1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | |
3 | TODO: picking up the torches in nibmus seemingly works, but after |
4 | TODO: emergency swap mode is not working |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | |
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12 | TODO: coro rfeleasen |
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13 | TODO: strange rign oif acid artifact description/story looks weird. |
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14 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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15 | - rewrote skill cache (last_skill_ob) system and usage - might |
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16 | be less erratic now. |
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17 | - refuse to write the uuid file if the uuid is < 1024. |
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18 | |
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19 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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20 | - removed all command line parsing, only env variables are supported |
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21 | anymore. |
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22 | - region-specific monsters will now once more be on the worldmap. |
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23 | - fix a disastrous "memleak" where temporary memory allocations |
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24 | would grow out of bounds. |
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25 | - server now writes a pidfile and makes sure its alter ego is killed. |
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26 | - fixed a double-escaping bug in the pod-parser. |
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27 | - rewrote the cfpod parser in C++. |
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28 | - hintmode moved to C++, players need to re-set their hintmode if |
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29 | they dislike "show". |
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30 | - fix RIP inscription. |
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31 | - bump login name length from 18 to 20 char max. |
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32 | - correctly support gender in emotes. |
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33 | - correctly support gender in the death messages. |
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34 | - correctly generate death messages for players only when they really die, |
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35 | with increased information. |
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36 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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37 | and data corruption (but apparently was never triggered). |
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38 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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39 | - make sure Compress::LZF acquires the storable lock, might fix some |
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40 | data corruption bug. |
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41 | - tweak coredumping/monitoring a bit. |
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42 | - completely redid server initialisation to hopefully avoid rare races. |
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43 | - do not crash in the loader when an inventory object could not be loaded |
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44 | (from a corrupted file). |
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45 | - redid skills command to send output to proper channel. |
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46 | - object->map is no longer refcounting. |
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47 | - add FLAG_DEBUG for internal debugging. |
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48 | - add NDI_VERBATIM flag to send_msg. |
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49 | - add perl backtraces to logBacktrace-initiated backtraces. |
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50 | - player->exists is no longer a sync_job. |
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51 | - split login.ext's player scheduler into |
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52 | it's own player-scheduler.ext extension. |
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53 | |
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54 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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55 | - require perl 5.10. |
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56 | - make nrof signed, so that code that checks for underflow actually works. |
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57 | - swap player and observed count's on the map when observing. |
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58 | - add (mostly untested) mapspace perl class and accessors. |
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59 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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60 | - fix a crash in cast_bless (restoration et al.) when no target |
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61 | could be found. |
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62 | - pits now have a configurable "random spread" range and default |
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63 | to a radius of two now. |
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64 | - rewrite pay_player_arch. |
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65 | - use a more stable perl_reload implementation. |
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66 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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67 | use our own, safer, clear_package instead. |
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68 | - when asynchronously dumping core, close all file handles to allow |
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69 | the server to restart concurrently. |
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70 | - improve the cfpod parser to generate proper xml from proper cfpod |
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71 | sequences, without double-encoding. it should be faster, too. |
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72 | - the above fixes wrong display of help tetx and many other issues. |
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73 | - use lzf and frag packets for large messages for clients supporting them |
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74 | (0.9976+), use it for long books and other messages. |
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75 | - eradicate listen command and corresponding code. |
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76 | - eradicate logs command. |
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77 | - let the client log into the server log, used for crash backtraces. |
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78 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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79 | old style spell objects with the spell magic bullet. |
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80 | - (arch) fixed skill less rods in the archetypes |
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81 | |
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82 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
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83 | - made jeweler workbench larger and some other minor map |
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84 | changes in jeweler town. |
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85 | - fixed wrong item handling in jeweler skill code. |
