1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | 2.4 |
3 | TODO: ridify us from FLAG_NO_FIX_PLAYER |
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4 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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5 | |
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6 | - completely automate the item add/delete on remove/insert. this should fix |
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7 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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8 | - completely automate the weight handling, should fix all weight |
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9 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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10 | - reloading archetypes while a user was in the character creation phase |
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11 | could crash the server. |
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12 | - fix a nontrivial number of cases of code commented similar |
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13 | to "is this really correct?", as many of those cases are now handles |
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14 | automatically by lower level code. |
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15 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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16 | should result in broader applicability of functions using it. |
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17 | - merge items with different arch pointers refering to the same arch |
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18 | (due to archetype reloads). |
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19 | - refactored the object remove/insert functions and most related |
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20 | functions (decrease, split, merge_ob etc.). |
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21 | - make it compile better on freebsd (reported by pippijn). |
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22 | - remove GT_UPDATE_INV (no longer applicable). |
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23 | - fix the longstanding "container stays open" bug. |
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24 | - improved floorbox updating to be incremental and other protocol |
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25 | optimisations. |
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26 | - get rid of update_after_inventory_change and only do update stats |
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27 | for weight once/tick/player at max. |
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28 | - rewrite party commands, use party channel. |
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29 | |
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30 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
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31 | - properly link against libgthread as that is needed to make the slice |
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32 | allocator thread-safe. |
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33 | - support perls not compiled with 64 bit support (though this is not a |
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34 | recommended configuration) (reported by Samuel Gondouin). |
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35 | - always put godgiven items into the player inventory, never any containers. |
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36 | - (arch) |
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37 | - (maps, arch) the scorn go club was founded! |
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38 | - (arch) do no longer support player abilities, they didn't work anyways. |
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39 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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40 | became a real spell-class. |
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41 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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42 | - (arch) considerably strengthened spark shower and destruction. |
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43 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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44 | finally reloadable at runtime. |
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45 | - changed archetype loading algorithm to only require one pass and |
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46 | use delayed resolving of references. |
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47 | - examine command now uses the examine infobox. |
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48 | - implement an "incremental garbage collector" for archetypes. |
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49 | - enable slice allocator again. |
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50 | - implement optional free memory poisoning. |
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51 | |
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52 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
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53 | - the two handed weapon skill can no longer be used as unarmed combat |
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54 | skill. |
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55 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
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56 | names (also update all maps to use money instead of coins). |
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57 | - add uuid accessors to perl. |
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58 | - add coin names and archetype accessors to perl. |
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59 | - fix runtime uuid file format to use "." instead of ",". |
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60 | - change perl extensions to not use hardcoded coins and values. |
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61 | - write uuids asynchronously (no hiccups due to uuid writes) |
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62 | and be more parsimonous of uuid usage by the exact value out on exit. |
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63 | - write log messages in another thread, removing another sync point. |
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64 | - support multi-line log messages in a nicer way. |
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65 | - be more portable w.r.t. uuids and format specifiers everywhere. |
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66 | - fix a minor memleak in the random map generator. |
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67 | - some parts of the random map generator are not coroutine-safe, |
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68 | so only call it "single-threaded". |
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69 | - major cleanup of memory management in random map generator. |
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70 | - slight refactoring of the random map generator, faster too. |
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71 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
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72 | bookkeeping bug. |
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73 | - work around "player is on active list" problem by deactivating player |
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74 | after loading. |
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75 | - garbage collect shstr's more evenly and adaptively only when |
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76 | there have in fact been allocations. |
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77 | - fix object::insert to do as documented and insert into the env |
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78 | if necessary. |
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79 | - fix cf::map::unique_maps. |
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80 | - fix nrof overflow check in can_merge_slow. |
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81 | - fix converter code to handle >31 bit values. |
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82 | - added support for the player_sold flag |
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83 | - converters no longer accept unpaid items. |
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84 | - canonicalize random map meta files for better unification. |
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85 | |
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86 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
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87 | - work around a glibc bug that causes calloc to return non-zero memory |
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88 | when mlockall has been used. |
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89 | - pass environment to perl_sys_init3, as required by newer perls. |
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90 | - use separate thread for ticker timing (and more in the future). |
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91 | this greatly increases timing accuracy and gets rid of an enourmous |
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92 | number of gettimeofday calls. |
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93 | - use a separate thread to signal aio completion, for lower latency. |
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94 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
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95 | |
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96 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
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97 | - rebalanced default experience table to be more exponential |
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98 | and much easier up to level ~40, then moderately harder. |
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99 | - change attuned/repelled level boni to +-8 from +-2. |
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100 | - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
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101 | - do not exit on reload/load errors but properly cleanup. |
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102 | - fix a 32 bit uncleanlyness in the slice debugging wrapper. |
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103 | |
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104 | 2.41 Fri Jan 25 13:15:37 CET 2008 |
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105 | - get rid of YAML::Syck, it's too buggy and misparses many files |
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106 | (this fixes the jeweler skill). |
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107 | - back-to-back perl_reloads don't freeze the ticker anymore. |
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108 | - convert cfutil from Event to EV (forgot to do this earlier...). |
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109 | - move tombstone to real map if player died due to cave-in (even if |
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110 | it has reset, which is better than putting it on the savebed, also as |
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111 | proof that the palyer didn't use a savebed). |
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112 | |
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113 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
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114 | - work around perl bug in configure perl module version check. |
4 | - fix bug in golem move code that would cause a crash at tiling borders. |
115 | - fix bug in golem move code that would cause a crash at tiling borders. |
5 | - fix a freeze bug when looking for an arrow in the inventory. |
116 | - fix a freeze bug when looking for an arrow in the inventory. |
6 | - fix a bug in animate_weapon, causing a crash. |
117 | - fix a bug in animate_weapon, causing a crash. |
7 | - no longer exit when a coroutine throws an exception. |
118 | - no longer exit when a coroutine throws an exception. |
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119 | - fix a potential double free bug (nicely exploited by g++ 4.2). |
8 | - fix the "<player> is nuts" message. |
120 | - fix the "<player> is nuts" message. |
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121 | - fix an exception at logout due to the json_coder being gone. |
9 | - upgrade to EV version 2.0 API. |
122 | - upgrade to EV version 2.0 API. |
10 | - when players don't apply a savebed correctly but stand above one, |
123 | - when players don't apply a savebed correctly but stand above one, |
11 | do not move or kill them. |
124 | do not move or kill them. |
12 | - implement client-side settings page in playerbook (0.9963+ required). |
125 | - implement client-side settings page in playerbook (0.9963+ required). |
13 | - implement generic framework for server-side resource files. |
126 | - implement generic framework for server-side resource files. |