1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
2 | |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
3 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
4 | - the two handed weapon skill can no longer be used as unarmed combat |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
5 | skill. |
6 | |
|
|
7 | - append [drop xxx coins] to altar/trigger_altar/identify_table names |
6 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
8 | (also update all maps to use money instead of coins). |
7 | names (also update all maps to use money instead of coins). |
9 | - improve uuid system. |
|
|
10 | - add uuid accessors to perl. |
8 | - add uuid accessors to perl. |
11 | - add coin names and archetype accessors to perl. |
9 | - add coin names and archetype accessors to perl. |
|
|
10 | - fix runtime uuid file format to use "." instead of ",". |
12 | - change perl extensions to not use hardcoded coins and values. |
11 | - change perl extensions to not use hardcoded coins and values. |
|
|
12 | - write uuids asynchronously (no hiccups due to uuid writes) |
|
|
13 | and be more parsimonous of uuid usage by the exact value out on exit. |
|
|
14 | - write log messages in another thread, removing another sync point. |
|
|
15 | - support multi-line log messages in a nicer way. |
|
|
16 | - be more portable w.r.t. uuids and format specifiers everywhere. |
|
|
17 | - fix a minor memleak in the random map generator. |
|
|
18 | - some parts of the random map generator are not coroutine-safe, |
|
|
19 | so only call it "single-threaded". |
|
|
20 | - major cleanup of memory management in random map generator. |
|
|
21 | - slight refactoring of the random map generator, faster too. |
|
|
22 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
|
|
23 | bookkeeping bug. |
|
|
24 | - work around "player is on active list" problem by deactivating player |
|
|
25 | after loading. |
|
|
26 | - garbage collect shstr's more evenly and adaptively only when |
|
|
27 | there have in fact been allocations. |
|
|
28 | - fix object::insert to do as documented and insert into the env |
|
|
29 | if necessary. |
|
|
30 | - fix cf::map::unique_maps. |
|
|
31 | - fix nrof overflow check in can_merge_slow. |
|
|
32 | - fix converter code to handle >31 bit values. |
|
|
33 | - added support for the player_sold flag |
|
|
34 | - converters no longer accept unpaid items. |
|
|
35 | - canonicalize random map meta files for better unification. |
13 | |
36 | |
14 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
37 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
15 | - work around a glibc bug that causes calloc to return non-zero memory |
38 | - work around a glibc bug that causes calloc to return non-zero memory |
16 | when mlockall has been used. |
39 | when mlockall has been used. |
17 | - pass environment to perl_sys_init3, as required by newer perls. |
40 | - pass environment to perl_sys_init3, as required by newer perls. |
18 | - use separate thread for ticker timing (and more in the future). |
41 | - use separate thread for ticker timing (and more in the future). |
19 | this greatly increases timing accuracy and gets rid of an enourmous |
42 | this greatly increases timing accuracy and gets rid of an enourmous |
20 | number of gettimeofday calls. |
43 | number of gettimeofday calls. |
21 | - use a seperate thread to signal aio completion, for lower latency. |
44 | - use a separate thread to signal aio completion, for lower latency. |
22 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
45 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
23 | |
46 | |
24 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
47 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
25 | - rebalanced default experience table to be more exponential |
48 | - rebalanced default experience table to be more exponential |
26 | and much easier up to level ~40, then moderately harder. |
49 | and much easier up to level ~40, then moderately harder. |