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86 | - (arch) use a special "key_random_map" for random map keys |
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87 | that are used up. |
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88 | - fix a crash when the player who was observed has logged out long |
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89 | enough for his region/map to be gone. |
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90 | - port to g++-4.3's incompatible tr1 changes. |
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91 | - add some missing dependencies. |
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92 | - log to /var/log/deliantra/ by default. |
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93 | - hack observe code to enable smooth movmenet when observing. |
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94 | |
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95 | 2.6 Sun Jul 20 18:58:08 CEST 2008 |
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96 | - (maps) extension of the jeweler quest/skill/town |
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97 | - correctly move gsay to the party channel. |
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98 | - fix a crash when animate weapon was used in some areas. |
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99 | - fixed unnecessary identification of by converters created objects. |
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100 | - (maps) tutorial now contains clues about chatting and talking |
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101 | with NPCs. |
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102 | - (arch) dragon scales got proper type now |
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103 | - object::decrease would sometimes cause container weights to |
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104 | be wrong, this has been fixed. |
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105 | - do not send time updates for newly-seen items. |
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106 | - thawing an icecube will once more drop its contents to the ground. |
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107 | - fix cone spells etc. going through walls sometimes. |
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108 | - fix a weight update bug that sometimes left containers |
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109 | with wrong weights. |
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110 | - added auto_apply event and extension for shop tiles. |
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111 | - work around get_map_flags invoking perl and switching the stack. |
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112 | - make sure the map is loaded when using a town portal return. |
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113 | - fixed a bug with caching of sp/grace/food points for spells |
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114 | where healing spells didn't cost any grace. |
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115 | - fix starvation kill reason. |
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116 | - fix pk killer name message. |
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117 | - don't let people apply signs with @match. |
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118 | - add support for berkeley db 4.7 (the new BDB module also fixes |
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119 | what seems to be the biggets memleak in the server). |
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120 | |
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121 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
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122 | - require Coro 4.73 which contains an important performance-bugfix. |
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123 | - use anyevent to manage listen ports (this enables IPv6 support). |
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124 | - server supports ipv6 client connections now. |
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125 | - use newly-available Coro::AnyEvent. |
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126 | - get rid of the AnyEvent::AIO watcher, start the event thread earlier |
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127 | to let it handle AIO requests. |
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128 | |
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129 | 2.55 Sat May 24 19:52:52 CEST 2008 |
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130 | - avoid newmap commands when crossing tiled map boundaries. this speeds up |
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131 | processing considerably (especially in the client) and reduces data transfers |
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132 | (saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
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133 | - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
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134 | - (map) fixed npc dialogue in pup_land/s_f/special. |
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135 | - bugfix: fix a crash when a player casts a swarm spell and then logs out |
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136 | (swarm spells now stay in the player's inventory). |
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137 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
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138 | - bugfix: do not merge items whose archetype name merges, use the |
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139 | archetype *archname* (chairs of different facings were merged). |
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140 | - bugfix: fix a potential crash issue in find_object_name (not used |
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141 | normally). |
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142 | - bugfix: locked doors cnanot be bashed down by magical means |
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143 | (destruction, magic missile etc.). |
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144 | - swarm spells without a direction now use various spiral patterns |
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145 | instead of being fully random. |
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146 | - update AnyEvent API to 3.4 and above. |
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147 | |
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148 | 2.54 Thu May 8 22:01:22 CEST 2008 |
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149 | - change floorbox item ordering to enable more efficient protocol and to |
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150 | stay in sync with the 0.9971 client update which also reverses ordering. |
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151 | - bugfix: the jumping skill now gives experience for jumping |
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152 | and for attacking monsters. it also takes about one second to do a jump. |
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153 | - bugfix: players couldn't starve in 2.53 :( |
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154 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
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155 | - bugfix: spell effects like word of recall are removed on death. |
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156 | - bugfix: fix a crash when objects with treasure on top (ground...) |
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157 | were created outside a map. |
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158 | - bugfix: couldn't apply inventory items when levitating, but ground items |
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159 | (fixed by reversing the logic). |
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160 | - bugfix: fixed a mismatched '"' in the debugging description of objects |
