1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
4 | TODO: emergency swap mode is not working |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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12 | |
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13 | TODO: strange rign oif acid artifact description/story looks weird. |
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14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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15 | TODO: no detah messages for arena anymore |
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16 | TODO: remove curse should *maybe* work on players themselves |
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17 | TODO: remove curse in glyph/rune doesn't have any effect? |
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18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
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20 | |
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21 | TODO: greeting message on what to do in dialog after race selection. |
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22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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23 | |
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24 | - add What column to body command, showing items in that slot. |
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25 | - redesigned and rebalanced lamps and torches. |
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26 | |
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27 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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28 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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29 | - fix a bug in the nimbus extension that allowed players to cheat. |
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30 | - make monster smell logic dependent on their wisdom stat. |
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31 | - put the death reason into a separate tab. |
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32 | - converted "connected" slot to string, cleanly got rid of some ugly |
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33 | hacks such as the path_attuned hack. |
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34 | - introduce shstr_tmp for fast temporary shstr passing. |
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35 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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36 | when hashing strings. |
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37 | - sanitized alchemy-like skills and cauldrons to check earlier |
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38 | whether the right cauldron is used. |
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39 | - considerably optimise shared string implementation by |
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40 | making its null value a compiletime constant. |
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41 | - use shared string matching insteafd of strcmp in a lot of places, |
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42 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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43 | for lots of code size savings. |
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44 | - monsters which breed new monsters shouldn't breed new monsters when |
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45 | they are sleeping: generators now check for the sleeping flag. |
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46 | - tell gcc not to excessively inline some perl interface functions. |
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47 | - remove marking rune length limit. |
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48 | - fix formatting of cfpod when a verbatim block was following |
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49 | a single newline. |
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50 | - move resistances, statistics and showpets command output into tabs. |
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51 | - implement map scripts that can replace the boulder logic without |
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52 | having to write extensions. |
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53 | |
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54 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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55 | - fix a longstanding bug that teared multipart monsters |
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56 | at map boundaries apart. |
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57 | - temporarily make permanently invisible player visible when |
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58 | he/she makes noise. |
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59 | - fix being able to see through walls a bit. |
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60 | - improve look at output. |
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61 | - completely replaced the line of sight algorithm with a variant |
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62 | of spiral fov capable of visibility grades and arbitrary |
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63 | shadow angles, that uses less memory and less code. |
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64 | - the new los code supports arbitrary map rectangles and loosens |
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65 | other restrictions of the old code, supporting further optimisations. |
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66 | - update los if blocksview-objects are inserted in a map, not just when |
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67 | removed (e.g. for summon fog). |
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68 | - permanent invisibility doesn't make immune against making noise: |
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69 | implement a noise system that allows monsters to locate the player |
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70 | when he/she makes noise. |
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71 | - implement a primitive smell system that monsters can use to track |
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72 | players. |
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73 | - create bomb now also works when casted by door traps. |
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74 | - (arch) new torch graphics. |
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75 | - (maps) considerably soften the subway spider. |
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76 | - (maps) made the portgate of navar safe ground, to protect |
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77 | the guards from being killed by players. |
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78 | - (maps) lots of tweaks in and around scorn. |
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79 | - (maps) use special non-blocksview jungle, mountain and |
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80 | darkforest freely on the worldmap, to get gradual sight obstacles |
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81 | instead of total blackout in those areas. |
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82 | - no maximum darkness for outdoor maps anymore. |
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83 | - add more hints, fix some messages. |
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84 | - fix a bug: firing rods should tell you something about them. |
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85 | - make light additive even within players. |
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86 | - darken xrays effect a bit. |
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87 | - improve handling of los changes when inserting or removing |
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88 | objects, not perfect yet. |
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89 | - make map darkness signed (formerly unsigned) to allow |
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90 | ambient lighting and centrally manage darkness as an offset. |
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91 | - revamped, fixed and documented the server calendrics, also |
