1 | Crossfire TRT Server ChangeLog |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
2 | |
3 | 2.1 |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
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4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
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5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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6 | |
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7 | - support perls not compiled with 64 bit support (though this is not a |
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8 | recommended configuration) (reported by Samuel Gondouin). |
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9 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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10 | finally reloadable at runtime. |
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11 | - always put godgiven items into the player inventory, never any containers. |
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12 | - changed archetype loading algorithm to only require one pass and |
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13 | use delayed resolving of references. |
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14 | - enable slice allocator again. |
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15 | - (maps, arch) the scorn go club was founded! |
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16 | - (arch) do no longer support player abilities, they didn't work anyways. |
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17 | |
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18 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
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19 | - the two handed weapon skill can no longer be used as unarmed combat |
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20 | skill. |
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21 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
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22 | names (also update all maps to use money instead of coins). |
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23 | - add uuid accessors to perl. |
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24 | - add coin names and archetype accessors to perl. |
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25 | - fix runtime uuid file format to use "." instead of ",". |
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26 | - change perl extensions to not use hardcoded coins and values. |
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27 | - write uuids asynchronously (no hiccups due to uuid writes) |
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28 | and be more parsimonous of uuid usage by the exact value out on exit. |
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29 | - write log messages in another thread, removing another sync point. |
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30 | - support multi-line log messages in a nicer way. |
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31 | - be more portable w.r.t. uuids and format specifiers everywhere. |
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32 | - fix a minor memleak in the random map generator. |
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33 | - some parts of the random map generator are not coroutine-safe, |
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34 | so only call it "single-threaded". |
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35 | - major cleanup of memory management in random map generator. |
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36 | - slight refactoring of the random map generator, faster too. |
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37 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
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38 | bookkeeping bug. |
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39 | - work around "player is on active list" problem by deactivating player |
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40 | after loading. |
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41 | - garbage collect shstr's more evenly and adaptively only when |
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42 | there have in fact been allocations. |
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43 | - fix object::insert to do as documented and insert into the env |
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44 | if necessary. |
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45 | - fix cf::map::unique_maps. |
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46 | - fix nrof overflow check in can_merge_slow. |
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47 | - fix converter code to handle >31 bit values. |
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48 | - added support for the player_sold flag |
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49 | - converters no longer accept unpaid items. |
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50 | - canonicalize random map meta files for better unification. |
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51 | |
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52 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
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53 | - work around a glibc bug that causes calloc to return non-zero memory |
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54 | when mlockall has been used. |
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55 | - pass environment to perl_sys_init3, as required by newer perls. |
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56 | - use separate thread for ticker timing (and more in the future). |
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57 | this greatly increases timing accuracy and gets rid of an enourmous |
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58 | number of gettimeofday calls. |
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59 | - use a separate thread to signal aio completion, for lower latency. |
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60 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
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61 | |
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62 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
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63 | - rebalanced default experience table to be more exponential |
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64 | and much easier up to level ~40, then moderately harder. |
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65 | - change attuned/repelled level boni to +-8 from +-2. |
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66 | - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
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67 | - do not exit on reload/load errors but properly cleanup. |
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68 | - fix a 32 bit uncleanlyness in the slice debugging wrapper. |
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69 | |
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70 | 2.41 Fri Jan 25 13:15:37 CET 2008 |
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71 | - get rid of YAML::Syck, it's too buggy and misparses many files |
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72 | (this fixes the jeweler skill). |
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73 | - back-to-back perl_reloads don't freeze the ticker anymore. |
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74 | - convert cfutil from Event to EV (forgot to do this earlier...). |
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75 | - move tombstone to real map if player died due to cave-in (even if |
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76 | it has reset, which is better than putting it on the savebed, also as |
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77 | proof that the palyer didn't use a savebed). |
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78 | |
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79 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
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80 | - work around perl bug in configure perl module version check. |
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81 | - fix bug in golem move code that would cause a crash at tiling borders. |
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82 | - fix a freeze bug when looking for an arrow in the inventory. |
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83 | - fix a bug in animate_weapon, causing a crash. |
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84 | - no longer exit when a coroutine throws an exception. |
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85 | - fix a potential double free bug (nicely exploited by g++ 4.2). |
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86 | - fix the "<player> is nuts" message. |
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87 | - fix an exception at logout due to the json_coder being gone. |
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88 | - upgrade to EV version 2.0 API. |
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89 | - when players don't apply a savebed correctly but stand above one, |
