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2 | |
2 | |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
6 | |
6 | |
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7 | 2.51 |
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8 | - properly link against libgthread as that is needed to make the slice |
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9 | allocator thread-safe. |
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10 | - support perls not compiled with 64 bit support (though this is not a |
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11 | recommended configuration) (reported by Samuel Gondouin). |
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12 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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13 | finally reloadable at runtime. |
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14 | - always put godgiven items into the player inventory, never any containers. |
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15 | - changed archetype loading algorithm to only require one pass and |
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16 | use delayed resolving of references. |
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17 | - implement an "incremental garbage collector" for archetypes. |
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18 | - (maps, arch) the scorn go club was founded! |
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19 | - (arch) do no longer support player abilities, they didn't work anyways. |
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20 | <<<<<<< Changes |
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21 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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22 | became a real spell-class. |
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23 | - examine comamnd now uses the examine infobox. |
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24 | - enable slice allocator again, was accidentally disabled in 2.5. |
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25 | ======= |
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26 | - (arch) the alchemy spell is now of the alchemy spell school. |
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27 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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28 | - enable slice allocator again. |
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29 | >>>>>>> 1.99 |
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30 | - implement optional free memory poisoning. |
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31 | |
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32 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
7 | - the two handed weapon skill cna no longe rbe used as unarmed combat |
33 | - the two handed weapon skill can no longer be used as unarmed combat |
8 | skill. |
34 | skill. |
9 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
35 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
10 | names (also update all maps to use money instead of coins). |
36 | names (also update all maps to use money instead of coins). |
11 | - add uuid accessors to perl. |
37 | - add uuid accessors to perl. |
12 | - add coin names and archetype accessors to perl. |
38 | - add coin names and archetype accessors to perl. |
13 | - fix runtime uuid file format to use "." instead of ",". |
39 | - fix runtime uuid file format to use "." instead of ",". |
14 | - change perl extensions to not use hardcoded coins and values. |
40 | - change perl extensions to not use hardcoded coins and values. |
15 | - write uuids asynchronously (no hiccups due to uuid writes) |
41 | - write uuids asynchronously (no hiccups due to uuid writes) |
16 | and be more parsimonous of uuid usage by the exact value out on exit. |
42 | and be more parsimonous of uuid usage by the exact value out on exit. |
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43 | - write log messages in another thread, removing another sync point. |
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44 | - support multi-line log messages in a nicer way. |
17 | - be more portable w.r.t. uuids and format specifiers everywhere. |
45 | - be more portable w.r.t. uuids and format specifiers everywhere. |
18 | - fix a minor memleak in the random map generator. |
46 | - fix a minor memleak in the random map generator. |
19 | - some parts of the random map generator are not coroutine-safe, |
47 | - some parts of the random map generator are not coroutine-safe, |
20 | so only call it "single-threaded". |
48 | so only call it "single-threaded". |
21 | - major cleanup of memory management in random map generator. |
49 | - major cleanup of memory management in random map generator. |
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50 | - slight refactoring of the random map generator, faster too. |
22 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
51 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
23 | bookkeeping bug. |
52 | bookkeeping bug. |
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53 | - work around "player is on active list" problem by deactivating player |
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54 | after loading. |
24 | - garbage collect shstr's more evenly and adaptively only when |
55 | - garbage collect shstr's more evenly and adaptively only when |
25 | there have in fact been allocations. |
56 | there have in fact been allocations. |
26 | - fix object::insert to do as documented and insert into the env |
57 | - fix object::insert to do as documented and insert into the env |
27 | if necessary. |
58 | if necessary. |
28 | - fix cf::map::unique_maps. |
59 | - fix cf::map::unique_maps. |
29 | - fix nrof overflow check in can_merge_slow. |
60 | - fix nrof overflow check in can_merge_slow. |
30 | - fix converter code to handle >31 bit values. |
61 | - fix converter code to handle >31 bit values. |
31 | - added support for the player_sold flag |
62 | - added support for the player_sold flag |
32 | - converters no longer accept unpaid items. |
63 | - converters no longer accept unpaid items. |
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64 | - canonicalize random map meta files for better unification. |
33 | |
65 | |
34 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
66 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
35 | - work around a glibc bug that causes calloc to return non-zero memory |
67 | - work around a glibc bug that causes calloc to return non-zero memory |
36 | when mlockall has been used. |
68 | when mlockall has been used. |
37 | - pass environment to perl_sys_init3, as required by newer perls. |
69 | - pass environment to perl_sys_init3, as required by newer perls. |