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92 | tell users the current time and data, to improve awareness. |
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93 | - implement proper wizlook flag and handling of wizlook, instead |
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94 | of dumbly just clearing los once. |
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95 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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96 | and has a smaller runtime variance. |
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97 | - daylight/nightfall can now increase/decrease past the natural limit, |
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98 | making them actually useful. |
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99 | - see_in_dark now increases the viewing radius by 3. |
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100 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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101 | speedup, as well as in many other places. |
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102 | - remove support for extended map infos - these are not used |
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103 | by the deliantra client and removing them gives us a 10% speedup |
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104 | when sending map changes. |
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105 | - remove most gcfclient and other client bug workarounds, as well |
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106 | as now obsolete protocol versions, simplying the code. |
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107 | - optimise and simplify generation of random numbers. |
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108 | - correctly provide a non-zero default density for materials, to |
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109 | avoid crashes, fix other bugs in the material handling code. |
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110 | - fix volume calculations. |
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111 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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112 | newlines. |
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113 | - increase monster detection radius from wis/5 to wis/3. |
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114 | - remove old pickup modes. |
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115 | - remove obsolete disarm and search commands (search wasn't working |
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116 | anyways). |
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117 | - fix a crash when an npc applied a sign. |
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118 | |
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119 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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120 | - this release is assumed to be very stable. |
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121 | - (maps) radically redesigned and improved tutorial. |
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122 | - directional casting no longer immediately removes the invisible effect. |
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123 | - magic ears now trigger when used inside the NPC dialogue. |
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124 | - fix overflow in lighting calculations. |
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125 | - negative glow radii can no longer cause total darkness. |
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126 | - allow lookat on spaces where we only barely see, as opposed to |
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127 | only maximally-lit ones. |
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128 | - class selection has been reworked completely and their documentation corrected. |
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129 | - swashbucklers got the oratory skill now. |
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130 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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131 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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132 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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133 | - use Coro::SemaphoreSet instead of our own lock management |
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134 | (which was probably broken, too). |
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135 | - support negative glow radii during daytime, too. |
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136 | - use circular, not rectangular, viewing area. |
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137 | - use minimum viewing distance of 2 in outdoor maps. |
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138 | - negative glow is stronger than viewing area or lamps. |
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139 | - (arch) new darkness spell face. |
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140 | |
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141 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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142 | - (maps) completely redesigned scorn. |
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143 | - "cast light" now works on oneself. |
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144 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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145 | negative glow radii again (they were totally broken before). |
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146 | - the "worldmaps sometimes are black" bug is finally fixed. |
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147 | - the "player objects are referenced in _GENxx globals" bug has finally |
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148 | been fixed, by not relying on buggy perl internals when serialising. |
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149 | - fixed a long standing bug in the anvil converters in armour shops. |
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150 | - items shops weren't interested in don't vanish anymore, and are given |
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151 | back to the player. |
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152 | - attuned/repell and spell base level system reworked. |
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153 | - rewrote skill cache (last_skill_ob) system and usage - might |
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154 | be less erratic now. |
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155 | - refuse to write the uuid file if the uuid is zero |
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156 | (to avoid writing it in early crashes). |
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157 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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158 | - speed up emergency_save by not syncing every file separately. |
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159 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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160 | necessary since we don't nuke stashes anymore. |
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161 | - do not bootstrap perl from the commandline args, use separate eval for |
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162 | better error reporting. |
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163 | - fix a crash when pushing cone spells met ice attacks. |
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164 | - pre-cache perl extension files on reload to speed up the reload. |
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165 | - speed up map refresh in server a bit. |
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166 | - refactored drop code and fixed some programming errors in it. |
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167 | - fixed small regression in 'Slag Ex' potion extension. |
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168 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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169 | - fixed a bug with weight update of the player, the client showed -0.0 |
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170 | as the current weight of the inventory. |