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90 | do not move or kill them. |
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91 | - implement client-side settings page in playerbook (0.9963+ required). |
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92 | - implement generic framework for server-side resource files. |
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93 | - implement resource file update event. |
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94 | - hook experience table update into the framework. |
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95 | - move jeweler.yaml to resources (arch/). |
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96 | - switch from Crossfire to Deliantra perl module. |
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97 | - implement json2json arch filter. |
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98 | - implement widget protocol version 2, support for ui templates. |
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99 | - mapinfo is now handled fully asynchronously. |
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100 | - ext/irc: also log irc messages. |
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101 | - ext/schmorplog: write user stat files asynchronously. |
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102 | |
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103 | 2.32 Sun Dec 2 18:11:01 CET 2007 |
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104 | - limited the number of items that can be picked up and dropped |
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105 | as temporary measurement against bad performance or dropping things |
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106 | (this lead to long freezes and triggered the watchdog). |
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107 | - improved the performance of the drop command a bit. |
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108 | - switch from Event to EV for higher performance, easier usage, |
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109 | less bugs... |
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110 | - updated to release version of the gnu affero license. |
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111 | |
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112 | 2.31 Sun Nov 11 17:26:28 CET 2007 |
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113 | - more thoroughly rename the binaries, contact addresses. |
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114 | - update the copyrights. |
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115 | - avoid backtraces due to old spells on some maps, sometimes causing |
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116 | crashes. |
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117 | - fix a problem where facedata wasn't initialised to zero properly, |
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118 | potentially causing crashes. |
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119 | - assign weapons on user load time, not login-time, avoiding |
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120 | crashes. |
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121 | |
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122 | 2.3 Sat Oct 27 11:22:38 CEST 2007 |
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123 | - fixed an important bug that caused passwords to be forgotten. |
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124 | - implement *tag destinations for goto, slaying etc. and use it |
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125 | in some of the maps. |
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126 | - bigworldised many maps (islands as in pupland and aldwulf), |
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127 | which is now trivial to do. |
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128 | - removed all traces of the old (and never working) plug-in interface |
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129 | (70kb code less on amd64). |
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130 | - improve/tune scheduling priorities. |
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131 | - fix some freezing bugs. |
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132 | - fix a memory corruption problem in dynbuf.printf. |
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133 | - use channels for chat and many informational commands. |
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134 | - improved the tutorial. |
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135 | - create missile is now fixed. |
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136 | - race fields must now contain archetypes. |
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137 | - jumping skill now works as advertised. |
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138 | |
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139 | 2.2 Tue Sep 11 15:41:24 CEST 2007 |
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140 | - relicense under the gnu affero license. |
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141 | - new inscription skill, can only inscribe INSCRIBABLE items. |
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142 | - implement server-side framework for generic resources. |
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143 | - use resource framework for server-provided ambient |
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144 | music. |
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145 | - save object owners (players only atm). |
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146 | - replace limited sound api with server-provided sound effects. |
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147 | - new sc (sound control) protocol command. |
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148 | - improve fxix protocol to include types. |
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149 | - exactly fill tcp segments, if possible. |
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150 | - output-rate is now an upper limit, the server will automatically |
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151 | (and quite perfectly) adjust to the network conditions, ensuring |
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152 | low latency even during bulk transfers (music, images, sounds etc.). |
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153 | - implement server-side widgets (i.e. client widgets controlled |
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154 | in the server side). this will allow future expansion without |
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155 | having to upgrade clients. |
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156 | - implement a (artwork) world map with realtime player position |
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157 | tracking. |
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158 | - new and more efficient extcmd (server still supports old extcmd |
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159 | protocol). |
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160 | - fixed lots of underflow/overflow bugs in diseases and general stats |
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161 | calcluation that could be easily exploited by users. |
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162 | - rebalanced diseases to spread more naturally/evenly. |
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163 | - completely asynchronous map loading even for tiled maps. |
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164 | - replace simple messaging protocol with channels carrying metadata |
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165 | (similar to message types, but more directed at the user). |
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166 | - reduce command processing latency by a whopping 120ms by |
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167 | reordering some processing steps inside the server. this directly |
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168 | reduces lag by 120ms. |
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169 | - actually send spell faces to the client. |
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170 | - implement player genders. |
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171 | - unclean logout/login results in: nothing if map hasn't reset, |
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172 | otherwise return to savebed and possible kill if the log-out |
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173 | was for too long. |
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174 | - fast socket-dead detection (kick player after 8 seconds without ack). |
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175 | - greatly reduce the cpu time needed to draw maps _again_. |
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176 | - archetypes are now subclasses of objects. |
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177 | - rebalanced shop greed and approval functions to be more realistic |
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178 | (and likely match the actual intention). |
