… | |
… | |
5 | - moved map handling logic completely to perl |
5 | - moved map handling logic completely to perl |
6 | - per player maps are now marked in the map |
6 | - per player maps are now marked in the map |
7 | - maps are saved completely differently now, |
7 | - maps are saved completely differently now, |
8 | and much more often. |
8 | and much more often. |
9 | - rewrote map header parser and writer |
9 | - rewrote map header parser and writer |
10 | - maps and players are now (in the average case) loaded |
10 | - maps and players are now (in the average case) loaded |
11 | and saved completely asynchronously, I/O contention will no |
11 | and saved completely asynchronously, I/O contention will no |
12 | longer freeze the server. |
12 | longer freeze the server. |
13 | - players and maps can be loaded anytime, without the player |
13 | - players and maps can be loaded anytime, without the player |
14 | being logged in. |
14 | being logged in. |
15 | - automatically generate method interfaces for perl from headers |
15 | - automatically generate method interfaces for perl from headers |
16 | - unbundled freezethaw |
16 | - unbundled freezethaw |
17 | - mostly rewrote common/map.C |
17 | - mostly rewrote common/map.C |
18 | - completely rewrite server/swap.C |
18 | - completely rewrite server/swap.C |