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161 | - bugfix: the random map generator no longer leaks key objects. |
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162 | - bugfix: support random maps >127x127. |
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163 | - (maps) fixed the death certificate system in nimbus. |
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164 | - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
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165 | - (arch) the material 'wood' was undefined, it's now a burnable material. |
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166 | - (arch) give ball lightning a real name. |
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167 | - (arch) fixed material of bones (was 'wood', is now 'bone') |
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168 | - support cfpod in ex replies (client item tooltips). |
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169 | - unapply item in range slow when readying a spell. |
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170 | - bugfix: account for rounding errors in weight updates. |
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171 | - remove synchronous mkdir in chargen_race_done. |
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172 | - fix per-race starting maps. |
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173 | - check hiscore on suicide and quit as well. |
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174 | - tell players when they are starving. |
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175 | - get rid of costly object_from_name conversion for altar effects. |
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176 | - fix map difficulty calculation for generators. |
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177 | - slightly more intelligent handling of "is_animated" flag. |
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178 | - support no_drop map header flag (before it was only available internally). |
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179 | - make random-map-generated keys crumble after one hour, use more unique slaying. |
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180 | |
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181 | 2.53 Sun May 4 17:32:48 CEST 2008 |
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182 | - bugfix: custom skill settings were not saved by the server. |
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183 | - bugfix: remove did not actually remove items from the inventory, leaving |
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184 | ghost items. |
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185 | - bugfix: properly update items identified on the ground. |
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186 | - bugfix: use localtime_r in the logger thread. |
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187 | - bugfix: player starvation will now give the correct kill reason. |
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188 | - bugfix: archetype reloads could crash the server. |
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189 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
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190 | player is not logged in. |
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191 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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192 | server startup. |
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193 | - bugfix: fix the door surround check in the random map generator. |
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194 | - (maps) fix heaven quest difficulty progression. |
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195 | - (maps) fix some random map styles. |
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196 | - dropping items a shop is not interested in won't sell them anymore. |
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197 | - rods and horns with a too low maximum charge allow now at least one discharge. |
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198 | - implement kill & death statistics. |
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199 | - random map preparation is no longer synchronous. |
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200 | - rewrite find_style in perl, no longer does synchronous I/O. |
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201 | - improve random map specials placement. |
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202 | - make the killer a real object pointer instead of a string, improved |
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203 | kill reason messages. |
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204 | - take advantage of new aio_close and aio_chmod. |
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205 | - implement archetype::get, object::deep_clone and update callers. |
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206 | - change_abil is much faster. |
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207 | - update the floorbox more often to work around the reverses item order |
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208 | display in clients. |
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209 | - cleaned up object copying by encapsulating it to a single place. |
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210 | - add hints to the invite messages. |
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211 | - rewrote key<->value pair handling. |
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212 | - use an independent random number generator for the random map generator. |
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213 | |
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214 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
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215 | - completely automate the item add/delete on remove/insert. this should fix |
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216 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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217 | - completely automate the weight handling, should fix all weight |
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218 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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219 | - reloading archetypes while a user was in the character creation phase |
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220 | could crash the server. |
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221 | - fix a nontrivial number of cases of code commented similar |
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222 | to "is this really correct?", as many of those cases are now handles |
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223 | automatically by lower level code. |
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224 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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225 | should result in broader applicability of functions using it. |
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226 | - merge items with different arch pointers refering to the same arch |
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227 | (due to archetype reloads). |
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228 | - refactored the object remove/insert functions and most related |
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229 | functions (decrease, split, merge_ob etc.). |
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230 | - make it compile better on freebsd (reported by pippijn). |
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231 | - remove GT_UPDATE_INV (no longer applicable). |
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232 | - fix the longstanding "container stays open" bug. |
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233 | - improved floorbox updating to be incremental and other protocol |
