ms. |
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55 | - support custom keys for regions and maps, regions are now |
91 | - support custom keys for regions and maps, regions are now |
56 | refcount-managed. |
92 | refcount-managed. |
57 | - allow worldmap overlays anywhere in the 000..999 range. |
93 | - allow worldmap overlays anywhere in the 000..999 range. |
58 | - new system to acquire time slices for background jobs, to reduce |
94 | - new system to acquire time slices for background jobs, to reduce |
59 | jitter. |
95 | jitter. |
60 | - implement new observe command. |
96 | - semi-persistent object-referencing framework (currently only players |
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97 | supported). |
61 | - dependency tracking for perl extensions. |
98 | - dependency tracking for perl extensions. |
62 | - new slag-ex extension for cleaning cauldrons. |
99 | - new slag-ex extension for cleaning cauldrons. |
63 | - server clamps some stats now to avoid over/underflow. |
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64 | - fix invoke result processing. |
100 | - fix invoke result processing. |
65 | - there are even less i/o syncpoints in the server now. |
101 | - there are even less i/o syncpoints in the server now. |
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102 | - added map-tags extension that scans all maps for object tags |
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103 | and records them in the database (not used yet). |
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104 | - metaserver 2 support. |
66 | - many more bugfixes and minor optimisations. |
105 | - many more bugfixes and minor optimisations. |
67 | |
106 | |
68 | 2.1 Sun May 27 04:21:29 CEST 2007 |
107 | 2.1 Sun May 27 04:21:29 CEST 2007 |
69 | - optimised event invocation (non-wanted events can now be |
108 | - optimised event invocation (non-wanted events can now be |
70 | skipped with 4-5 inlined instructions). |
109 | skipped with 4-5 inlined instructions). |