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171 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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172 | dragonfire has been introduced for the non-dragon players. |
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173 | - remove unused "tooltype", "start_holding" object slots. |
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174 | - change "weapontype" object slot to uint8. |
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175 | - convert "hide" object slot into flag. |
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176 | - reorder object members for better locality of reference and codesize |
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177 | decrease. |
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178 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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179 | - fix a crash when no skill could be found when killing amonster. |
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180 | - fix a small memleak that would eat one pointer on the perl stack for |
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181 | every completed aio operation. |
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182 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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183 | and update mapspaces if necessary. |
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184 | |
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185 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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186 | - removed all command line parsing, only env variables are supported |
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187 | anymore. |
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188 | - region-specific monsters will now once more be on the worldmap. |
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189 | - fix a disastrous "memleak" where temporary memory allocations |
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190 | would grow out of bounds. |
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191 | - server now writes a pidfile and makes sure its alter ego is killed. |
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192 | - fixed a double-escaping bug in the pod-parser. |
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193 | - rewrote the cfpod parser in C++. |
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194 | - hintmode moved to C++, players need to re-set their hintmode if |
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195 | they dislike "show". |
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196 | - fix RIP inscription. |
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197 | - bump login name length from 18 to 20 char max. |
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198 | - correctly support gender in emotes. |
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199 | - correctly support gender in the death messages. |
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200 | - correctly generate death messages for players only when they really die, |
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201 | with increased information. |
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202 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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203 | and data corruption (but apparently was never triggered). |
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204 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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205 | - make sure Compress::LZF acquires the storable lock, might fix some |
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206 | data corruption bug. |
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207 | - tweak coredumping/monitoring a bit. |
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208 | - completely redid server initialisation to hopefully avoid rare races. |
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209 | - do not crash in the loader when an inventory object could not be loaded |
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210 | (from a corrupted file). |
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211 | - redid skills command to send output to proper channel. |
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212 | - object->map is no longer refcounting. |
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213 | - add FLAG_DEBUG for internal debugging. |
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214 | - add NDI_VERBATIM flag to send_msg. |
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215 | - add perl backtraces to logBacktrace-initiated backtraces. |
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216 | - player->exists is no longer a sync_job. |
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217 | - split login.ext's player scheduler into |
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218 | it's own player-scheduler.ext extension. |
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219 | |
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220 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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221 | - require perl 5.10. |
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222 | - make nrof signed, so that code that checks for underflow actually works. |
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223 | - swap player and observed count's on the map when observing. |
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224 | - add (mostly untested) mapspace perl class and accessors. |
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225 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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226 | - fix a crash in cast_bless (restoration et al.) when no target |
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227 | could be found. |
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228 | - pits now have a configurable "random spread" range and default |
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229 | to a radius of two now. |
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230 | - rewrite pay_player_arch. |
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231 | - use a more stable perl_reload implementation. |
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232 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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233 | use our own, safer, clear_package instead. |
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234 | - when asynchronously dumping core, close all file handles to allow |
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235 | the server to restart concurrently. |
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236 | - improve the cfpod parser to generate proper xml from proper cfpod |
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237 | sequences, without double-encoding. it should be faster, too. |
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238 | - the above fixes wrong display of help tetx and many other issues. |
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239 | - use lzf and frag packets for large messages for clients supporting them |
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240 | (0.9976+), use it for long books and other messages. |
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241 | - eradicate listen command and corresponding code. |
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242 | - eradicate logs command. |
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243 | - let the client log into the server log, used for crash backtraces. |
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244 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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245 | old style spell objects with the spell magic bullet. |
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246 | - (arch) fixed skill less rods in the archetypes |
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247 | |
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248 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
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249 | - made jeweler workbench larger and some other minor map |
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250 | changes in jeweler town. |