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234 | optimisations. |
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235 | - get rid of update_after_inventory_change and only do update stats |
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236 | for weight once/tick/player at max. |
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237 | - rewrite party commands, use party channel. |
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238 | |
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239 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
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240 | - properly link against libgthread as that is needed to make the slice |
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241 | allocator thread-safe. |
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242 | - support perls not compiled with 64 bit support (though this is not a |
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243 | recommended configuration) (reported by Samuel Gondouin). |
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244 | - always put godgiven items into the player inventory, never any containers. |
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245 | - (maps, arch) the scorn go club was founded! |
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246 | - (arch) do no longer support player abilities, they didn't work anyways. |
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247 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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248 | became a real spell-class. |
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249 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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250 | - (arch) considerably strengthened spark shower and destruction. |
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251 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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252 | finally reloadable at runtime. |
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253 | - changed archetype loading algorithm to only require one pass and |
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254 | use delayed resolving of references. |
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255 | - examine command now uses the examine infobox. |
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256 | - implement an "incremental garbage collector" for archetypes. |
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257 | - enable slice allocator again. |
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258 | - implement optional free memory poisoning. |
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259 | |
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260 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
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261 | - the two handed weapon skill can no longer be used as unarmed combat |
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262 | skill. |
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263 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
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264 | names (also update all maps to use money instead of coins). |
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265 | - add uuid accessors to perl. |
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266 | - add coin names and archetype accessors to perl. |
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267 | - fix runtime uuid file format to use "." instead of ",". |
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268 | - change perl extensions to not use hardcoded coins and values. |
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269 | - write uuids asynchronously (no hiccups due to uuid writes) |
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270 | and be more parsimonous of uuid usage by the exact value out on exit. |
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271 | - write log messages in another thread, removing another sync point. |
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272 | - support multi-line log messages in a nicer way. |
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273 | - be more portable w.r.t. uuids and format specifiers everywhere. |
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274 | - fix a minor memleak in the random map generator. |
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275 | - some parts of the random map generator are not coroutine-safe, |
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276 | so only call it "single-threaded". |
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277 | - major cleanup of memory management in random map generator. |
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278 | - slight refactoring of the random map generator, faster too. |
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279 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
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280 | bookkeeping bug. |
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281 | - work around "player is on active list" problem by deactivating player |
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282 | after loading. |
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283 | - garbage collect shstr's more evenly and adaptively only when |
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284 | there have in fact been allocations. |
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285 | - fix object::insert to do as documented and insert into the env |
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286 | if necessary. |
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287 | - fix cf::map::unique_maps. |
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288 | - fix nrof overflow check in can_merge_slow. |
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289 | - fix converter code to handle >31 bit values. |
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290 | - added support for the player_sold flag |
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291 | - converters no longer accept unpaid items. |
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292 | - canonicalize random map meta files for better unification. |
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293 | |
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294 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
7 | - work around a glibc bug that causes calloc to return non-zero memory |
295 | - work around a glibc bug that causes calloc to return non-zero memory |
8 | when mlockall has been used. |
296 | when mlockall has been used. |
9 | - pass environment to perl_sys_init3, as required by newer perls. |
297 | - pass environment to perl_sys_init3, as required by newer perls. |
10 | - use separate thread for ticker timing (and more in the future). |
298 | - use separate thread for ticker timing (and more in the future). |
11 | this greatly increases timing accuracy and gets rid of an enourmous |
299 | this greatly increases timing accuracy and gets rid of an enourmous |
12 | number of gettimeofday calls. |
300 | number of gettimeofday calls. |
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301 | - use a separate thread to signal aio completion, for lower latency. |
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302 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
13 | |
303 | |
14 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
304 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
15 | - rebalanced default experience table to be more exponential |
305 | - rebalanced default experience table to be more exponential |
16 | and much easier up to level ~40, then moderately harder. |
306 | and much easier up to level ~40, then moderately harder. |
17 | - change attuned/repelled level boni to +-8 from +-2. |
307 | - change attuned/repelled level boni to +-8 from +-2. |