1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: picking up the torches in nibmus seemingly works, but after |
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4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
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5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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7 | - work around a glibc bug that causes calloc to return non-zero memory |
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8 | when mlockall has been used. |
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9 | - pass environment to perl_sys_init3, as required by newer perls. |
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10 | - use separate thread for ticker timing (and more in the future). |
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11 | this greatly increases timing accuracy and gets rid of an enourmous |
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12 | number of gettimeofday calls. |
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14 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
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15 | - rebalanced default experience table to be more exponential |
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16 | and much easier up to level ~40, then moderately harder. |
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17 | - change attuned/repelled level boni to +-8 from +-2. |
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18 | - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
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19 | - do not exit on reload/load errors but properly cleanup. |
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20 | - fix a 32 bit uncleanlyness in the slice debugging wrapper. |
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22 | 2.41 Fri Jan 25 13:15:37 CET 2008 |
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23 | - get rid of YAML::Syck, it's too buggy and misparses many files |
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24 | (this fixes the jeweler skill). |
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25 | - back-to-back perl_reloads don't freeze the ticker anymore. |
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26 | - convert cfutil from Event to EV (forgot to do this earlier...). |
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27 | - move tombstone to real map if player died due to cave-in (even if |
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28 | it has reset, which is better than putting it on the savebed, also as |
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29 | proof that the palyer didn't use a savebed). |
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31 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
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32 | - work around perl bug in configure perl module version check. |
3 | - fix bug in golem move code that would cause a crash at tiling borders. |
33 | - fix bug in golem move code that would cause a crash at tiling borders. |
4 | - fix a freeze bug when looking for an arrow in the inventory. |
34 | - fix a freeze bug when looking for an arrow in the inventory. |
5 | - fix a bug in animate_weapon, causing a crash. |
35 | - fix a bug in animate_weapon, causing a crash. |
6 | - no longer exits when a coroutine throws an exception. |
36 | - no longer exit when a coroutine throws an exception. |
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37 | - fix a potential double free bug (nicely exploited by g++ 4.2). |
7 | - fix the "<player> is nuts" message. |
38 | - fix the "<player> is nuts" message. |
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39 | - fix an exception at logout due to the json_coder being gone. |
8 | - upgrade to EV version 2.0 API. |
40 | - upgrade to EV version 2.0 API. |
9 | - when players don't apply a savebed correctly but stand above one, |
41 | - when players don't apply a savebed correctly but stand above one, |
10 | do not move or kill them. |
42 | do not move or kill them. |
11 | - implement client-side settings page in playerbook (0.9963+ required). |
43 | - implement client-side settings page in playerbook (0.9963+ required). |
12 | - implement generic framework for server-side resource files. |
44 | - implement generic framework for server-side resource files. |
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14 | - hook experience table update into the framework. |
46 | - hook experience table update into the framework. |
15 | - move jeweler.yaml to resources (arch/). |
47 | - move jeweler.yaml to resources (arch/). |
16 | - switch from Crossfire to Deliantra perl module. |
48 | - switch from Crossfire to Deliantra perl module. |
17 | - implement json2json arch filter. |
49 | - implement json2json arch filter. |
18 | - implement widget protocol version 2, support for ui templates. |
50 | - implement widget protocol version 2, support for ui templates. |
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51 | - mapinfo is now handled fully asynchronously. |
19 | - ext/irc: also log irc messages. |
52 | - ext/irc: also log irc messages. |
20 | - ext/schmorplog: write user stat files asynchronously. |
53 | - ext/schmorplog: write user stat files asynchronously. |
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22 | 2.32 Sun Dec 2 18:11:01 CET 2007 |
55 | 2.32 Sun Dec 2 18:11:01 CET 2007 |
23 | - limited the number of items that can be picked up and dropped |
56 | - limited the number of items that can be picked up and dropped |