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251 | - fixed wrong item handling in jeweler skill code. |
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252 | - (arch) use a special "key_random_map" for random map keys |
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253 | that are used up. |
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254 | - fix a crash when the player who was observed has logged out long |
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255 | enough for his region/map to be gone. |
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256 | - port to g++-4.3's incompatible tr1 changes. |
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257 | - add some missing dependencies. |
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258 | - log to /var/log/deliantra/ by default. |
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259 | - hack observe code to enable smooth movmenet when observing. |
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260 | |
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261 | 2.6 Sun Jul 20 18:58:08 CEST 2008 |
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262 | - (maps) extension of the jeweler quest/skill/town |
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263 | - correctly move gsay to the party channel. |
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264 | - fix a crash when animate weapon was used in some areas. |
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265 | - fixed unnecessary identification of by converters created objects. |
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266 | - (maps) tutorial now contains clues about chatting and talking |
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267 | with NPCs. |
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268 | - (arch) dragon scales got proper type now |
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269 | - object::decrease would sometimes cause container weights to |
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270 | be wrong, this has been fixed. |
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271 | - do not send time updates for newly-seen items. |
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272 | - thawing an icecube will once more drop its contents to the ground. |
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273 | - fix cone spells etc. going through walls sometimes. |
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274 | - fix a weight update bug that sometimes left containers |
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275 | with wrong weights. |
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276 | - added auto_apply event and extension for shop tiles. |
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277 | - work around get_map_flags invoking perl and switching the stack. |
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278 | - make sure the map is loaded when using a town portal return. |
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279 | - fixed a bug with caching of sp/grace/food points for spells |
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280 | where healing spells didn't cost any grace. |
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281 | - fix starvation kill reason. |
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282 | - fix pk killer name message. |
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283 | - don't let people apply signs with @match. |
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284 | - add support for berkeley db 4.7 (the new BDB module also fixes |
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285 | what seems to be the biggets memleak in the server). |
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286 | |
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287 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
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288 | - require Coro 4.73 which contains an important performance-bugfix. |
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289 | - use anyevent to manage listen ports (this enables IPv6 support). |
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290 | - server supports ipv6 client connections now. |
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291 | - use newly-available Coro::AnyEvent. |
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292 | - get rid of the AnyEvent::AIO watcher, start the event thread earlier |
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293 | to let it handle AIO requests. |
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294 | |
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295 | 2.55 Sat May 24 19:52:52 CEST 2008 |
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296 | - avoid newmap commands when crossing tiled map boundaries. this speeds up |
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297 | processing considerably (especially in the client) and reduces data transfers |
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298 | (saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
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299 | - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
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300 | - (map) fixed npc dialogue in pup_land/s_f/special. |
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301 | - bugfix: fix a crash when a player casts a swarm spell and then logs out |
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302 | (swarm spells now stay in the player's inventory). |
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303 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
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304 | - bugfix: do not merge items whose archetype name merges, use the |
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305 | archetype *archname* (chairs of different facings were merged). |
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306 | - bugfix: fix a potential crash issue in find_object_name (not used |
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307 | normally). |
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308 | - bugfix: locked doors cnanot be bashed down by magical means |
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309 | (destruction, magic missile etc.). |
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310 | - swarm spells without a direction now use various spiral patterns |
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311 | instead of being fully random. |
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312 | - update AnyEvent API to 3.4 and above. |
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313 | |
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314 | 2.54 Thu May 8 22:01:22 CEST 2008 |
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315 | - change floorbox item ordering to enable more efficient protocol and to |
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316 | stay in sync with the 0.9971 client update which also reverses ordering. |
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317 | - bugfix: the jumping skill now gives experience for jumping |
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318 | and for attacking monsters. it also takes about one second to do a jump. |
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319 | - bugfix: players couldn't starve in 2.53 :( |
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320 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
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321 | - bugfix: spell effects like word of recall are removed on death. |
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322 | - bugfix: fix a crash when objects with treasure on top (ground...) |
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323 | were created outside a map. |
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324 | - bugfix: couldn't apply inventory items when levitating, but ground items |
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325 | (fixed by reversing the logic). |
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326 | - bugfix: fixed a mismatched '"' in the debugging description of objects |
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327 | - bugfix: the random map generator no longer leaks key objects. |
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328 | - bugfix: support random maps >127x127. |
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329 | - (maps) fixed the death certificate system in nimbus. |