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179 | - implement "crossfire pod" format for messages, with working bold, |
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180 | italic, gender-specific text, paragraphs etc. |
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181 | - implemented hint framework, players can opt to receive hints. |
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182 | - implemented (long) book framework, added some books from the cf wiki. |
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183 | - implement generic message framework that uses xml, utf8 for the client |
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184 | protocol and is capable of transmitting generic meta information. |
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185 | - implement (in a suboptimal way) per-player instantiated maps. |
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186 | - replace the nexus by a per-player tutorial map that teaches stuff |
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187 | better than the newbie house. |
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188 | - fix the magicmap colours. |
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189 | - optimise map update even more by removing unneeded code and checks. |
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190 | - decouple map and stats update from pl->ob and use pl->observe instead. |
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191 | - implement observe command. |
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192 | - major speed up in map refresh by replacing most get_map_from_coord |
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193 | calls with a simple comparison. |
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194 | - fix a latent crossfire bug that could crash the server because the |
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195 | map refresh did not update the mapspace. |
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196 | - support custom keys for regions and maps, regions are now |
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197 | refcount-managed. |
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198 | - allow worldmap overlays anywhere in the 000..999 range. |
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199 | - new system to acquire time slices for background jobs, to reduce |
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200 | jitter. |
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201 | - semi-persistent object-referencing framework (currently only players |
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202 | supported). |
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203 | - dependency tracking for perl extensions. |
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204 | - new slag-ex extension for cleaning cauldrons. |
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205 | - fix invoke result processing. |
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206 | - there are even less i/o syncpoints in the server now. |
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207 | - added map-tags extension that scans all maps for object tags |
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208 | and records them in the database (not used yet). |
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209 | - metaserver 2 support. |
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210 | - many more bugfixes and minor optimisations. |
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211 | |
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212 | 2.1 Sun May 27 04:21:29 CEST 2007 |
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213 | - optimised event invocation (non-wanted events can now be |
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214 | skipped with 4-5 inlined instructions). |
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215 | - complete rewrite of town_portal: it now creates a portal |
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216 | to the "nearest" town only, travel is only possible |
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217 | to the town and back, anybody can use it (also removes |
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218 | one of the remaining syncpoints in the server). |
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219 | - complete rewrite of the range/attack skill slot system: |
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220 | there are now two slots, one for combat, one for ranged |
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221 | attacks. |
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222 | - introduce the concept of a current weapon (either a ranged |
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223 | or a combat weapon/skill/tool) and switch between them as |
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224 | needed. |
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225 | - rewrite bow code so bows get more useful: apply damage, |
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226 | attacktype and other stats to the arrows and treat |
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227 | bows as weapons. also rebalance the missile weapons skill |
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228 | so its damage increases with level. |
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229 | - rewrite the complete player speed logic: weapon_speed now |
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230 | works as documented and there are no unnatural speed boosts. |
4 | - implement a utility - cfutil - that simplifies arch and map |
231 | - implement a utility - cfutil - that simplifies arch and map |
5 | installation, replacing the old collect scripts and |
232 | installation, replacing the old collect scripts and |
6 | simplying deployment by scaling and cutting faces as required. |
233 | simplying deployment by scaling and cutting faces as required. |
7 | - simplify the map protocol extensively by taking advantage |
234 | - simplify the map protocol extensively by taking advantage |
8 | of missing bigfaces, speeding up map generation immensely. |
235 | of missing bigfaces, speeding up map generation immensely. |
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13 | - make the worldmap, facedata (smoothing, faces, magicmap) |
240 | - make the worldmap, facedata (smoothing, faces, magicmap) |
14 | reloadable at runtime. |
241 | reloadable at runtime. |
15 | - implement 64x64 faceset support. |
242 | - implement 64x64 faceset support. |
16 | - implement fxixsx protocol that saves |
243 | - implement fxixsx protocol that saves |
17 | a lot of bandwidth over the old image/face/smooth packets |
244 | a lot of bandwidth over the old image/face/smooth packets |
18 | and allows images > packetsize. |
245 | and allows images > packetsize, incremental and background |
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246 | transfers. |
19 | - implement a bandwidth-saving smoothing protocol that works |
247 | - implement a bandwidth-saving smoothing protocol that works |
20 | on a face basis as opposed to a mapspace basis. |
248 | on a face basis as opposed to a mapspace basis. |
21 | - the server can now rate-limit image uploads to not exceed |
249 | - the server can now rate-limit image uploads to not exceed |
22 | a certain (client-configurable) speed while guarenteeing full |
250 | a certain (client-configurable) speed while guarenteeing full |
23 | freedom of movement. |
251 | freedom of movement. |
24 | - implement new ex command to request item descriptions. |
252 | - implement new ex command to request item descriptions. |
25 | - implement new msg command for in-game messages with meta |
253 | - implement new msg command for in-game messages with meta |
26 | information (using xml). |
254 | information (using xml). |
27 | - enforce utf-8 for all text messages. |
255 | - enforce utf-8 for all text messages. |
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256 | - added micropather (not used yet). |
28 | - many, many bugfixes. |
257 | - many, many bugfixes. |
29 | |
258 | |
30 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
259 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
31 | - make coroapi accessible to cf+. |
260 | - make coroapi accessible to cf+. |
32 | - moved map handling logic completely to perl |
261 | - moved map handling logic completely to perl |
33 | - per player maps are now marked in the map |
262 | - per player maps are now marked in the map |
34 | - maps are saved completely differently now, |
263 | - maps are saved completely differently now, |
35 | and much more often. |
264 | and much more often. |
36 | - rewrote map header parser and writer |
265 | - rewrote map header parser and writer, to be much faster. |
37 | - maps and players are now (in the average case) loaded |
266 | - maps and players are now (in the average case) loaded |
38 | and saved completely asynchronously, I/O contention will no |
267 | and saved completely asynchronously, I/O contention will no |
39 | longer freeze the server. |
268 | longer freeze the server. |
40 | - players and maps can be loaded anytime, without the player |
269 | - players and maps can be loaded anytime, without the player |
41 | being logged in. |
270 | being logged in. |