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330 | - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
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331 | - (arch) the material 'wood' was undefined, it's now a burnable material. |
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332 | - (arch) give ball lightning a real name. |
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333 | - (arch) fixed material of bones (was 'wood', is now 'bone') |
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334 | - support cfpod in ex replies (client item tooltips). |
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335 | - unapply item in range slow when readying a spell. |
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336 | - bugfix: account for rounding errors in weight updates. |
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337 | - remove synchronous mkdir in chargen_race_done. |
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338 | - fix per-race starting maps. |
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339 | - check hiscore on suicide and quit as well. |
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340 | - tell players when they are starving. |
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341 | - get rid of costly object_from_name conversion for altar effects. |
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342 | - fix map difficulty calculation for generators. |
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343 | - slightly more intelligent handling of "is_animated" flag. |
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344 | - support no_drop map header flag (before it was only available internally). |
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345 | - make random-map-generated keys crumble after one hour, use more unique slaying. |
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346 | |
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347 | 2.53 Sun May 4 17:32:48 CEST 2008 |
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348 | - bugfix: custom skill settings were not saved by the server. |
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349 | - bugfix: remove did not actually remove items from the inventory, leaving |
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350 | ghost items. |
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351 | - bugfix: properly update items identified on the ground. |
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352 | - bugfix: use localtime_r in the logger thread. |
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353 | - bugfix: player starvation will now give the correct kill reason. |
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354 | - bugfix: archetype reloads could crash the server. |
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355 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
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356 | player is not logged in. |
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357 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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358 | server startup. |
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359 | - bugfix: fix the door surround check in the random map generator. |
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360 | - (maps) fix heaven quest difficulty progression. |
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361 | - (maps) fix some random map styles. |
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362 | - dropping items a shop is not interested in won't sell them anymore. |
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363 | - rods and horns with a too low maximum charge allow now at least one discharge. |
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364 | - implement kill & death statistics. |
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365 | - random map preparation is no longer synchronous. |
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366 | - rewrite find_style in perl, no longer does synchronous I/O. |
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367 | - improve random map specials placement. |
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368 | - make the killer a real object pointer instead of a string, improved |
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369 | kill reason messages. |
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370 | - take advantage of new aio_close and aio_chmod. |
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371 | - implement archetype::get, object::deep_clone and update callers. |
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372 | - change_abil is much faster. |
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373 | - update the floorbox more often to work around the reverses item order |
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374 | display in clients. |
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375 | - cleaned up object copying by encapsulating it to a single place. |
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376 | - add hints to the invite messages. |
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377 | - rewrote key<->value pair handling. |
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378 | - use an independent random number generator for the random map generator. |
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379 | |
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380 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
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381 | - completely automate the item add/delete on remove/insert. this should fix |
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382 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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383 | - completely automate the weight handling, should fix all weight |
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384 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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385 | - reloading archetypes while a user was in the character creation phase |
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386 | could crash the server. |
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387 | - fix a nontrivial number of cases of code commented similar |
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388 | to "is this really correct?", as many of those cases are now handles |
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389 | automatically by lower level code. |
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390 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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391 | should result in broader applicability of functions using it. |
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392 | - merge items with different arch pointers refering to the same arch |
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393 | (due to archetype reloads). |
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394 | - refactored the object remove/insert functions and most related |
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395 | functions (decrease, split, merge_ob etc.). |
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396 | - make it compile better on freebsd (reported by pippijn). |
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397 | - remove GT_UPDATE_INV (no longer applicable). |
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398 | - fix the longstanding "container stays open" bug. |
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399 | - improved floorbox updating to be incremental and other protocol |
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400 | optimisations. |
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401 | - get rid of update_after_inventory_change and only do update stats |
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402 | for weight once/tick/player at max. |
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403 | - rewrite party commands, use party channel. |
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404 | |
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405 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
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406 | - properly link against libgthread as that is needed to make the slice |
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407 | allocator thread-safe. |
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408 | - support perls not compiled with 64 bit support (though this is not a |
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409 | recommended configuration) (reported by Samuel Gondouin). |
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410 | - always put godgiven items into the player inventory, never any containers. |
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411 | - (maps, arch) the scorn go club was founded! |
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412 | - (arch) do no longer support player abilities, they didn't work anyways. |
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413 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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414 | became a real spell-class. |
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415 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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416 | - (arch) considerably strengthened spark shower and destruction. |
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417 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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418 | finally reloadable at runtime. |
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419 | - changed archetype loading algorithm to only require one pass and |
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420 | use delayed resolving of references. |
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421 | - examine command now uses the examine infobox. |
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422 | - implement an "incremental garbage collector" for archetypes. |
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423 | - enable slice allocator again. |
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424 | - implement optional free memory poisoning. |
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425 | |
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426 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
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427 | - the two handed weapon skill can no longer be used as unarmed combat |
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428 | skill. |
7 | - append [drop xxx coins] to altar/trigger_altar/identify_table names |
429 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
8 | (also update all maps to use money instead of coins). |
430 | names (also update all maps to use money instead of coins). |
9 | - improve uuid system. |
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10 | - add uuid accessors to perl. |
431 | - add uuid accessors to perl. |
11 | - add coin names and archetype accessors to perl. |
432 | - add coin names and archetype accessors to perl. |
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433 | - fix runtime uuid file format to use "." instead of ",". |
12 | - change perl extensions to not use hardcoded coins and values. |
434 | - change perl extensions to not use hardcoded coins and values. |
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435 | - write uuids asynchronously (no hiccups due to uuid writes) |
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436 | and be more parsimonous of uuid usage by the exact value out on exit. |
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437 | - write log messages in another thread, removing another sync point. |
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438 | - support multi-line log messages in a nicer way. |
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439 | - be more portable w.r.t. uuids and format specifiers everywhere. |
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440 | - fix a minor memleak in the random map generator. |
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441 | - some parts of the random map generator are not coroutine-safe, |
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442 | so only call it "single-threaded". |
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443 | - major cleanup of memory management in random map generator. |
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444 | - slight refactoring of the random map generator, faster too. |
|
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445 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
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446 | bookkeeping bug. |
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447 | - work around "player is on active list" problem by deactivating player |
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448 | after loading. |
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449 | - garbage collect shstr's more evenly and adaptively only when |
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450 | there have in fact been allocations. |
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451 | - fix object::insert to do as documented and insert into the env |
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452 | if necessary. |
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453 | - fix cf::map::unique_maps. |
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454 | - fix nrof overflow check in can_merge_slow. |
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455 | - fix converter code to handle >31 bit values. |
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456 | - added support for the player_sold flag |
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457 | - converters no longer accept unpaid items. |
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458 | - canonicalize random map meta files for better unification. |
13 | |
459 | |
14 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
460 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
15 | - work around a glibc bug that causes calloc to return non-zero memory |
461 | - work around a glibc bug that causes calloc to return non-zero memory |
16 | when mlockall has been used. |
462 | when mlockall has been used. |
17 | - pass environment to perl_sys_init3, as required by newer perls. |
463 | - pass environment to perl_sys_init3, as required by newer perls. |
18 | - use separate thread for ticker timing (and more in the future). |
464 | - use separate thread for ticker timing (and more in the future). |
19 | this greatly increases timing accuracy and gets rid of an enourmous |
465 | this greatly increases timing accuracy and gets rid of an enourmous |
20 | number of gettimeofday calls. |
466 | number of gettimeofday calls. |
21 | - use a seperate thread to signal aio completion, for lower latency. |
467 | - use a separate thread to signal aio completion, for lower latency. |
22 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
468 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
23 | |
469 | |
24 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
470 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
25 | - rebalanced default experience table to be more exponential |
471 | - rebalanced default experience table to be more exponential |
26 | and much easier up to level ~40, then moderately harder. |
472 | and much easier up to level ~40, then moderately harder. |
… | |
… | |
34 | (this fixes the jeweler skill). |
480 | (this fixes the jeweler skill). |
35 | - back-to-back perl_reloads don't freeze the ticker anymore. |
481 | - back-to-back perl_reloads don't freeze the ticker anymore. |
36 | - convert cfutil from Event to EV (forgot to do this earlier...). |
482 | - convert cfutil from Event to EV (forgot to do this earlier...). |
37 | - move tombstone to real map if player died due to cave-in (even if |
483 | - move tombstone to real map if player died due to cave-in (even if |
38 | it has reset, which is better than putting it on the savebed, also as |
484 | it has reset, which is better than putting it on the savebed, also as |
39 | proof that the palyer didn't use a savebed). |
485 | proof that the player didn't use a savebed). |
40 | |
486 | |
41 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
487 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
42 | - work around perl bug in configure perl module version check. |
488 | - work around perl bug in configure perl module version check. |
43 | - fix bug in golem move code that would cause a crash at tiling borders. |
489 | - fix bug in golem move code that would cause a crash at tiling borders. |
44 | - fix a freeze bug when looking for an arrow in the inventory. |
490 | - fix a freeze bug when looking for an arrow in the inventory. |